Interface (computing) in the context of Modular programming


Interface (computing) in the context of Modular programming

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⭐ Core Definition: Interface (computing)

In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.

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👉 Interface (computing) in the context of Modular programming

Modular programming is a programming paradigm that emphasizes organizing the functions of a codebase into independent modules – each providing an aspect of a computer program in its entirety without providing other aspects.

A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface.

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Interface (computing) in the context of Machine code

In computing, machine code is data encoded and structured to control a computer's central processing unit (CPU) via its programmable interface. A computer program consists primarily of sequences of machine-code instructions. Machine code is classified as native with respect to its host CPU since it is the language that the CPU interprets directly. A software interpreter is a virtual machine that processes virtual machine code.

A machine-code instruction causes the CPU to perform a specific task such as:

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Interface (computing) in the context of Instruction set architecture

An instruction set architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer; how software can control a computer. A device (i.e. CPU) that interprets instructions described by an ISA is an implementation of that ISA. Generally, the same ISA is used for a family of related CPU devices.

In general, an ISA defines the instructions, data types, registers, and the programming interface for managing main memory such as addressing modes, virtual memory, and memory consistency mechanisms. The ISA also includes the input/output model of the programmable interface.

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Interface (computing) in the context of Application programming interface

An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an API specification. A computer system that meets this standard is said to implement or expose an API. The term API may refer either to the specification or to the implementation.

In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to call that portion of the API. The calls that make up the API are also known as subroutines, methods, requests, or endpoints. An API specification defines these calls, meaning that it explains how to use or implement them.

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Interface (computing) in the context of Function (computer programming)

In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed interface and behavior and can be invoked multiple times.

Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability.

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Interface (computing) in the context of Command (computing)

In computing, a command is a high-level instruction received via an external interface that directs the behavior of a computer program. Commonly, commands are sent to a program via a command-line interface, a script, a network protocol, or as an event triggered in a graphical user interface.

Many commands support arguments to specify input and to modify default behavior. Terminology and syntax varies but there are notable common approaches. Typically, an option or a flag is a name (without whitespace) with a prefix such as dash or slash that modifies default behavior. An option might have a required value that follows it. Typically, flag refers to an option that does not have a following value. A parameter is an argument that specifies input to the command and its meaning is based on its position in the command line relative to other parameters; generally ignoring options. A parameter can specify anything, but often it specifies a file by name or path.

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Interface (computing) in the context of USB

Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical interfaces, and communication protocols to and from hosts, such as personal computers, to and from peripheral devices, e.g. displays, keyboards, and mass storage devices, and to and from intermediate hubs, which multiply the number of a host's ports.

Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and Apple Desktop Bus (ADB) ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to replace virtually all common ports on computers, mobile devices, peripherals, power supplies, and manifold other small electronics.

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Interface (computing) in the context of Device driver

In the context of an operating system, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer. A driver provides a software interface to hardware devices, enabling operating systems and other computer programs to access hardware functions without needing to know precise details about the hardware.

A driver communicates with the device through the computer bus or communications subsystem to which the hardware connects. When a calling program invokes a routine in the driver, the driver issues commands to the device (drives it). Once the device sends data back to the driver, the driver may invoke routines in the original calling program.

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Interface (computing) in the context of Application layer

An application layer is an abstraction layer that specifies the shared communication protocols and interface methods used by hosts in a communications network. An application layer abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different.

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Interface (computing) in the context of Embedded software

Embedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware.

A precise and stable characteristic feature is that no or not all functions of embedded software are initiated/controlled via a human interface, but through machine-interfaces instead.

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