Debugging in the context of Debugging tool


Debugging in the context of Debugging tool

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⭐ Core Definition: Debugging

In engineering, debugging is the process of finding the root cause, workarounds, and possible fixes for bugs.

For software, debugging tactics can involve interactive debugging, control flow analysis, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as debuggers.

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👉 Debugging in the context of Debugging tool

A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.

The code to be examined might alternatively be running on an instruction set simulator (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor. Some debuggers offer two modes of operation, full or partial simulation, to limit this impact.

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Debugging in the context of Core dump

In computing, a core dump, memory dump, crash dump, storage dump, system dump, or ABEND dump consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise terminated abnormally. In practice, other key pieces of program state are usually dumped at the same time, including the processor registers, which may include the program counter and stack pointer, memory management information, and other processor and operating system flags and information. A snapshot dump (or snap dump) is a memory dump requested by the computer operator or by the running program, after which the program is able to continue. Core dumps are often used to assist in diagnosing and debugging errors in computer programs.

On many operating systems, a fatal exception in a program automatically triggers a core dump. By extension, the phrase "to dump core" has come to mean in many cases, any fatal error, regardless of whether a record of the program memory exists. The term "core dump", "memory dump", or just "dump" has also become jargon to indicate any output of a large amount of raw data for further examination or other purposes.

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Debugging in the context of Breakpoint

In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.

More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general-purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted.

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Debugging in the context of Stepping (debugging)

Program animation or stepping refers to the debugging method of executing code one instruction or line at a time. The programmer may examine the state of the program, machine, and related data before and after execution of a particular line of code. This allows the programmer to evaluate the effects of each statement or instruction in isolation, and thereby gain insight into the behavior (or misbehavior) of the executing program. Nearly all modern IDEs and debuggers support this mode of execution.

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Debugging in the context of Software tools

A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer manage computer files. For example, a programmer may use a tool called a source code editor to edit source code files, and then a compiler to convert the source code into machine code files. They may also use build tools that automatically package executable program and data files into shareable packages or install kits.

A set of tools that are run one after another, with each tool feeding its output to the next one, is called a toolchain. An integrated development environment (IDE) integrates the function of several tools into a single program. Usually, an IDE provides a source code editor as well as other built-in or plug-in tools that help with compiling, debugging, and testing.

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Debugging in the context of Crash (computing)

In computing, a crash, or system crash, occurs when a computer program such as a software application or an operating system stops functioning properly and exits. On some operating systems or individual applications, a crash reporting service will report the crash and any details relating to it (or give the user the option to do so), usually to the developer(s) of the application. If the program is a critical part of the operating system, the entire system may crash or hang, often resulting in a kernel panic or fatal system error.

Most crashes are the result of a software bug. Typical causes include accessing invalid memory addresses, incorrect address values in the program counter, buffer overflow, overwriting a portion of the affected program code due to an earlier bug, executing invalid machine instructions (an illegal or unauthorized opcode), or triggering an unhandled exception. The original software bug that started this chain of events is typically considered to be the cause of the crash, which is discovered through the process of debugging. The original bug can be far removed from the code that actually triggered the crash.

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Debugging in the context of Hex dump

In computing, a hex dump is a textual hexadecimal view (on screen or paper) of computer data, from memory or from a computer file or storage device. Use of a hex dump of data is usually done in the context of either debugging, reverse engineering or digital forensics. Interactive editors that provide a similar view but also manipulating the data in question are called hex editors.

In a hex dump, each byte (8 bits) is represented as a two-digit hexadecimal number. Hex dumps are commonly organized into rows of 8 or 16 bytes, sometimes separated by whitespaces. Some hex dumps have the hexadecimal memory address at the beginning. On systems where the conventional representation of data is octal, the equivalent is an octal dump.

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Debugging in the context of Label (computer science)

In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).

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Debugging in the context of Integrated development environment

An integrated development environment (IDE) is software that provides a relatively comprehensive set of features for software development. An IDE is intended to enhance productivity by providing development features with a consistent user experience as opposed to using separate tools, such as vi, GDB, GCC, and make.

At a minimum, an IDE typically supports source-code editing, source control, build automation, and debugging. An IDE may include support for integrating tools such as a compiler, runtime environment or version control system, but sometimes such tools are bundled with the IDE. Some IDEs provide special support for constructing a graphical user interface (GUI). Many IDEs support object-oriented programming via features such as class browser and object browser. Typically, an IDE provides special support for one or more programming languages, allowing for features tailored to a language. Some IDEs can be extended to support additional languages.

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Debugging in the context of Logfile

In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or broad information on current operations. These events may occur in the operating system or in other software. A message or log entry is recorded for each such event. These log messages can then be used to monitor and understand the operation of the system, to debug problems, or during an audit. Logging is particularly important in multi-user software, to have a central overview of the operation of the system.

In the simplest case, messages are written to a file, called a log file. Alternatively, the messages may be written to a dedicated logging system or to a log management software, where it is stored in a database or on a different computer system.

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Debugging in the context of Stack trace

In computing, a stack trace (also called stack backtrace or stack traceback) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap. Stack also refers to a programming construct, thus to differentiate it, this stack is referred to as the program's function call stack. Technically, once a block of memory has been allocated on the stack, it cannot be easily removed as there can be other blocks of memory that were allocated after it. Each time a function is called in a program, a block of memory called an activation record is allocated on top of the call stack. Generally, the activation record stores the function's arguments and local variables. What exactly it contains and how it's laid out is determined by the calling convention.

Programmers commonly use stack tracing during interactive and post-mortem debugging. End-users may see a stack trace displayed as part of an error message, which the user can then report to a programmer.

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Debugging in the context of Betty Holberton

Frances Elizabeth Holberton (March 7, 1917 – December 8, 2001) was an American computer scientist who was one of the six original programmers of the first general-purpose electronic digital computer, ENIAC (Electronic Numerical Integrator And Computer). The other five ENIAC programmers were Jean Bartik, Ruth Teitelbaum, Kathleen Antonelli, Marlyn Meltzer, and Frances Spence.

Holberton invented breakpoints in computer debugging.

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