Filmmaking in the context of Long take


Filmmaking in the context of Long take

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⭐ Core Definition: Filmmaking

Filmmaking or film production, is the process of creating a motion picture. It involves a number of distinct stages, including an initial story idea or commission, followed by screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished product before an audience, which may result in a film release and exhibition. The process is nonlinear, in that the filmmaker typically shoots the script out of sequence, repeats shots as needed, and puts them together through editing later. Filmmaking takes place in a variety of economic, social, and political contexts around the world, and uses a wide range of technologies and cinematic techniques. While originally films were recorded on photographic film, most modern filmmaking is now digital.

The production of a film typically consists of five major stages. The first is development, where the initial idea for the film is explored, rights to intellectual property may be secured, the screenplay is written, and financing is obtained. This is followed by pre-production, where all the arrangements and preparations for the shoot are made, including hiring cast and crew, scouting and securing locations, and constructing sets. The third stage is production, which is when the raw footage and other elements of the film are recorded.

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Filmmaking in the context of The arts

The arts, or creative arts, are a vast range of human practices involving creative expression, storytelling, and cultural participation. The arts encompass diverse and plural modes of thought, deeds, and existence in an extensive range of media. Both a dynamic and characteristically constant feature of human life, the arts have developed into increasingly stylized and intricate forms. This is achieved through sustained and deliberate study, training, or theorizing within a particular tradition, generations, and even between civilizations. The arts are a medium through which humans cultivate distinct social, cultural, and individual identities while transmitting values, impressions, judgments, ideas, visions, spiritual meanings, patterns of life, and experiences across time and space.

The arts are divided into three main branches: visual arts, literature, and performing arts. Examples of visual arts include architecture, ceramic art, drawing, filmmaking, painting, photography, and sculpture. Examples of literature include fiction, drama, poetry, and prose. Examples of performing arts include dance, music, and theatre. The arts can employ skill and imagination to produce physical objects and performances, convey insights and experiences, and construct new natural environments and spaces.

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Filmmaking in the context of Visual arts

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

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Filmmaking in the context of Humanities

Humanities are important academic disciplines that study aspects of human society and culture, including certain fundamental questions asked by humans. During the Renaissance, the term "humanities" referred to the study of classical literature and language, as opposed to the study of religion, or "divinity". The study of the humanities was a key part of the secular curriculum in universities at the time. Today, the humanities are more frequently defined as any fields of study outside of natural sciences, social sciences, formal sciences (like mathematics), and applied sciences (or professional training). They use methods that are primarily critical, speculative, or interpretative and have a significant historical element—as distinguished from the mainly empirical approaches of science.

The humanities include the academic study of philosophy, religion, history (sometimes considered part of the social sciences instead), language arts (literature, writing, oratory, rhetoric, poetry, etc.), the performing arts (theater, music, dance, etc.), and the visual arts (painting, sculpture, photography, filmmaking, etc.).

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Filmmaking in the context of Pre-production

Pre-production is the process of planning some of the elements involved in a film, television show, play, video game, or other performance, as distinct from production and post-production. Pre-production ends when the planning ends and the content starts being produced.

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Filmmaking in the context of Post-production

Post Production, as explored here, is associated with entertainment and media production, and is part of a series on filmmaking. Often referred to in brief as Post it is not just a phase of production, it is an indispensable department on larger filmmaking and video production projects.

Post Production is synonymous with editing and editorial. It deals specifically with the processes of assembling, tailoring and building out the raw audio and visual assets of a motion or moving picture (movie, television, video, etc.), into an eventual audience ready entertainment product. In the legitimate entertainment industry, Post Production is not merely a term, it is a highly defined phase of processes, it is a department, also referred to as Editorial, and it is a budgeting definition, proper spelling is title case. It is not a sub-phase of a departmental process, ergo, Pre-Production (part of the Production department, and one of the many phases it is responsible for), so it is not hyphenated, nor is Post Production one word. Post often begins concurrently with principal photography, also referred to as physical production, and carries on after a production concludes, or wraps, its production schedule.

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Filmmaking in the context of Video production

Video production is the process of producing video content. It is the equivalent of filmmaking, but with video recorded either as analog signals on videotape, digitally in video tape or as computer files stored on optical discs, hard drives, SSDs, magnetic tape or memory cards instead of film stock. There are three main stages of video production, pre-production, production and post-production.

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Filmmaking in the context of Creative work

A creative work is a manifestation of creative effort in the world through a creative process involving one or more individuals. The term includes fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, and musical composition. Creative works require a creative mindset and are not typically rendered in an arbitrary fashion, although works may demonstrate (i.e., have in common) a degree of arbitrariness, such that it is improbable that two people would independently create the same work.

