Sound design in the context of "Foley (filmmaking)"

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⭐ Core Definition: Sound design

Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing (see e.g. Foley) and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design.

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👉 Sound design in the context of Foley (filmmaking)

In sound design, Foley is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality. It is named after sound-effects artist Jack Foley. Foley sounds are used to enhance the auditory experience of viewers across film, audio dramas, and video games. They can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. Foley can also be used to cover up unwanted sounds captured on the set of a movie during filming, such as overflying airplanes or passing traffic.

Places where the Foley process takes place are often referred to as a Foley stage or Foley studio. A Foley artist recreates the realistic ambient sounds that are portrayed in the film. The props and sets of a film often do not react the same way acoustically as their real-life counterparts, requiring filmmakers to Foley the sounds. The best Foley art is so well integrated into a film that it goes unnoticed by the audience. It helps to create a sense of reality within a scene. Without these crucial background noises, movies feel unnaturally quiet and uncomfortable.

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Sound design in the context of Scenography

Scenography is the practice of crafting stage environments or atmospheres. In the contemporary English usage, scenography can be defined as the combination of technological and material stagecrafts to represent, enact, and produce a sense of place in performance.

While inclusive of the techniques of scenic design and set design, scenography is a holistic approach to the study and practice of all aspects of design in performance. It also includes the design of lighting, sound, and costumes.

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Sound design in the context of Computer music

Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering, and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century.

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Sound design in the context of Audio post-production

Audio post-production is all stages of audio production relating to sound produced and synchronized with moving picture (film, television, or video). It involves sound design, sound effects, Foley, ADR, sound editing, audio mixing, mastering, etc.

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Sound design in the context of Dolby Stereo

Dolby Stereo is a sound format made by Dolby Laboratories. It is a unified brand for two completely different basic systems: the Dolby SVA (stereo variable-area) 1976 system used with optical sound tracks on 35mm film, and Dolby Stereo 70mm noise reduction on 6-channel magnetic soundtracks on 70mm prints.

Dolby SVA significantly improves the development of sound effects in films and theorization of sound design by Walter Murch. In 1982, it was adapted for home use as Dolby Surround when hi-fi capable consumer VCRs were introduced, and further improved in 1987 with the Dolby Pro Logic home decoding system.

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Sound design in the context of Far Side Virtual

Far Side Virtual is a studio album by American electronic musician James Ferraro, released on October 25, 2011 by Hippos in Tanks. Conceived as a series of ringtones, the album marked Ferraro's transition from his previous lo-fi recording approach to a sharply produced, electronic aesthetic that deliberately evokes sources such as elevator music, corporate mood music, easy listening, and early computer sound design. The album has been interpreted as engaging with themes such as hyperreality, disposable consumer culture, 1990s retrofuturism, advertising, and musical kitsch.

Far Side Virtual was met with polarizing but generally positive reviews, with most critics commending its conceptual underpinnings and noting its ambiguous relationship to its subject. It was named album of the year by British magazine The Wire, a decision which was met with contention from some journalists and readers. The album has since been cited as one of the forerunners to the internet microgenre vaporwave as well as its offshoot utopian virtual.

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Sound design in the context of Academy Award for Best Sound Mixing

The Academy Award for Best Sound is an Academy Award that recognizes the finest sound mixing, recording, sound design, and sound editing. The award used to go to the studio sound departments until a rule change in 1969 said it should be awarded to the specific technicians, the first of which were Murray Spivack and Jack Solomon for Hello, Dolly!. It is generally awarded to the production sound mixers, re-recording mixers, and supervising sound editors of the winning film. In the lists below, the winner of the award for each year is shown first, followed by the other nominees. For most of the period from 1963 to 2019 two separate awards were given for sound: Best Sound Mixing (just called Best Sound in some years) and Best Sound Effects Editing (just called Best Sound Effects, or Best Sound Editing in some years).

For the second and third years of this category (i.e., the 4th Academy Awards and the 5th Academy Awards) only the names of the film companies were listed. Paramount Publix Studio Sound Department won in both years.

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Sound design in the context of Soundscape

A soundscape is the acoustic environment as perceived by humans, in context. The term, originally coined by Michael Southworth, was popularized by R. Murray Schafer. There is a varied history of the use of soundscape depending on discipline, ranging from urban design to wildlife ecology to computer science. An important distinction is to separate soundscape from the broader acoustic environment. The acoustic environment is the combination of all the acoustic resources, natural and artificial, within a given area as modified by the environment. The International Organization for Standardization (ISO) standardized these definitions in 2014. (ISO 12913-1:2014)

A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology or soundscape ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations, the collective habitat expression of which is now referred to as the biophony, and, for instance, the sounds of weather and other natural elements, now referred to as the geophony; and environmental sounds created by humans, the anthropophony. The anthropophony comprises a sub-set called controlled sound, such as musical composition, sound design, and language, work, and sounds of mechanical origin resulting from use of industrial technology. Crucially, the term soundscape also includes the listener's perception of sounds heard as an environment, which Truax describes as "how that environment is understood by those living within it" and therefore mediates their relations. The disruption of these acoustic environments results in noise pollution.

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