PlayStation 2 in the context of "Unreal Tournament"

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👉 PlayStation 2 in the context of Unreal Tournament

Unreal Tournament is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Powered by the Unreal Engine, Unreal Tournament received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament 2004 in 2004, and Unreal Tournament 3 in 2007.

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PlayStation 2 in the context of Keep case

A keep case or poly-box is a type of packaging, most commonly used with DVDs and Blu-ray videos (and sometimes CDs).

Besides DVD-Video films, keep cases are very common with most disc-based video games since the PlayStation 2, and they are also found on many PC titles and MP3-CD audiobooks (all use discs that are the same basic dimensions as a DVD).

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PlayStation 2 in the context of PlayStation 3

The PlayStation 3 (PS3, initially stylized in all caps) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on November 11, 2006, in Japan, followed by November 17 in North America and March 23, 2007, in Europe and Australasia. It competed primarily with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

The PlayStation 3 was built around the custom-designed Cell Broadband Engine processor, co-developed with IBM and Toshiba. SCE president Ken Kutaragi envisioned the console as a supercomputer for the living room, capable of handling complex multimedia tasks. It was the first console to use the Blu-ray disc as its primary storage medium, the first to be equipped with an HDMI port, and the first capable of outputting games in 1080p (Full HD) resolution. It also launched alongside the PlayStation Network online service and supported Remote Play connectivity with the PlayStation Portable and PlayStation Vita handheld consoles. In September 2009, Sony released the PlayStation 3 Slim, which removed hardware support for PlayStation 2 games (though limited software-based emulation remained) and introduced a smaller, more energy-efficient design. A further revision, the Super Slim, was released in late 2012, offering additional refinements to the console's form factor.

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PlayStation 2 in the context of Max Goof

Maximilian "Max" Goof is a cartoon character who is the son of the Disney character Goofy. He first appeared in the 1951 short Fathers Are People as Goofy Jr., and later appeared in the 1992 television series Goof Troop as Max Goof, a preteen. He then later appeared as a teenager in the spin-off film A Goofy Movie (1995), its direct-to-video sequel An Extremely Goofy Movie (2000), and in the 2001 TV series House of Mouse as a parking valet. He appeared as a child in the direct-to-video film Mickey's Once Upon a Christmas (1999) and as a young adult in its sequel Mickey's Twice Upon a Christmas (2004).

Max has also appeared as a playable character in video games such as Goof Troop (1993) for the Super NES, Disney Golf (2002) for the PlayStation 2, and Disney's Extremely Goofy Skateboarding (2001) for PC CD.

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PlayStation 2 in the context of GameCube

The Nintendo GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, in Australia on May 17, 2002, in Brazil on August 23, 2002, and in South Korea on December 14, 2002. It is the successor to the Nintendo 64. As a sixth-generation console, the GameCube primarily competed with Sony's PlayStation 2, Sega's Dreamcast, and Microsoft's Xbox.

Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year and was released in 2001 as the GameCube. It is based on PowerPC. It is Nintendo's first console to use its own optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD. The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy, Game Boy Color and Game Boy Advance cartridge games.

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PlayStation 2 in the context of XIII (video game)

XIII is a first-person shooter video game, loosely based on the first five volumes of the 1984 Belgian graphic novel series of the same name. Developed and published by Ubisoft, it was released in November 2003 for Microsoft Windows, PlayStation 2, and GameCube; an Xbox version of the game, released at the same time, was developed by Southend Interactive, while an OS X version was developed by Zonic, published by Feral Interactive, and released in June 2004.

Designed with a comic book-style, cel-shaded presentation, the game incorporates single-player and multiplayer game modes. The game's main story focuses on a confused and amnesic man who searches for his identity after being found stranded on a beach. He slowly finds himself caught up in a conspiracy by a group who aims to overthrow the government. The protagonist assassinated the President of the United States, and is wanted by the FBI.

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PlayStation 2 in the context of Xbox (console)

The Xbox is a home video game console manufactured by Microsoft. It is the first installment in the Xbox series of video game consoles. It was released on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. As a sixth-generation console, it competed with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most previous games consoles used specially designed hardware, the Xbox was built around standard PC components. It uses variations of Microsoft Windows and DirectX as its operating system to support games and media playback, and is powered by a Intel Pentium III CPU and an Nvidia GeForce 3-based GPU. The Xbox was the first console to feature a built-in hard disk. The console was designed to support broadband connectivity to the Internet via an integrated Ethernet port and Xbox Live, a fee-based online gaming service that launched in 2002. The popularity of the system's blockbuster titles such as Bungie's Halo 2 (2004) contributed to the popularity of first-person shooters and online console gaming.

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PlayStation 2 in the context of Call of Duty 3

Call of Duty 3 is a 2006 first-person shooter game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty series. It was released for PlayStation 2, Xbox, Xbox 360, PlayStation 3 and Wii. It was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It is also the only major installment to not release on PC.

The game received positive reviews on release and received several awards and nominations. Retrospective assessments have been more negative, with critics criticizing the game for lacking in innovation following its predecessors, although some noted the game featured elements that would be incorporated into later games in the series. Call of Duty 3 has placed low in lists ranking the series' games.

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PlayStation 2 in the context of Marujirushi

O mark is the name of the circle symbol "◯". It is often used in East Asia to express affirmation. Its use is similar to that of the checkmark ("✓") in the Western world. Its opposite is the X mark ("✗" or "×").

The symbol's names and meanings vary across cultures. In Japanese it is called marujirushi (丸印) or maru () and expresses affirmation. In Korean it is called gongpyo (공표; 空標; lit. zero mark) and expresses affirmation.

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