Autogyro in the context of "Pilotwings 64"


Autogyro in the context of "Pilotwings 64"

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⭐ Core Definition: Autogyro

An autogyro (from Greek αὐτός and γύρος, "self-turning"), gyroplane or gyrocopter, is a class of rotorcraft that uses an unpowered rotor in free autorotation to develop lift. A gyroplane "means a rotorcraft whose rotors are not engine-driven, except for initial starting, but are made to rotate by action of the air when the rotorcraft is moving; and whose means of propulsion, consisting usually of conventional propellers, is independent of the rotor system." While similar to a helicopter rotor in appearance, the autogyro's unpowered rotor disc must have air flowing upward across it to make it rotate. Forward thrust is provided independently, by an engine-driven propeller.

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👉 Autogyro in the context of Pilotwings 64

Pilotwings 64 is a 1996 flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.

Pilotwings 64 puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.

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