Function (programming) in the context of Expression (programming)


Function (programming) in the context of Expression (programming)

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⭐ Core Definition: Function (programming)

In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed interface and behavior and can be invoked multiple times.

Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability.

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👉 Function (programming) in the context of Expression (programming)

In computer science, an expression is a syntactic entity in a programming language that may be evaluated to determine its value of a specific semantic type. It is a combination of one or more constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).

Expressions are often contrasted with statementssyntactic entities that have no value (an instruction).

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Function (programming) in the context of Modular programming

Modular programming is a programming paradigm that emphasizes organizing the functions of a codebase into independent modules – each providing an aspect of a computer program in its entirety without providing other aspects.

A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface.

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Function (programming) in the context of Expression (computer science)

In computer science, an expression is a syntactic notation in a programming language that may be evaluated to determine its value of a specific semantic type. It is a combination of one or more numbers, constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).

Expressions are often contrasted with statementssyntactic entities that have no value (an instruction).

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Function (programming) in the context of Call site

In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received.

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Function (programming) in the context of Parametric polymorphism

In programming languages and type theory, parametric polymorphism allows a single piece of code to be given a "generic" type, using variables in place of actual types, and then instantiated with particular types as needed. Parametrically polymorphic functions and data types are sometimes called generic functions and generic datatypes, respectively, and they form the basis of generic programming.

Parametric polymorphism may be contrasted with ad hoc polymorphism. Parametrically polymorphic definitions are uniform: they behave identically regardless of the type they are instantiated at. In contrast, ad hoc polymorphic definitions are given a distinct definition for each type. Thus, ad hoc polymorphism can generally only support a limited number of such distinct types, since a separate implementation has to be provided for each type.

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Function (programming) in the context of Interrupt

In digital computers, an interrupt is a request for the processor to interrupt currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an interrupt handler (or an interrupt service routine, ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error.

Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking and system calls, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven.

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