Pulp magazine in the context of "Superpower (ability)"

⭐ In the context of superpowers, pulp magazines are considered


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⭐ Core Definition: Pulp magazine

Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 until around 1955. The term "pulp" derives from the cheap wood pulp paper on which the magazines were printed. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine was 128 pages, 7 inches (18 cm) wide by 10 inches (25 cm) high, and 0.5 inches (1.3 cm) thick, with ragged, untrimmed edges. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century.

Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Digest magazines and men's adventure magazines were incorrectly regarded as pulps, though they have different editorial and production standards and are instead replacements. Modern superhero comic books are sometimes considered descendants of "hero pulps"; pulp magazines often featured illustrated novel-length stories of heroic characters, such as Flash Gordon, The Shadow, Doc Savage, and The Phantom Detective.

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👉 Pulp magazine in the context of Superpower (ability)

A superpower is a special or extraordinary ability far greater than what is considered normal, possessed by those of superhuman status. Superpowers are typically displayed in science fiction and fantasy media such as comic books, TV shows, video games, and film as the key attribute of a superhero. The concept originated in American comics and pulp fiction of the 1930s and 1940s, and has gradually worked its way into other genres and media.

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Pulp magazine in the context of Batman

Batman is a superhero who appears in American comic books published by DC Comics. Batman was created by artist Bob Kane and writer Bill Finger, and debuted in the 27th issue of the comic book Detective Comics on March 30, 1939. In the DC Universe, Batman is the alias of Bruce Wayne, a wealthy American playboy, philanthropist, and industrialist who resides in the fictional Gotham City. His origin story features him swearing vengeance against criminals after witnessing the murder of his parents, Thomas and Martha, as a child, a vendetta tempered by the ideal of justice. He trains himself physically and intellectually, crafts a bat-inspired persona, and monitors the Gotham streets at night. Kane, Finger, and other creators accompanied Batman with supporting characters, including his sidekicks Robin and Batgirl; allies Alfred Pennyworth and James Gordon; love interest and occasional adversary Catwoman; as well as foes such as the Penguin, the Riddler, Two-Face, and his archenemy, the Joker.

Kane conceived Batman in early 1939 to capitalize on the popularity of Superman; although Kane frequently claimed sole creation credit, Finger substantially developed the concept from a generic superhero into something more bat-like. They drew inspiration from pulp fiction characters like the Shadow, Sherlock Holmes, and the Green Hornet. Batman received a spin-off publication, Batman, in 1940. Kane and Finger introduced Batman as a ruthless vigilante who frequently killed or maimed criminals, but he evolved into a just, tempered superhero with a stringent moral code that prohibits killing during the 1940s. Unlike most superheroes, Batman does not possess any superpowers, instead relying on his intellect, fighting skills, and wealth. The 1960s Batman television series used a camp aesthetic, which continued to be associated with Batman for years after it ended. Various creators worked to return Batman to his darker roots in the 1970s and 1980s, culminating with the 1986 miniseries The Dark Knight Returns by Frank Miller.

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Pulp magazine in the context of Science fiction

Science fiction (often shortened to sci-fi or abbreviated SF) is the genre of speculative fiction that imagines advanced and futuristic scientific or technological progress. The elements of science fiction have evolved over time: from space exploration, extraterrestrial life, time travel, and robotics; to parallel universes, dystopian societies, and biological manipulations; and, most lately, to information technology, transhumanism (and posthumanism), and environmental challenges. Science fiction often specifically explores human responses to the consequences of these types of projected or imagined scientific advances.

The precise definition of science fiction has long been disputed among authors, critics, scholars, and readers. It contains many subgenres, including hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society; climate fiction, which addresses environmental issues; and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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Pulp magazine in the context of The Shadow

The Shadow is a fictional character created by American magazine publishers Street & Smith and writer Walter B. Gibson. Originally created to be a mysterious radio show narrator and developed into a distinct literary character in 1931 by Gibson, The Shadow has been adapted into other forms of media, including American comic books, comic strips, serials, video games, and at least five feature films. The radio drama included episodes voiced by Orson Welles.

