Laptop computer in the context of Touchpad


Laptop computer in the context of Touchpad

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⭐ Core Definition: Laptop computer

A laptop is a portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is in the lower part, under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, content creating, web browsing, for personal multimedia, and for general home computer use. They can be powered using either continuous wall power or a rechargeable battery, and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops feature all the standard input and output components of a desktop computer in a single compact unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), speakers, a keyboard, and a pointing device (usually a trackpad). Hardware specifications vary significantly between different types, models, and price points.

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Laptop computer in the context of Alphanumeric keyboard

The technology of computer keyboards includes many elements. Many different keyboard technologies have been developed to meet consumer demands and optimized for industrial applications. The standard full-size (100%) computer alphanumeric keyboard typically uses 101 to 105 keys; keyboards integrated in laptop computers are typically less comprehensive.

Virtual keyboards, which are mostly accessed via a touchscreen interface, have no physical switches and provide artificial audio and haptic feedback instead. This variety of keyboard can prove useful, as it is not limited by the rigid nature of physical computer keyboards.

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Laptop computer in the context of WLAN

A wireless LAN (WLAN) is a wireless computer network that links two or more devices using wireless communication to form a local area network (LAN) within a limited area such as a home, school, computer laboratory, campus, or office building. This gives users the ability to move around within the area and remain connected to the network. Through a gateway, a WLAN can also provide a connection to the wider Internet.

Wireless LANs based on the IEEE 802.11 standards are the most widely used computer networks in the world. These are commonly called Wi-Fi, which is a trademark belonging to the Wi-Fi Alliance. They are used for home and small office networks that link together laptop computers, printers, smartphones, Web TVs and gaming devices through a wireless network router, which in turn may link them to the Internet. Hotspots provided by routers at restaurants, coffee shops, hotels, libraries, and airports allow consumers to access the internet with portable wireless devices.

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Laptop computer in the context of One Laptop Per Child

One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

When the program launched, the typical retail price for a laptop was considerably in excess of $1,000 (US), so achieving this objective required bringing a low-cost machine to production. This became the OLPC XO Laptop, a low-cost and low-power laptop computer designed by Yves Béhar with Continuum, now EPAM Continuum. The project was originally funded by member organizations such as AMD, eBay, Google, Marvell Technology Group, News Corporation, and Nortel. Chi Mei Corporation, Red Hat, and Quanta provided in-kind support. After disappointing sales, the hardware design part of the organization shut down in 2014.

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Laptop computer in the context of Surface Laptop 3

The Surface Laptop 3 is a laptop computer developed by Microsoft. It is the third generation of Surface Laptop and was unveiled alongside the Surface Pro 7 and Surface Pro X on an event on 2 October 2019. It succeeds the Surface Laptop 2 that was released in October 2018.

Surface Laptop 3 keeps the same form and design, but with an addition of a USB Type-C port, improved battery life, hidden antenna lines, and an AMD CPU for the 15-inch model—a first for a Surface device.

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Laptop computer in the context of Portable computer

A portable computer is a computer designed to be easily moved from one place to another, as opposed to those designed to remain stationary at a single location such as desktops and workstations. These computers usually include a display and keyboard that are directly connected to the main case, all sharing a single power plug together, much like later desktop computers called all-in-ones (AIO) that integrate the system's internal components into the same case as the display. In modern usage, a portable computer usually refers to a very light and compact personal computer such as a laptop, subnotebook or handheld PC, while touchscreen-based handheld ("palmtop") devices such as tablets, phablets and smartphones are called mobile devices instead.

The first commercially sold portable computer might be the 20-pound (9.1 kg) MCM/70, released 1974. The next major portables were the 50-pound (23 kg) IBM 5100 (1975), Osborne's 24-pound (11 kg) CP/M-based Osborne 1 (1981) and Compaq's 28-pound (13 kg), advertised as 100% IBM PC compatible Compaq Portable (1983). These luggable computers still required a continuous connection to an external power source; this limitation was later overcome by the laptop computers. Laptops were followed by lighter models such as netbooks, so that in the 2000s mobile devices and by 2007 smartphones made the term "portable" rather meaningless. The 2010s introduced wearable computers such as smartwatches.

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