Super Mario 64 in the context of "Pilotwings 64"

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⭐ Core Definition: Super Mario 64

Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.

Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.

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👉 Super Mario 64 in the context of Pilotwings 64

Pilotwings 64 is a 1996 flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.

Pilotwings 64 puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.

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Super Mario 64 in the context of Nintendo 64

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn.

Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, Super Mario 64, Pilotwings 64, and the Japan-exclusive Saikyō Habu Shōgi.

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Super Mario 64 in the context of Saikyō Habu Shōgi

Saikyō Habu Shōgi (Japanese: 最強羽生将棋; lit. Strongest Habu Shogi) is a Japanese virtual board game for the Nintendo 64 developed and published by Seta. It was released exclusively in Japan on June 23, 1996, as one of the Nintendo 64's three Japanese launch games alongside Super Mario 64 and Pilotwings 64. It was the only launch game to use the Controller Pak. The game's "special guest" is the shogi player Yoshiharu Habu, who won all seven major shogi championships the year of the game's release. Though it was anticipated that the game would be a bestseller and a major showcase for the Nintendo 64's processing power, sales were not high, with only about one copy accompanying every one hundred consoles sold at the system launch. Seta released an indirect sequel for the Nintendo 64 titled Morita Shogi 64 as part of the Morita Shogi series, which was announced at Nintendo Space World in 1996, and later a direct sequel Kosoku Tanigawa Shogi (lit. Lightening Speed Tanigawa Shogi) for the PlayStation 2.

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