Touchpad in the context of USB human interface device class


Touchpad in the context of USB human interface device class

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⭐ Core Definition: Touchpad

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface that detects the position and motion of a user's fingers, and translates them into 2D motion to control a pointer in a graphical user interface. Touchpads are common on laptop computers, contrasted with desktop computers, with which mice are more prevalent. Trackpads are sometimes used with desktop setups where desk space is scarce. Wireless touchpads are also available as detached accessories. Due to the ability of trackpads to be made small, they were additionally used on personal digital assistants (PDAs) and some portable media players.

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πŸ‘‰ Touchpad in the context of USB human interface device class

In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, touchpad, game controllers and alphanumeric display devices.

The USB HID class is defined in a number of documents provided by the USB Implementers Forum's Device Working Group. The primary document used to describe the USB HID class is the Device Class Definition for HID 1.11.

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Touchpad in the context of Laptop

A laptop is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is in the lower part, under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, content creating, web browsing, for personal multimedia, and for general home computer use. They can be powered using either continuous wall power or a rechargeable battery, and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops feature all the standard input and output components of a desktop computer in a single compact unit, including a display screen (usually 11–17Β in or 280–430Β mm in diagonal size), speakers, a keyboard, and a pointing device (usually a trackpad). Hardware specifications vary significantly between different types, models, and price points.

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Touchpad in the context of Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop.

While the most common pointing device by far is the mouse, many more devices have been developed. However, the term mouse is commonly used as a metaphor for devices that move a computer cursor.

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Touchpad in the context of Tablet computer

A tablet computer, commonly shortened to tablet or simply tab, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, have similar capabilities, but lack some input/output (I/O) abilities that others have. Modern tablets are based on smartphones, the only differences being that tablets are relatively larger than smartphones, with screens 7 inches (18Β cm) or larger, measured diagonally, and may not support access to a cellular network. Unlike laptops (which have traditionally run off operating systems usually designed for desktops), tablets usually run mobile operating systems, alongside smartphones.

The touchscreen display is operated by gestures executed by finger or digital pen (stylus), instead of the mouse, touchpad, and keyboard of larger computers. Portable computers can be classified according to the presence and appearance of physical keyboards. Two species of tablet, the slate and booklet, do not have physical keyboards and usually accept text and other input by use of a virtual keyboard shown on their touchscreen displays. To compensate for their lack of a physical keyboard, most tablets can connect to independent physical keyboards by Bluetooth or USB; 2-in-1 PCs have keyboards, distinct from tablets.

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Touchpad in the context of Multi-touch

In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple's iPhone in 2007. Multi-touch may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures using gesture recognition.

Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called gesture-enhanced single-touch or several other terms by other companies and researchers. Several other similar or related terms attempt to differentiate between whether a device can exactly determine or only approximate the location of different points of contact to further differentiate between the various technological capabilities, but they are often used as synonyms in marketing.

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Touchpad in the context of Pointing stick

A pointing stick (or trackpoint, also referred to generically as a nub, clit mouse, or nipple mouse) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer on the computer screen. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on the ThinkPad 700 series under the name "TrackPoint", and patented an improved version of it in 1997 (but the patent expired in 2017). It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad.

The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted.

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Touchpad in the context of Interactive whiteboard

An interactive whiteboard (IWB), also known as interactive board, interactive display, interactive digital board or smart board, is a large interactive display board in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touchpad to control computers from a projector. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios, and others.

The first interactive whiteboards were designed and manufactured for use in the office. They were developed by PARC around 1990. This board was used in small group meetings and round-tables.

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Touchpad in the context of PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range video and playback of 4K resolution multimedia.

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Touchpad in the context of Ultra-mobile PC

An ultra-mobile PC, or ultra-mobile personal computer (UMPC), is a miniature version of a pen computer, a class of laptop whose specifications were launched by Microsoft and Intel in Spring 2006. Sony had already made a first attempt in this direction in 2004 with its Vaio U series, which was only sold in Asia. UMPCs are generally smaller than subnotebooks, have a TFT display measuring (diagonally) about 12.7 to 17.8 centimetres (5.0 to 7.0Β in), are operated like tablet PCs using a touchscreen or a stylus, and can also have a physical keyboard. There is no clear boundary between subnotebooks and ultra-mobile PCs, but UMPCs commonly have major features not found in the common clamshell laptop design, such as small keys on either side of the screen, or a slide-out keyboard.

The first-generation UMPCs were simple PCs running Linux or an adapted version of Microsoft's tablet PC operating system. With the announcement of the UMPC, Microsoft dropped the licensing requirement that tablet PCs must support proximity sensing of the stylus, which Microsoft termed "hovering". Second-generation UMPCs used less electricity and therefore could be used for longer (up to five hours) and also had support for Windows Vista.

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Touchpad in the context of Selection (user interface)

In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically.

Selections are enacted through combinations of key presses on a keyboard, with a precision pointing device (mouse or touchpad and cursor, stylus), or by hand on a touchscreen device. The simultaneous selection of a group of items (either a subset of elements in a list, or discontinuous regions in a text) is called a multiple selection.

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Touchpad in the context of Laptop computers

A laptop is a portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is in the lower part, under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, content creating, web browsing, for personal multimedia, and for general home computer use. They can be powered using either continuous wall power or a rechargeable battery, and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops feature all the standard input and output components of a desktop computer in a single compact unit, including a display screen (usually 11–17Β in or 280–430Β mm in diagonal size), speakers, a keyboard, and a pointing device (usually a trackpad). Hardware specifications vary significantly between different types, models, and price points.

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Touchpad in the context of History of the graphical user interface

The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.

There have been important technological achievements, and enhancements to the general interaction in small steps over previous systems. There have been a few significant breakthroughs in terms of use, but the same organizational metaphors and interaction idioms are still in use. Desktop computers are often controlled by computer mice and/or keyboards while laptops often have a pointing stick or touchpad, and smartphones and tablet computers have a touchscreen. The influence of game computers and joystick operation has been omitted.

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