Parachuting in the context of "Pilotwings 64"


Parachuting in the context of "Pilotwings 64"

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⭐ Core Definition: Parachuting

Parachuting and skydiving are methods of descending from a high point in an atmosphere to the ground or ocean surface with the aid of gravity, involving the control of speed during the descent using a parachute or multiple parachutes.

For human skydiving, there is often a phase of free fall (the skydiving segment), where the parachute has not yet been deployed and the body gradually accelerates to terminal velocity.

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👉 Parachuting in the context of Pilotwings 64

Pilotwings 64 is a 1996 flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.

Pilotwings 64 puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.

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