Mouse (computing) in the context of USB human interface device class


Mouse (computing) in the context of USB human interface device class

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⭐ Core Definition: Mouse (computing)

A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer.

The first public demonstration of a mouse controlling a computer system was done by Douglas Engelbart in 1968 as part of the Mother of All Demos. Mice originally used two separate wheels to directly track movement across a surface: one in the x-dimension and one in the Y. Later, the standard design shifted to use a ball rolling on a surface to detect motion, in turn connected to internal rollers. Most modern mice use optical movement detection with no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system.

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👉 Mouse (computing) in the context of USB human interface device class

In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, touchpad, game controllers and alphanumeric display devices.

The USB HID class is defined in a number of documents provided by the USB Implementers Forum's Device Working Group. The primary document used to describe the USB HID class is the Device Class Definition for HID 1.11.

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Mouse (computing) in the context of Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop.

While the most common pointing device by far is the mouse, many more devices have been developed. However, the term mouse is commonly used as a metaphor for devices that move a computer cursor.

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Mouse (computing) in the context of Hypertext

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also used to describe tables, images, and other presentational materials with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.

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Mouse (computing) in the context of Wireless

Wireless communication (or just wireless, when the context allows) is the transfer of information (telecommunication) between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth, or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, and wireless networking. Other examples of applications of radio wireless technology include GPS units, garage door openers, wireless computer mice, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, such as light and magnetic or electric fields, or the use of sound.

The term wireless has been used twice in communications history, with slightly different meanings. It was initially used from about 1890 for the first radio transmitting and receiving technology, as in wireless telegraphy, until the new word radio replaced it around 1920. Radio sets in the UK and the English-speaking world that were not portable continued to be referred to as wireless sets into the 1960s. The term wireless was revived in the 1980s and 1990s mainly to distinguish digital devices that communicate without wires, such as the examples listed in the previous paragraph, from those that require wires or cables. This became its primary usage in the 2000s, due to the advent of technologies such as mobile broadband, Wi-Fi, and Bluetooth.

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Mouse (computing) in the context of Direct manipulation interface

In computer science, human–computer interaction, and interaction design, direct manipulation is an approach to interfaces which involves continuous representation of objects of interest together with rapid, reversible, and incremental actions and feedback. As opposed to other interaction styles, for example, the command language, the intention of direct manipulation is to allow a user to manipulate objects presented to them, using actions that correspond at least loosely to manipulation of physical objects. An example of direct manipulation is resizing a graphical shape, such as a rectangle, by dragging its corners or edges with a mouse.

Having real-world metaphors for objects and actions can make it easier for a user to learn and use an interface (some might say that the interface is more natural or intuitive), and rapid, incremental feedback allows a user to make fewer errors and complete tasks in less time, because they can see the results of an action before completing the action, thus evaluating the output and compensating for mistakes.

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Mouse (computing) in the context of Augmentation Research Center

SRI International's Augmentation Research Center (ARC) was founded in the 1960s by electrical engineer Douglas Engelbart to develop and experiment with new tools and techniques for collaboration and information processing.

The main product to come out of ARC was the revolutionary oN-Line System, better known by its abbreviation, NLS. ARC is also known for the invention of the "computer mouse" pointing device, and its role in the early formation of the Internet.

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Mouse (computing) in the context of Switch access

Switch access is the use of one or more switches to operate computers and other devices and is primarily used by people with severe physical or cognitive impairment. A switch is an assistive technology device that replaces the need to use a computer keyboard or a mouse. It may allow users to control a computer, power wheelchair, video game console, tablet, smartphone, toy, and a variety of other electronic devices.

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Mouse (computing) in the context of Selection (user interface)

In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically.

Selections are enacted through combinations of key presses on a keyboard, with a precision pointing device (mouse or touchpad and cursor, stylus), or by hand on a touchscreen device. The simultaneous selection of a group of items (either a subset of elements in a list, or discontinuous regions in a text) is called a multiple selection.

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Mouse (computing) in the context of Docking station

In computing, a docking station, port replicator (hub), or dock provides a simplified way to plug-in a mobile device, such as connect common peripherals to a laptop, or charge a smartphone. Because a wide range of dockable devices—from mobile phones to wireless mouse—have different connectors, power signaling, and uses, docks are unstandardized and are therefore often designed for a specific type of device.

A dock can allow some laptop computers to become a substitute for a desktop computer, without sacrificing the mobile computing functionality of the machine. Portable computers can dock and undock hot, cold or standby, depending on the abilities of the system. In a cold dock or undock, one completely shuts the computer down before docking/undocking. In a hot dock or undock, the computer remains running when docked/undocked. Standby docking or undocking, an intermediate style used in some designs, allows the computer to be docked/undocked while powered on, but requires that it be placed into a sleep mode prior to docking/undocking.

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