Parameter (computer programming) in the context of Functional programming language


Parameter (computer programming) in the context of Functional programming language

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⭐ Core Definition: Parameter (computer programming)

In computer programming, a parameter, a.k.a. formal argument, is a variable that represents an argument, a.k.a. actual argument, a.k.a. actual parameter, to a function call. A function's signature defines its parameters. A call invocation involves evaluating each argument expression of a call and associating the result with the corresponding parameter.

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👉 Parameter (computer programming) in the context of Functional programming language

In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program.

In functional programming, functions are treated as first-class entities, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner.

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Parameter (computer programming) in the context of Automata theory

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to cognitive science and mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.

Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata. Automata play a major role in the theory of computation, compiler construction, artificial intelligence, parsing and formal verification.

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Parameter (computer programming) in the context of Ternary operation

In mathematics, a ternary operation is an n-ary operation with n = 3. A ternary operation on a set A takes any given three elements of A and combines them to form a single element of A.

In computer science, a ternary operator is an operator that takes three arguments as input and returns one output.

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Parameter (computer programming) in the context of Functional programming

In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program.

In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner.

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Parameter (computer programming) in the context of Client-side scripting

A dynamic web page is a web page constructed at runtime (during software execution), as opposed to a static web page, delivered as it is stored.

A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. In server-side scripting, parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing.

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Parameter (computer programming) in the context of Calling convention

In computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within a stack frame on the call stack. There are design choices for how the tasks of preparing for a function call and restoring the environment after the function has completed are divided between the caller and the callee. Some calling convention specifies the way every function should get called. The correct calling convention should be used for every function call, to allow the correct and reliable execution of the whole program using these functions.

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Parameter (computer programming) in the context of Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered in the programming language ML in 1973, permits writing common functions or data types that differ only in the set of types on which they operate when used, thus reducing duplicate code.

Generic programming was introduced to the mainstream with Ada in 1977. With templates in C++, generic programming became part of the repertoire of professional library design. The techniques were further improved and parameterized types were introduced in the influential 1994 book Design Patterns.

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Parameter (computer programming) in the context of Free variables and bound variables

In mathematics, and in other disciplines involving formal languages, including mathematical logic and computer science, a variable may be said to be either free or bound. Some older books use the terms real variable and apparent variable for free variable and bound variable, respectively. A free variable is a notation (symbol) that specifies places in an expression where substitution may take place and is not a parameter of this or any container expression. The idea is related to a placeholder (a symbol that will later be replaced by some value), or a wildcard character that stands for an unspecified symbol.

In computer programming, the term free variable refers to variables used in a function that are neither local variables nor parameters of that function. The term non-local variable is often a synonym in this context.

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Parameter (computer programming) in the context of First-class citizen

In a given programming language design, a first-class object is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument, returned from a function, and assigned to a variable.

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Parameter (computer programming) in the context of ALGOL W

ALGOL W is a programming language. It is based on a proposal for ALGOL X by Niklaus Wirth and Tony Hoare as a successor to ALGOL 60. ALGOL W is a relatively simple upgrade of the original ALGOL 60, adding string, bitstring, complex number and reference to record data types and call-by-result passing of parameters, introducing the while statement, replacing switch with the case statement, and generally tightening up the language.

Wirth's entry was considered too little of an advance over ALGOL 60, and the more complex entry from Adriaan van Wijngaarden that would later become ALGOL 68 was selected in a highly contentious meeting. Wirth later published his version as A contribution to the development of ALGOL. With a number of small additions, this eventually became ALGOL W.

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