Software development in the context of Integrated development environment


Software development in the context of Integrated development environment

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⭐ Core Definition: Software development

Software development is the process of designing, creating, testing, and maintaining software applications to meet specific user needs or business objectives. The process is more encompassing than programming, writing code, in that it includes conceiving the goal, evaluating feasibility, analyzing requirements, design, testing and release. The process is part of software engineering which also includes organizational management, project management, configuration management and other aspects.

Software development involves many skills and job specializations including programming, testing, documentation, graphic design, user support, marketing, and fundraising.

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Software development in the context of Computer programming

Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process.

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Software development in the context of Software

Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications.

The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases.

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Software development in the context of Security vulnerabilities

In computer security, vulnerabilities are flaws or weaknesses in a system's design, implementation, or management that can be exploited by a malicious actor to compromise its security.

Despite a system administrator's best efforts to achieve complete correctness, virtually all hardware and software contain bugs where the system does not behave as expected. If the bug could enable an attacker to compromise the confidentiality, integrity, or availability of system resources, it can be considered a vulnerability. Insecure software development practices as well as design factors such as complexity can increase the burden of vulnerabilities.

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Software development in the context of Programming language

A programming language is an artificial language for expressing computer programs.

Programming languages typically allow software to be written in a human readable manner.

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Software development in the context of Programmer

A programmer, computer programmer or coder is an author of computer source code – someone with skill in computer programming.

The professional titles software developer and software engineer are used for jobs that require a programmer.

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Software development in the context of Library (computing)

In computing, a library is a collection of resources that can be used during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.

A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program.

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Software development in the context of Front and back ends

In software development, front end refers to the presentation layer that users interact with, while back end refers to the data management and processing behind the scenes. "Full stack" refers to both together. In the client–server model, the client is usually considered the front end, handling most user-facing tasks, and the server is the back end, mainly managing data and logic.

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Software development in the context of Business process modelling

Business process modeling (BPM) is the action of modeling processes of an enterprise. BPM is used to analyze, improve, and possibly automate business processes. BPM is typically performed by business analysts in collaboration with subject matter experts. It is primarily used in business process management, software development, and systems engineering. BPM can also be automatically generated through IT systems, such as event logs and other data.

BPM has many applications in business process management. There are multiple methods of modeling and notations that are recommended, BPMN being the most common.

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Software development in the context of Top-down and bottom-up design

Bottom-up and top-down are strategies of composition and decomposition in fields as diverse as information processing and ordering knowledge, software, humanistic and scientific theories (see systemics), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership.

A top-down approach (also known as stepwise design and stepwise refinement and in some cases used as a synonym of decomposition) is essentially the breaking down of a system to gain insight into its compositional subsystems in a reverse engineering fashion. In a top-down approach an overview of the system is formulated, specifying, but not detailing, any first-level subsystems. Each subsystem is then refined in yet greater detail, sometimes in many additional subsystem levels, until the entire specification is reduced to base elements. A top-down model is often specified with the assistance of black boxes, which makes it easier to manipulate. However, black boxes may fail to clarify elementary mechanisms or be detailed enough to realistically validate the model. A top-down approach starts with the big picture, then breaks down into smaller segments.

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Software development in the context of Android (operating system)

Android is an operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computers. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's most widely used operating system; it is the most used operating system for smartphones, and also most used for tablets; the latest version, released on June 10, 2025, is Android 16.

At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which includes core apps such as Google Chrome, the digital distribution platform Google Play, and the associated Google Play Services development platform. Firebase Cloud Messaging is used for push notifications. While AOSP is free, the "Android" name and logo are trademarks of Google, who restrict the use of Android branding on "uncertified" products. The majority of smartphones based on AOSP run Google's ecosystem—which is known simply as Android—some with vendor-customized user interfaces and software suites, for example One UI. Numerous modified distributions exist, which include competing Amazon Fire OS, community-developed LineageOS; the source code has also been used to develop a variety of Android distributions on a range of other devices, such as Android TV for televisions, Wear OS for wearables, and Meta Horizon OS for VR headsets.

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Software development in the context of Workstation

A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.

Workstations formerly offered higher performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, video editing, image editing, medical imaging, image rendering, computational science, generating mathematical plots, and software development. Typically, the form factor is that of a desktop computer, which consists of a high-resolution display, a keyboard, and a mouse at a minimum, but also offers multiple displays, graphics tablets, and 3D mice for manipulating objects and navigating scenes. Workstations were the first segment of the computer market to present advanced accessories, and collaboration tools like videoconferencing.

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Software development in the context of Command-line interface

A command-line interface (CLI), sometimes called a command-line shell, is a means of interacting with software via commands – each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user-friendly alternative to the non-interactive mode available with punched cards.

For nearly three decades, a CLI was the most common interface for software, but today a graphical user interface (GUI) is more common. Nonetheless, many programs such as operating system and software development utilities still provide CLI.

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Software development in the context of Object (computer science)

In software development, an object is an entity semantic that has state, behavior, and identity.An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain.

A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based.

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Software development in the context of Breakpoint

In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.

More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general-purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted.

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Software development in the context of Staging area

A staging area (otherwise staging base, staging facility, staging ground, staging point, or staging post) is a location in which organisms, people, vehicles, equipment, or material are assembled before use. It may refer to:

  • In aviation, a designated area where equipment can be staged prior to the arrival or departure of an aircraft.
  • In construction, a designated area in which vehicles, supplies, and construction equipment are positioned for access and use to a construction site.
  • In ecology, the resting and feeding places of migratory birds.
  • In entertainment, places designated for setting up parades and other elaborate presentations.
  • In real estate, the use of furniture to stage an area of one's home to prepare it for sale.
  • In media, designated places for news conferences placed near locations of high media interest.
  • In space exploration, an area where final assembly is done on space vehicles before they are moved out to their launch pad.
  • In data management, an intermediate storage area between the sources of information and the data warehouse (DW) or data mart (DM). It is usually of temporary nature, and its contents can be erased after the DW/DM has been loaded successfully (see data staging).
  • In software development, an environment for testing that exactly resembles a production environment. It seeks to mirror an actual production environment as closely as possible and may connect to other production services and data, such as databases.

In military usage, a staging area is a place where troops or equipment in transit are assembled or processed. The US Department of Defense uses these definitions:

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