Packet (information technology) in the context of Packet loss


Packet (information technology) in the context of Packet loss

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⭐ Core Definition: Packet (information technology)

In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.

In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream.

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πŸ‘‰ Packet (information technology) in the context of Packet loss

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion. Packet loss is measured as a percentage of packets lost with respect to packets sent.

The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection.

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Packet (information technology) in the context of Internet Protocol

The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet.

IP has the task of delivering packets from the source host to the destination host solely based on the IP addresses in the packet headers. For this purpose, IP defines packet structures that encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information.IP was the connectionless datagram service in the original Transmission Control Program introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referred to as TCP/IP.

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Packet (information technology) in the context of SOCKS

SOCKS is an Internet protocol that exchanges network packets between a client and server through a proxy server. SOCKS5 optionally provides authentication, so only authorized users may access a server. Practically, a SOCKS server proxies TCP connections to an arbitrary IP address and provides a means for UDP packets to be forwarded. The SOCKS protocol operates between the application layer and the transport layer. A SOCKS server accepts incoming client connection on TCP port 1080.

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Packet (information technology) in the context of List of ad hoc routing protocols

An ad hoc routing protocol is a convention, or standard, that controls how nodes decide which way to route packets between computing devices in a mobile ad hoc network.

In ad hoc networks, nodes are not familiar with the topology of their networks. Instead, they have to discover it: typically, a new node announces its presence and listens for announcements broadcast by its neighbors. Each node learns about others nearby and how to reach them, and may announce that it too can reach them.

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Packet (information technology) in the context of Traffic flow (computer networking)

In packet switching networks, traffic flow, packet flow or network flow is a sequence of packets from a source computer to a destination, which may be another host, a multicast group, or a broadcast domain. RFC 2722 defines traffic flow as "an artificial logical equivalent to a call or connection." RFC 3697 defines traffic flow as "a sequence of packets sent from a particular source to a particular unicast, anycast, or multicast destination that the source desires to label as a flow. A flow could consist of all packets in a specific transport connection or a media stream. However, a flow is not necessarily 1:1 mapped to a transport connection." Flow is also defined in RFC 3917 as "a set of IP packets passing an observation point in the network during a certain time interval."Packet flow temporal efficiency can be affected by one-way delay (OWD) that is described as a combination of the following components:

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Packet (information technology) in the context of Retransmission (data networks)

Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).

Such networks are usually "unreliable", meaning they offer no guarantees that they will not delay, damage, or lose packets, or deliver them out of order. Protocols which provide reliable communication over such networks use a combination of acknowledgments (i.e., an explicit receipt from the destination of the data), retransmission of missing or damaged packets (usually initiated by a time-out), and checksums to provide that reliability.

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Packet (information technology) in the context of Packet forwarding

Packet forwarding is the relaying of packets from one network segment to another by nodes in a computer network.

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