Powered by the Apocalypse in the context of "Apocalypse World"

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⭐ Core Definition: Powered by the Apocalypse

Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.

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👉 Powered by the Apocalypse in the context of Apocalypse World

Apocalypse World is a post-apocalyptic indie role-playing game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshed out by the players in the course of character creation. It was the game for which the Powered by the Apocalypse engine was developed. On release, Apocalypse World won the 2010 Indie RPG Award and 2011 Golden Geek RPG of the year.

A second edition was successfully Kickstarted in 2016. This edition updated some of the mechanics (HX, battle-moves, threat map, etc.), playbooks (including replacing the Operator with Maestro-D and Quarantine), and brought Meguey Baker on board as co-designer, but retained most of the original's design. A redesign, Apocalypse World: Burned Over, has been in development since 2021. Burned Over is a hackbook rather than a stand-alone edition, being a partial document that requires and builds upon the 2nd Edition.

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Powered by the Apocalypse in the context of Game master

A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."

The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the other players assist the GM in creating both the NPCs and the details of the campaign setting.

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Powered by the Apocalypse in the context of Indie role-playing game

An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.

In the early 2000s, indie role-playing discussion forums such as The Forge developed innovative design patterns and theories. In 2010, the game Apocalypse World established the popular design framework Powered by the Apocalypse, inspiring hundreds of similar games. Starting in the early 2010s, indie game publishing provided new opportunities for LGBTQ writers to share underrepresented stories.

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Powered by the Apocalypse in the context of Meguey Baker

Meguey Baker (/mɛˈɡ/) is a tabletop role-playing game designer, independent publisher and quilt historian. She and her husband Vincent Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system.

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Powered by the Apocalypse in the context of Vincent Baker

David Vincent Baker is a designer and theorist of tabletop role-playing games and the owner of indie role-playing games publisher Lumpley Games, which also hosts the archives of The Forge. He and his wife Meguey Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system. Apocalypse World won Game of the Year, Best Support, and Most Innovative game at the 2010 Indie RPG Awards, and was 2011 RPG of the Year at both the Golden Geek Awards and Lucca Comics & Games. Baker also designed Dogs in the Vineyard, which won the 2004 Indie RPG Game of the Year and Innovation Award and was one of three games shortlisted for the 2004 Diana Jones Award.

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