USB in the context of "Tablet computer"

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⭐ Core Definition: USB

Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical interfaces, and communication protocols to and from hosts, such as personal computers, to and from peripheral devices, e.g. displays, keyboards, and mass storage devices, and to and from intermediate hubs, which multiply the number of a host's ports.

Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and Apple Desktop Bus (ADB) ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to replace virtually all common ports on computers, mobile devices, peripherals, power supplies, and manifold other small electronics.

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👉 USB in the context of Tablet computer

A tablet computer, commonly shortened to tablet or simply tab, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, have similar capabilities, but lack some input/output (I/O) abilities that others have. Modern tablets are based on smartphones, the only differences being that tablets are relatively larger than smartphones, with screens 7 inches (18 cm) or larger, measured diagonally, and may not support access to a cellular network. Unlike laptops (which have traditionally run off operating systems usually designed for desktops), tablets usually run mobile operating systems, alongside smartphones.

The touchscreen display is operated by gestures executed by finger or digital pen (stylus), instead of the mouse, touchpad, and keyboard of larger computers. Portable computers can be classified according to the presence and appearance of physical keyboards. Two species of tablet, the slate and booklet, do not have physical keyboards and usually accept text and other input by use of a virtual keyboard shown on their touchscreen displays. To compensate for their lack of a physical keyboard, most tablets can connect to independent physical keyboards by Bluetooth or USB; 2-in-1 PCs have keyboards, distinct from tablets.

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USB in the context of Television set

A television set or television receiver (more commonly called TV, TV set, television, telly, or tele) is an electronic device for viewing and hearing television broadcasts. It combines a tuner, display, and loudspeakers. Introduced in the late 1920s in mechanical form, television sets became a popular consumer product after World War II in electronic form, using cathode-ray tube (CRT) technology. The addition of color to broadcast television after 1953 further increased the popularity of television sets in the 1960s, and an outdoor antenna became a common feature of suburban homes. The ubiquitous television set became the display device for the first recorded media for consumer use in the 1970s, such as Betamax, VHS; these were later succeeded by DVD. It has been used as a display device since the first generation of home computers (e.g. Timex Sinclair 1000) and dedicated video game consoles (e.g., Atari) in the 1980s. By the early 2010s, flat-panel television incorporating liquid-crystal display (LCD) technology, especially LED-backlit LCD technology, largely replaced CRT and other display technologies. Modern flat-panel TVs are typically capable of high-definition display (720p, 1080i, 1080p, 4K, 8K) and are capable of playing content from multiple sources, such as a USB device or internet streaming services.

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USB in the context of Webcam

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware, like a laptop, or peripheral devices, and are commonly connected to a device using USB or wireless protocol.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home and children attending school remotely.

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USB in the context of Personal area network

A personal area network (PAN) is a computer network for interconnecting electronic devices within an individual person's workspace. A PAN provides data transmission among devices such as computers, smartphones, tablets and personal digital assistants. PANs can be used for communication among the personal devices themselves, or for connecting to a higher level network and the Internet where one master device takes up the role as gateway.

A PAN may be carried over wired interfaces such as USB, but is predominantly carried wirelessly, also called a wireless personal area network (WPAN). A PAN is wirelessly carried over a low-powered, short-distance wireless network technology such as IrDA, Wireless USB, Bluetooth, NearLink or Zigbee. The reach of a WPAN varies from a few centimeters to a few meters. WPANs specifically tailored for low-power operation of the sensors are sometimes also called low-power personal area network (LPPAN) to better distinguish them from low-power wide-area network (LPWAN).

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USB in the context of DisplayPort

DisplayPort (DP) is a digital interface used to connect a video source, such as a computer, to a display device like a monitor. Developed by the Video Electronics Standards Association (VESA), it can also carry digital audio, USB, and other types of data over a single cable.

Introduced in the 2000s, DisplayPort was designed to replace older standards like VGA, DVI, and FPD-Link. While not directly compatible with these formats, adapters are available for connecting to HDMI, DVI, VGA, and other interfaces.

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USB in the context of USB-C

USB‑C, or USB Type‑C, is a 24-pin reversible connector (not a protocol) that supersedes all previous USB connectors, which were designated legacy in 2014. This connector also supersedes Mini DisplayPort and Lightning connectors. USB-C is used for a variety of purposes: exchanging data with peripheral devices, such as external drives, mobile phones, keyboards, track-pads, and mice, or between hosts, or transferring A/V-data to displays and speakers, or also powering peripheral devices and getting powered by power adapters; either through directly wired connectors, or indirectly via hubs and docking stations. This connector type can be used for other data transfer protocols besides USB, such as Thunderbolt, PCIe, DisplayPort, and HDMI. It is considered extensible, allowing the support of future protocols.

The design for the USB‑C connector was initially developed in 2012 by Intel, Apple Inc., HP Inc., Microsoft, and the USB Implementers Forum. The Type‑C Specification 1.0 was published by the USB Implementers Forum (USB-IF) on August 11, 2014. In 2016 it was adopted by the IEC as "IEC 62680-1-3".

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