Scaling (geometry) in the context of Eigenvalues


Scaling (geometry) in the context of Eigenvalues

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⭐ Core Definition: Scaling (geometry)

In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc.

More general is scaling with a separate scale factor for each axis direction. Non-uniform scaling (anisotropic scaling) is obtained when at least one of the scaling factors is different from the others; a special case is directional scaling or stretching (in one direction). Non-uniform scaling changes the shape of the object; e.g. a square may change into a rectangle, or into a parallelogram if the sides of the square are not parallel to the scaling axes (the angles between lines parallel to the axes are preserved, but not all angles). It occurs, for example, when a faraway billboard is viewed from an oblique angle, or when the shadow of a flat object falls on a surface that is not parallel to it.

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Scaling (geometry) in the context of Hyperboloid of revolution

In geometry, a hyperboloid of revolution, sometimes called a circular hyperboloid, is the surface generated by rotating a hyperbola around one of its principal axes. A hyperboloid is the surface obtained from a hyperboloid of revolution by deforming it by means of directional scalings, or more generally, of an affine transformation.

A hyperboloid is a quadric surface, that is, a surface defined as the zero set of a polynomial of degree two in three variables. Among quadric surfaces, a hyperboloid is characterized by not being a cone or a cylinder, having a center of symmetry, and intersecting many planes into hyperbolas. A hyperboloid has three pairwise perpendicular axes of symmetry, and three pairwise perpendicular planes of symmetry.

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Scaling (geometry) in the context of Symmetry

Symmetry (from Ancient Greek συμμετρία (summetría) 'agreement in dimensions, due proportion, arrangement') in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article.

Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music.

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Scaling (geometry) in the context of Direction (geometry)

In geometry, direction, also known as spatial direction or vector direction, is the common characteristic of all rays which coincide when translated to share a common endpoint; equivalently, it is the common characteristic of vectors (such as the relative position between a pair of points) which can be made equal by scaling (by some positive scalar multiplier).

Two vectors sharing the same direction are said to be codirectional or equidirectional. All codirectional line segments sharing the same size (length) are said to be equipollent. Two equipollent segments are not necessarily coincident; for example, a given direction can be evaluated at different starting positions, defining different unit directed line segments (as a bound vector instead of a free vector). Two colinear rays or oriented line segments (sharing the same supporting line) are not necessarily codirectional and vice versa.

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Scaling (geometry) in the context of Fractal

In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine self-similar. Fractal geometry relates to the mathematical branch of measure theory by their Hausdorff dimension.

One way that fractals are different from finite geometric figures is how they scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). Likewise, if the radius of a filled sphere is doubled, its volume scales by eight, which is two (the ratio of the new to the old radius) to the power of three (the conventional dimension of the filled sphere). However, if a fractal's one-dimensional lengths are all doubled, the spatial content of the fractal scales by a power that is not necessarily an integer and is in general greater than its conventional dimension. This power is called the fractal dimension of the geometric object, to distinguish it from the conventional dimension (which is formally called the topological dimension).

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Scaling (geometry) in the context of Ellipsoid

An ellipsoid is a surface that can be obtained from a sphere by deforming it by means of directional scalings, or more generally, of an affine transformation.

An ellipsoid is a quadric surface;  that is, a surface that may be defined as the zero set of a polynomial of degree two in three variables. Among quadric surfaces, an ellipsoid is characterized by either of the two following properties. Every planar cross section is either an ellipse, or is empty, or is reduced to a single point (this explains the name, meaning "ellipse-like"). It is bounded, which means that it may be enclosed in a sufficiently large sphere.

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Scaling (geometry) in the context of Scalar (physics)

Scalar quantities or simply scalars are physical quantities that can be described by a single pure number (a scalar, typically a real number), accompanied by a unit of measurement, as in "10 cm" (ten centimeters).Examples of scalar are length, mass, charge, volume, and time. Scalars may represent the magnitude of physical quantities, such as speed is to velocity. Scalars do not represent a direction.

Scalars are unaffected by changes to a vector space basis (i.e., a coordinate rotation) but may be affected by translations (as in relative speed).A change of a vector space basis changes the description of a vector in terms of the basis used but does not change the vector itself, while a scalar has nothing to do with this change. In classical physics, like Newtonian mechanics, rotations and reflections preserve scalars, while in relativity, Lorentz transformations or space-time translations preserve scalars. The term "scalar" has origin in the multiplication of vectors by a unitless scalar, which is a uniform scaling transformation.

