Intersection (Euclidean geometry) in the context of Endpoint (geometry)


Intersection (Euclidean geometry) in the context of Endpoint (geometry)

Intersection (Euclidean geometry) Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Intersection (Euclidean geometry) in the context of "Endpoint (geometry)"


⭐ Core Definition: Intersection (Euclidean geometry)

In geometry, an intersection between geometric objects (seen as sets of points) is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or empty (if the lines are parallel). Other types of geometric intersection include:

Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.

↓ Menu
HINT:

In this Dossier

Intersection (Euclidean geometry) in the context of Line segment

In geometry, a line segment is a part of a straight line that is bounded by two distinct endpoints (its extreme points), and contains every point on the line that is between its endpoints. It is a special case of an arc, with zero curvature. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using an overline (vinculum) above the symbols for the two endpoints, such as in AB.

Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. When the end points both lie on a curve (such as a circle), a line segment is called a chord (of that curve).

View the full Wikipedia page for Line segment
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Simple polygon

In geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, it is a piecewise-linear Jordan curve consisting of finitely many line segments. These polygons include as special cases the convex polygons, star-shaped polygons, and monotone polygons.

The sum of external angles of a simple polygon is . Every simple polygon with sides can be triangulated by of its diagonals, and by the art gallery theorem its interior is visible from some of its vertices.

View the full Wikipedia page for Simple polygon
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Line-line intersection

In Euclidean geometry, the intersection of a line and a line can be the empty set, a single point, or a line (if they coincide). Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

In a Euclidean space, if two lines are not coplanar, they have no point of intersection and are called skew lines. If they are coplanar, however, there are three possibilities: if they coincide (are the same line), they have all of their infinitely many points in common; if they are distinct but have the same direction, they are said to be parallel and have no points in common; otherwise, they have a single point of intersection, denoted as singleton set, for instance .

View the full Wikipedia page for Line-line intersection
↑ Return to Menu

Intersection (Euclidean geometry) in the context of North geomagnetic pole

The geomagnetic poles are antipodal points where the axis of a best-fitting dipole intersects the surface of Earth. This theoretical dipole is equivalent to a powerful bar magnet at the center of Earth, and comes closer than any other point dipole model to describing the magnetic field observed at Earth's surface. In contrast, the magnetic poles of the actual Earth are not antipodal; that is, the line on which they lie does not pass through Earth's center.

Owing to the motion of fluid in the Earth's outer core, the actual magnetic poles are constantly moving (secular variation). However, over thousands of years, their direction averages to the Earth's rotation axis. On the order of once every half a million years, the poles reverse (i.e., north switches place with south) although the time frame of this switching can be anywhere from every 10 thousand years to every 50 million years. The poles also swing in an oval of around 50 miles (80 km) in diameter daily due to solar wind deflecting the magnetic field.

View the full Wikipedia page for North geomagnetic pole
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Lunar node

A lunar node is either of the two orbital nodes of the Moon; that is, the two points at which the orbit of the Moon intersects the ecliptic. The ascending (or north) node is where the Moon moves into the northern ecliptic hemisphere, while the descending (or south) node is where the Moon enters the southern ecliptic hemisphere.

View the full Wikipedia page for Lunar node
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Ascending node

An orbital node is either of the two points where an orbit intersects a plane of reference to which it is inclined. A non-inclined orbit, which is contained in the reference plane, has no nodes.

View the full Wikipedia page for Ascending node
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Vesica piscis

The vesica piscis is a type of lens, a mathematical shape formed by the intersection of two disks with the same radius, intersecting in such a way that the center of each disk lies on the perimeter of the other. In Latin, "vesica piscis" literally means "bladder of a fish", reflecting the shape's resemblance to the conjoined dual air bladders (swim bladder) found in most fish. In Italian, the shape's name is mandorla ("almond"). A similar shape in three dimensions is the lemon.

This figure appears in the first proposition of Euclid's Elements, where it forms the first step in constructing an equilateral triangle using a compass and straightedge. The triangle has as its vertices the two disk centers and one of the two sharp corners of the vesica piscis.

View the full Wikipedia page for Vesica piscis
↑ Return to Menu

Intersection (Euclidean geometry) in the context of Corner reflector

A corner reflector is a retroreflector consisting of three mutually perpendicular, intersecting flat reflective surfaces. It reverses the direction of an incoming wave with being translated by reflections on the three orthogonal sides. The three intersecting surfaces often are triangles (forming a tetrahedron) or may have square shapes. Radar corner reflectors made of metal are used to reflect radio waves from radar sets. Optical corner reflectors, called corner cubes or cube corners, made of three-sided glass prisms, are used in surveying and laser ranging.

View the full Wikipedia page for Corner reflector
↑ Return to Menu