BASIC in the context of Label (computer science)


BASIC in the context of Label (computer science)

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⭐ Core Definition: BASIC

BASIC (Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1964. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn.

In addition to the programming language, Kemeny and Kurtz developed the Dartmouth Time-Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their history to one of these versions of BASIC.

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πŸ‘‰ BASIC in the context of Label (computer science)

In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).

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BASIC in the context of Independent video games

An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, although they later shifted to other software distribution methods with the onset of the Internet in the 1990s, such as shareware and other file sharing distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.

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BASIC in the context of Procedural programming language

Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

The first major procedural programming languages appeared c. 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published c. 1970–1972.

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BASIC in the context of Bootstrap compiler

In computer science, bootstrapping is the technique for producing a self-compiling compiler – that is, a compiler (or assembler) written in the source programming language that it intends to compile. An initial core version of the compiler (the bootstrap compiler) is generated in a different language (which could be assembly language); successive expanded versions of the compiler are developed using this minimal subset of the language. The problem of compiling a self-compiling compiler has been called the chicken-or-egg problem in compiler design, and bootstrapping is a solution to this problem.

Bootstrapping is a fairly common practice when creating a programming language. Many compilers for many programming languages are bootstrapped, including compilers for ALGOL, BASIC, C, Common Lisp, D, Eiffel, Elixir, Factor, Go, Haskell, Java, Modula-2, Nim, Oberon, OCaml, Pascal, PL/I, Python, Rust, Scala, Scheme, TypeScript, Vala, Zig and more.

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BASIC in the context of BASIC interpreter

A BASIC interpreter is interpreter software that enables users to enter and run programs in the BASIC language and was, for the first part of the microcomputer era, the default application that computers would launch. Users were expected to use the BASIC interpreter to type in programs or to load programs from storage (initially cassette tapes then floppy disks).

BASIC interpreters are of historical importance. Microsoft's first product for sale was a BASIC interpreter (Altair BASIC), which paved the way for the company's success. Before Altair BASIC, microcomputers were sold as kits that needed to be programmed in machine code (for instance, the Apple I). During the Altair period, BASIC interpreters were sold separately, becoming the first software sold to individuals rather than to organizations; Apple BASIC was Apple's first software product. After the MITS Altair 8800, microcomputers were expected to ship bundled with BASIC interpreters of their own (e.g., the Apple II, which had multiple implementations of BASIC). A backlash against the price of Microsoft's Altair BASIC also led to early collaborative software development, for Tiny BASIC implementations in general and Palo Alto Tiny BASIC specifically.

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BASIC in the context of Ruby (programming language)

Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan.

Ruby is interpreted, high-level, and dynamically typed; its interpreter uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, and Lisp.

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BASIC in the context of List of mergers and acquisitions by Microsoft

Microsoft is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions. Established on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800, Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. Microsoft would also come to dominate the office suite market with Microsoft Office. The company has diversified in recent years into the video game industry with the Xbox, the Xbox 360, the Xbox One, and the Xbox Series X/S as well as into the consumer electronics and digital services market with Zune, MSN and the Windows Phone OS.

The company's initial public offering was held on March 14, 1986. The stock, which eventually closed at $27.75 a share, peaked at $29.25 a share shortly after the market opened for trading. After the offering, Microsoft had a market capitalization of $519.777 million. Microsoft has subsequently acquired over 225 companies, purchased stakes in 64 companies, and made 25 divestments. Of the companies that Microsoft has acquired, 107 were based in the United States. Microsoft has not released financial details for most of these mergers and acquisitions.

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BASIC in the context of Popular Electronics

Popular Electronics was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soon became the "World's Largest-Selling Electronics Magazine". In April 1957, Ziff-Davis reported an average net paid circulation of 240,151 copies. Popular Electronics was published until October 1982 when, in November 1982, Ziff-Davis launched a successor magazine, Computers & Electronics. During its last year of publication by Ziff-Davis, Popular Electronics reported an average monthly circulation of 409,344 copies. The title was sold to Gernsback Publications, and their Hands-On Electronics magazine was renamed to Popular Electronics in February 1989, and published until December 1999. The Popular Electronics trademark was then acquired by John August Media, who revived the magazine, the digital edition of which is hosted at TechnicaCuriosa.com, along with sister titles, Mechanix Illustrated and Popular Astronomy.

A cover story on Popular Electronics could launch a new product or company. The most famous issue, January 1975, had the Altair 8800 computer on the cover and ignited the home computer revolution. Paul Allen showed that issue to Bill Gates. They wrote a BASIC interpreter for the Altair computer and started Microsoft.

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BASIC in the context of Experienced user

A power user is a user of computers, software and other electronic devices who uses advanced features of computer hardware, operating systems, programs, or websites which are not used by the average user. A power user might not have extensive technical knowledge of the systems they use but is rather characterized by competence or desire to make the most intensive use of computer programs or systems.

The term came into use in the 1980s, as advocates for computing developed special skills for working with or customizing existing hardware and software. Power users knew the best ways to perform common tasks and find advanced information before the arrival of the commercial Internet. On PC platforms, power users read magazines like Byte or PC Magazine, and knew enough about operating systems to create and edit batch files, write short programs in BASIC, and adjust system settings. They tended to customize or "supercharge" existing systems, rather than create new software.

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BASIC in the context of Canon PowerShot

PowerShot is a line of consumer and prosumer grade digital cameras, launched by Canon in 1996. The first model, the PowerShot 600, came shortly after Canon released and subsequently discontinued its SV series in 1992, marking the move to digital cameras. The PowerShot line has been successful for Canon, and is one of the best-selling digital camera lines worldwide. The PowerShot's success comes from its marketing to the general public as a compact and easy to use digital camera.

Free software from the Canon Hack Development Kit (CHDK) project allows nearly complete programmatic control of PowerShot cameras, enabling users to add features, up to and including BASIC and Lua scripting.

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BASIC in the context of Indie game

An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams, and typically without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, although they later shifted to other software distribution methods with the onset of the Internet in the 1990s, such as shareware and other file sharing distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.

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BASIC in the context of Bug (engineering)

In engineering, a bug is a design defect in an engineered systemβ€”such as software, computer hardware, electronics, circuitry or machineryβ€”that causes an undesired result. Defects outside the scope of design, such as a server crash due to a natural disaster, are not bugs, nor do bugs occur in natural systems such as the weather.

Bug is a non-technical term; more formal terms, besides defect, are error, flaw, and fault. Bugs may be persistent, sporadic, intermittent, or transient; in computing, crashes, freezes, and glitches are types of bugs.

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