The Shadow debuted on July 31, 1930, as the mysterious narrator of the radio program Detective Story Hour, created to boost sales of Street & Smith's monthly pulp Detective Story Magazine. When listeners of the program began asking at newsstands for copies of "that Shadow detective magazine", Street & Smith launched a magazine based on the character, and hired Gibson to create a concept to fit the name and voice and to write a story featuring him. The first issue of the pulp series The Shadow Magazine went on sale April 1, 1931.

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Pulp magazine in the context of Mystery fiction

Mystery is a fiction genre where the nature of an event, usually a murder or other crime, remains mysterious until the end of the story. Often within a closed circle of suspects, each suspect is usually provided with a credible motive and a reasonable opportunity for committing the crime. The central character is often a detective (such as Sherlock Holmes), who eventually solves the mystery by logical deduction from facts presented to the reader. Some mystery books are non-fiction. Mystery fiction can be detective stories in which the emphasis is on the puzzle or suspense element and its logical solution such as a whodunit. Mystery fiction can be contrasted with hardboiled detective stories, which focus on action and gritty realism.

Mystery fiction can involve a supernatural mystery in which the solution does not have to be logical and even in which there is no crime involved. This usage was common in the pulp magazines of the 1930s and 1940s, whose titles such as Dime Mystery, Thrilling Mystery, and Spicy Mystery offered what were then described as complicated to solve and weird stories: supernatural horror in the vein of Grand Guignol. That contrasted with parallel titles of the same names which contained conventional hardboiled crime fiction. The first use of "mystery" in that sense was by Dime Mystery, which started out as an ordinary crime fiction magazine but switched to "weird menace" during the later part of 1933.

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Pulp magazine in the context of New Wave science fiction

The New Wave was a science fiction movement of the 1960s and 1970s, characterized by a great degree of experimentation with the form and content of stories, often influenced by the styles of non-science fiction literature, and an emphasis on the psychological and social sciences as opposed to the physical sciences. New Wave authors often considered themselves as part of the modernist tradition of fiction, and the New Wave was conceived as a deliberate change from the traditions of the science fiction characteristic of pulp magazines, which many of the writers involved considered irrelevant or unambitious.

The most prominent source of New Wave science fiction was the British magazine New Worlds, edited by Michael Moorcock, who became editor during 1964. In the United States, Judith Merril's anthologies and Harlan Ellison's 1967 anthology Dangerous Visions are often considered as the best early representations of the movement. Worldwide, Ursula K. Le Guin, Stanisław Lem, J. G. Ballard, Samuel R. Delany, Roger Zelazny, Joanna Russ, James Tiptree Jr. (a pseudonym of Alice Bradley Sheldon), Thomas M. Disch and Brian Aldiss were also major writers associated with the movement. Moorcock wanted writers to borrow from the genre's techniques but encouraged writers to develop their own styles. Apart from Moorcock and Ballard, authors included Hilary Bailey, Barrington Bayley, M. John Harrison, Pamela Zoline, Rachel Pollack and Christopher Priest.

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Pulp magazine in the context of Adventure Stories

Adventure fiction is a type of fiction that usually presents danger, or gives the reader a sense of excitement. Some adventure fiction also satisfies the literary definition of romance fiction.

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Pulp magazine in the context of Action fiction

Action fiction is a genre in literature that focuses on stories involving high-stakes, high-energy, and fast-paced events. This genre includes a wide range of subgenres, such as spy novels, adventure stories, tales of terror, intrigue ("cloak and dagger"), and mysteries. These kinds of stories utilize suspense, the tension that is built up when the reader wishes to know how the conflict between the protagonist and antagonist is going to be resolved or the solution to a mystery of a thriller.

The intricacies of human relationships or the nuances of philosophy and psychology are rarely explored in action fiction, typically being fast-paced mysteries that merely seek to provide the reader with an exhilarating experience.

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