Skeuomorph in the context of "Guttae"

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⭐ Core Definition: Skeuomorph

A skeuomorph (also spelled skiamorph, /ˈskjuːəˌmɔːrf, ˈskjuː-/) is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar and thus easier to understand and use. They employ elements that, while essential to the original object, serve no pragmatic purpose in the new system, except for identification. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal, or a software calendar that imitates the appearance of binding on a paper desk calendar.

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👉 Skeuomorph in the context of Guttae

A gutta (Latin pl. guttae, "drops") is a small water-repelling, cone-shaped projection used near the top of the architrave of the Doric order in classical architecture. At the top of the architrave blocks, a row of six guttae below the narrow projection of the taenia (fillet) formed an element called a regula. A regula was aligned under each triglyph of the Doric frieze. In addition, the underside of the projecting geison above the frieze had rectangular protrusions termed mutules that each had three rows of six guttae. These mutules were aligned above each triglyph and each metope.

It is thought that the guttae were a skeuomorphic representation of the pegs used in the construction of the wooden structures that preceded the familiar Greek architecture in stone. However, they have some functionality, as water drips over the edges, away from the edge of the building.

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Skeuomorph in the context of Doric order

The Doric order is one of the three orders of ancient Greek and later Roman architecture; the other two canonical orders were the Ionic and the Corinthian. The Doric is most easily recognized by the simple circular capitals at the top of the columns. Originating in the western Doric region of Greece, it is the earliest and, in its essence, the simplest of the orders, though still with complex details in the entablature above.

The Greek Doric column was fluted, and had no base, dropping straight into the stylobate or platform on which the temple or other building stood. The capital was a simple circular form, with some mouldings, under a square cushion that is very wide in early versions, but later more restrained. Above a plain architrave, the complexity comes in the frieze, where the two features originally unique to the Doric, the triglyph and gutta, are skeuomorphic memories of the beams and retaining pegs of the wooden constructions that preceded stone Doric temples. In stone they are purely ornamental.

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Skeuomorph in the context of Triglyph

Triglyph is an architectural term for the vertically channeled tablets of the Doric frieze in classical architecture, so called because of the angular channels in them. The rectangular recessed spaces between the triglyphs on a Doric frieze are called metopes. The raised spaces between the channels themselves (within a triglyph) are called femur in Latin or meros in Greek. In the strict tradition of classical architecture, a set of guttae, the six triangular "pegs" below, always go with a triglyph above (and vice versa), and the pair of features are only found in entablatures of buildings using the Doric order. The absence of the pair effectively converts a building from being in the Doric order to being in the Tuscan order.

The triglyph is largely thought to be a tectonic and skeuomorphic representation in stone of the wooden beam ends of the typical primitive hut, as described by Vitruvius and Renaissance writers. The wooden beams were notched in three separate places in order to cast their rough-cut ends mostly in shadow. Greek architecture (and later Roman architecture) preserved this feature, as well as many other features common in original wooden buildings, as a tribute to the origins of architecture and its role in the history and development of man. The channels could also have a function in channeling rainwater.

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Skeuomorph in the context of Copy and paste

Cut, copy, and paste are essential commands of modern human–computer interaction and user interface design. They offer an interprocess communication technique for transferring data through a computer's user interface. The cut command removes the selected data from its original position, and the copy command creates a duplicate; in both cases the selected data is kept in temporary storage called the clipboard. Clipboard data is later inserted wherever a paste command is issued. The data remains available to any application supporting the feature, thus allowing easy data transfer between applications.

The command names are a (skeuomorphic) interface metaphor based on the physical procedure used in manuscript print editing to create a page layout, like with paper.The commands were pioneered into computing by Xerox PARC in 1974, popularized by Apple Computer in the 1983 Lisa workstation and the 1984 Macintosh computer, and in a few home computer applications such as the 1984 word processor Cut & Paste.

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Skeuomorph in the context of Slot machines

A slot machine, fruit machine (British English), puggie (Scots), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers.

A slot machine's standard layout features a screen displaying three or more reels that "spin" when the game is activated. Some modern slot machines still include a lever as a skeuomorphic design trait to trigger play. However, the mechanical operations of early machines have been superseded by random number generators, and most are now operated using buttons and touchscreens.

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