Gaming convention in the context of "Indie role-playing game"

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👉 Gaming convention in the context of Indie role-playing game

An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.

In the early 2000s, indie role-playing discussion forums such as The Forge developed innovative design patterns and theories. In 2010, the game Apocalypse World established the popular design framework Powered by the Apocalypse, inspiring hundreds of similar games. Starting in the early 2010s, indie game publishing provided new opportunities for LGBTQ writers to share underrepresented stories.

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Gaming convention in the context of Fan convention

A fan convention (abbreviated con) is an event in which fans of a particular topic gather to participate in discussions and activities related to their shared interests. Fan conventions are typically organized around specific fandoms, genres, or media franchises, with distinct conventions dedicated to them. The concept of a fan convention has existed since at least 1942 and has evolved into an important part of modern popular culture.

Conventions can be grassroots events organized by volunteer fan communities on a nonprofit basis, commercial enterprises that generate profit through ticket sales and celebrity appearances, or both. Science fiction conventions, which emerged in the late 1930s, established the template that spawned numerous specialized convention types, including those dedicated to anime and manga, tabletop and video gaming, comics, and various subcultures like the furry fandom and the My Little Pony fandom (also known as the brony fandom).

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Gaming convention in the context of Video game culture

Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

People who regularly play video games often identify as "gamers", a term that can be defined as players who enjoys casual gaming, to passionate enthusiasts and professional gaming competitors. As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks. Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century. Gaming system reviews and gameplay streamings have also become significant part of this culture.

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