Statement (computer science) in the context of Block (programming)


Statement (computer science) in the context of Block (programming)

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⭐ Core Definition: Statement (computer science)

In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions).

Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data.

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Statement (computer science) in the context of Conditional (computer programming)

In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression evaluates to a value without the side-effect of changing control flow.

Many programming languages (such as C) have distinct conditional statements and expressions. In pure functional programming, a conditional expression does not have side-effects, many functional programming languages with conditional expressions (such as Lisp) support side-effects.

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Statement (computer science) in the context of Functional programming

In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program.

In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner.

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Statement (computer science) in the context of Assembly language

In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine code instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported.

The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, Coding for A.R.C.. Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer, who, however, used the term to mean "a program that assembles another program consisting of several sections into a single program". The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.

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Statement (computer science) in the context of Object code

In computing, object code or object module is the product of an assembler or compiler.

In a general sense, object code is a sequence of statements or instructions in a computer language, usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL). The term indicates that the code is the goal or result of the compiling process, with some early sources referring to source code as a "subject program".

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Statement (computer science) in the context of Expression (computer science)

In computer science, an expression is a syntactic notation in a programming language that may be evaluated to determine its value of a specific semantic type. It is a combination of one or more numbers, constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).

Expressions are often contrasted with statementssyntactic entities that have no value (an instruction).

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Statement (computer science) in the context of Code block

In computer programming, a block of source code is a grouping of statements that execute in sequential order, top to bottom. The block structure is fundamental to structured programming, where control structures are formed with blocks. Syntactically, a block acts much like a single statement in that a control structure generally operates either on a single statement or a block.

The nature of a block varies by programming language, but there are typical features. A block usually provides for visibility scope such that an identifier defined in a block is not visible in outer, containing blocks, but is visible in inner, nested blocks unless it is masked by an identifier with the same name. A block usually provides for lifetime scope such that resources associated with an identifier are partially or fully released when control flow reaches the end of the block in which the identifier was defined.

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Statement (computer science) in the context of Imperative programming

In computer science, imperative programming is a programming paradigm of software that uses statements that change a process' state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates step by step (with general order of the steps being determined in source code by the placement of statements one below the other), rather than on high-level descriptions of its expected results.

The term is often used in contrast to declarative programming, which focuses on what the program should accomplish without specifying all the details of how the program should achieve the result.

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Statement (computer science) in the context of ALGOL 58

ALGOL 58, originally named IAL, is a member of the ALGOL family of computer programming languages. It was an early compromise design soon superseded by ALGOL 60. According to John Backus:

ALGOL 58 introduced the fundamental notion of the compound statement, but it was restricted to control flow only, and it was not tied to identifier scope in the way that Algol 60's blocks were.

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Statement (computer science) in the context of Expression (programming)

In computer science, an expression is a syntactic entity in a programming language that may be evaluated to determine its value of a specific semantic type. It is a combination of one or more constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).

Expressions are often contrasted with statementssyntactic entities that have no value (an instruction).

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Statement (computer science) in the context of Functional programming language

In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program.

In functional programming, functions are treated as first-class entities, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner.

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