Super Mario 64 in the context of "Saikyō Habu Shōgi"


Super Mario 64 in the context of "Saikyō Habu Shōgi"

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⭐ Core Definition: Super Mario 64

Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.

Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.

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👉 Super Mario 64 in the context of Saikyō Habu Shōgi

Saikyō Habu Shōgi (Japanese: 最強羽生将棋; lit. Strongest Habu Shogi) is a Japanese virtual board game for the Nintendo 64 developed and published by Seta. It was released exclusively in Japan on June 23, 1996, as one of the Nintendo 64's three Japanese launch games alongside Super Mario 64 and Pilotwings 64. It was the only launch game to use the Controller Pak. The game's "special guest" is the shogi player Yoshiharu Habu, who won all seven major shogi championships the year of the game's release. Though it was anticipated that the game would be a bestseller and a major showcase for the Nintendo 64's processing power, sales were not high, with only about one copy accompanying every one hundred consoles sold at the system launch. Seta released an indirect sequel for the Nintendo 64 titled Morita Shogi 64 as part of the Morita Shogi series, which was announced at Nintendo Space World in 1996, and later a direct sequel Kosoku Tanigawa Shogi (lit. Lightening Speed Tanigawa Shogi) for the PlayStation 2.

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