Indie role-playing game in the context of "Role-playing game theory"

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⭐ Core Definition: Indie role-playing game

An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.

In the early 2000s, indie role-playing discussion forums such as The Forge developed innovative design patterns and theories. In 2010, the game Apocalypse World established the popular design framework Powered by the Apocalypse, inspiring hundreds of similar games. Starting in the early 2010s, indie game publishing provided new opportunities for LGBTQ writers to share underrepresented stories.

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👉 Indie role-playing game in the context of Role-playing game theory

Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology. RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

Notable theories about tabletop role-playing games include the Threefold model and GNS theory, which developed in conversation with the indie role-playing game forum The Forge in the early 2000s. Notable theories about live action role-playing games include the Meilahti School, the Turku School, and Emancipatory Bleed, which developed in conversation with the Knutepunkt convention in Scandinavia.

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Indie role-playing game in the context of Game master

A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."

The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the other players assist the GM in creating both the NPCs and the details of the campaign setting.

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Indie role-playing game in the context of Powered by the Apocalypse

Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.

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Indie role-playing game in the context of Apocalypse World

Apocalypse World is a post-apocalyptic indie role-playing game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshed out by the players in the course of character creation. It was the game for which the Powered by the Apocalypse engine was developed. On release, Apocalypse World won the 2010 Indie RPG Award and 2011 Golden Geek RPG of the year.

A second edition was successfully Kickstarted in 2016. This edition updated some of the mechanics (HX, battle-moves, threat map, etc.), playbooks (including replacing the Operator with Maestro-D and Quarantine), and brought Meguey Baker on board as co-designer, but retained most of the original's design. A redesign, Apocalypse World: Burned Over, has been in development since 2021. Burned Over is a hackbook rather than a stand-alone edition, being a partial document that requires and builds upon the 2nd Edition.

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