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Scaling (geometry) in the context of Hausdorff dimension

In mathematics, Hausdorff dimension is a measure of roughness, or more specifically, fractal dimension, that was introduced in 1918 by mathematician Felix Hausdorff. For instance, the Hausdorff dimension of a single point is zero, of a line segment is 1, of a square is 2, and of a cube is 3. That is, for sets of points that define a smooth shape or a shape that has a small number of corners—the shapes of traditional geometry and science—the Hausdorff dimension is an integer agreeing with the usual sense of dimension, also known as the topological dimension. However, formulas have also been developed that allow calculation of the dimension of other less simple objects, where, solely on the basis of their properties of scaling and self-similarity, one is led to the conclusion that particular objects—including fractals—have non-integer Hausdorff dimensions. Because of the significant technical advances made by Abram Samoilovitch Besicovitch allowing computation of dimensions for highly irregular or "rough" sets, this dimension is also commonly referred to as the Hausdorff–Besicovitch dimension.

More specifically, the Hausdorff dimension is a dimensional number associated with a metric space, i.e. a set where the distances between all members are defined. The dimension is drawn from the extended real numbers, , as opposed to the more intuitive notion of dimension, which is not associated to general metric spaces, and only takes values in the non-negative integers.

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Scaling (geometry) in the context of Fractal dimension

In mathematics, a fractal dimension is a term invoked in the science of geometry to provide a rational statistical index of complexity detail in a pattern. A fractal pattern changes with the scale at which it is measured. It is also a measure of the space-filling capacity of a pattern and tells how a fractal scales differently, in a fractal (non-integer) dimension.

The main idea of "fractured" dimensions has a long history in mathematics, but the term itself was brought to the fore by Benoit Mandelbrot based on his 1967 paper on self-similarity in which he discussed fractional dimensions. In that paper, Mandelbrot cited previous work by Lewis Fry Richardson describing the counter-intuitive notion that a coastline's measured length changes with the length of the measuring stick used (see Fig. 1). In terms of that notion, the fractal dimension of a coastline quantifies how the number of scaled measuring sticks required to measure the coastline changes with the scale applied to the stick. There are several formal mathematical definitions of fractal dimension that build on this basic concept of change in detail with change in scale, see § Examples below.

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Scaling (geometry) in the context of Similar triangles

In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruent to the result of a particular uniform scaling of the other.

For example, all circles are similar to each other, all squares are similar to each other, and all equilateral triangles are similar to each other. On the other hand, ellipses are not all similar to each other, rectangles are not all similar to each other, and isosceles triangles are not all similar to each other. This is because two ellipses can have different width to height ratios, two rectangles can have different length to breadth ratios, and two isosceles triangles can have different base angles.

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Scaling (geometry) in the context of Digital zoom

Digital zoom is a method of decreasing the precise angle of view of a digital photograph or video image. It is accomplished by cropping an image down to an area with the same aspect ratio as the original, and scaling the image up to the dimensions of the original. The camera's optics are not adjusted. It is accomplished electronically, so no optical resolution is gained. Digital zooming may be enhanced by computationally expensive algorithms which sometimes involves artificial intelligence.

In cameras that perform lossy compression, digital zoom is preferred to enlargement in post-processing, as the zooming may be applied before detail is lost to compression. In cameras that save in a lossless format, resizing in post-production yields results equal or superior to digital zoom.

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Scaling (geometry) in the context of Unit sphere

In mathematics, a unit sphere is a sphere of unit radius: the set of points at Euclidean distance 1 from some center point in three-dimensional space. More generally, the unit -sphere is an -sphere of unit radius in -dimensional Euclidean space; the unit circle is a special case, the unit -sphere in the plane. An (open) unit ball is the region inside of a unit sphere, the set of points of distance less than 1 from the center.

A sphere or ball with unit radius and center at the origin of the space is called the unit sphere or the unit ball. Any arbitrary sphere can be transformed to the unit sphere by a combination of translation and scaling, so the study of spheres in general can often be reduced to the study of the unit sphere.

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Scaling (geometry) in the context of Eigenvalue

In linear algebra, an eigenvector (/ˈɡən-/ EYE-gən-) or characteristic vector is a (nonzero) vector that has its direction unchanged (or reversed) by a given linear transformation. More precisely, an eigenvector of a linear transformation is scaled by a constant factor when the linear transformation is applied to it: . The corresponding eigenvalue, characteristic value, or characteristic root is the multiplying factor (possibly a negative or complex number).

Geometrically, vectors are multi-dimensional quantities with magnitude and direction, often pictured as arrows. A linear transformation rotates, stretches, or shears the vectors upon which it acts. A linear transformation's eigenvectors are those vectors that are only stretched or shrunk, with neither rotation nor shear. The corresponding eigenvalue is the factor by which an eigenvector is stretched or shrunk. If the eigenvalue is negative, the eigenvector's direction is reversed.

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