At its base, creative work involves two main steps – having an idea, and then turning that idea into a substantive form or process. Typically, the creative process results in work that has some aesthetic value, identified as a creative expression. Naturally, this expression generally invokes external stimuli (e.g., influences and experiences) which a person draws on because they view the source as creative or inspirational; the degree to which this is reflected may be used in determinations of the derivativeness of the created work. Alternatively, the creator may draw on imagination, and their references may be clouded even to them, for the nature of imagination is as yet not fully understood philosophically, and the level of necessary self-examination of an artist's internal processing is a challenge for even those most self-aware of their minds and mental processes.

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Filmmaking in the context of Stagecraft

Stagecraft is a technical aspect of theatrical, film, and video production. It includes constructing and rigging scenery; hanging and focusing of lighting; design and procurement of costumes; make-up; stage management; audio engineering; and procurement of props. Stagecraft is distinct from the wider umbrella term of scenography. Considered a technical rather than an artistic field, it is primarily the practical implementation of a scenic designer's artistic vision.

In its most basic form, stagecraft may be executed by a single person (often the stage manager of a smaller production) who arranges all scenery, costumes, lighting, and sound, and organizes the cast. Regional theaters and larger community theaters will generally have a technical director and a complement of designers, each of whom has a direct hand in their respective designs.Within significantly larger productions, for example a modern Broadway show, effectively bringing a show to opening night requires the work of skilled carpenters, painters, electricians, stagehands, stitchers, wigmakers, and the like. Modern stagecraft is highly technical and specialized: it comprises many sub-disciplines and a vast trove of history and tradition.

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Filmmaking in the context of Cultural policy

Cultural policy is the government actions, laws and programs that regulate, protect, encourage and financially (or otherwise) support activities related to the arts and creative sectors, such as painting, sculpture, music, dance, literature, and filmmaking, among others and culture, which may involve activities related to language, heritage and diversity. The idea of cultural policy was developed at UNESCO in the 1960s. Generally, this involves governments setting in place processes, legal classifications, regulations, legislation and institutions (e.g., galleries, museums, libraries, opera houses, etc.) which promote and facilitate cultural diversity and creative expressions in a range of art forms and creative activities. Cultural policies vary from one country to another, but generally they aim to improve the accessibility of arts and creative activities to citizens and promote the artistic, musical, ethnic, sociolinguistic, literary and other expressions of all people in a country. In some countries, especially since the 1970s, there is an emphasis on supporting the culture of Indigenous peoples and marginalized communities and ensuring that cultural industries (e.g., filmmaking or TV production) are representative of a country's diverse cultural heritage and ethnic and linguistic demographics.

Cultural policy can be done at a nation-state level, at a sub-national level (e.g., U.S. states or Canadian provinces), at a regional level or at a municipal level (e.g., a city government creating a museum or arts centre). Examples of cultural policy-making at the nation-state level could include anything from funding music education or theatre programs at little to no cost, to hosting corporate-sponsored art exhibitions in a government museum, to establishing legal codes (such as the U.S. Internal Revenue Service's 501(c)(3) tax designation for not-for-profit enterprises) and creating political institutions (such as the various ministries of culture and departments of culture and the National Endowment for the Humanities and the National Endowment for the Arts in the United States), arts granting councils, and cultural institutions such as galleries and museums. Similar significant organisations in the United Kingdom include the Department for Culture, Media and Sport (DCMS), and Arts Council England.

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Filmmaking in the context of Documentary

A documentary film (often described simply as a documentary) is a nonfiction, motion picture intended to "document reality, primarily for instruction, education or maintaining a historical record". The American author and media analyst Bill Nichols has characterized the documentary in terms of "a filmmaking practice, a cinematic tradition, and mode of audience reception [that remains] a practice without clear boundaries".

Research into information gathering, as a behavior, and the sharing of knowledge, as a concept, has noted how documentary movies were preceded by the notable practice of documentary photography. This has involved the use of singular photographs to detail the complex attributes of historical events and continues to a certain degree to this day, with an example being the conflict-related photography achieved by popular figures such as Mathew Brady during the American Civil War. Documentary movies evolved from the creation of singular images in order to convey particular types of information in depth, using film as a medium.

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Filmmaking in the context of Animation

Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, is also prominent alongside these other forms, albeit to a lesser degree.

Animation is contrasted with live action, although the two do not exist in isolation. Many filmmakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can relatively easily composite 3D animated visual effects (VFX) into their film, rather than using practical effects.

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Filmmaking in the context of Film format

A film format is a technical definition of a set of standard characteristics regarding image capture on photographic film for still images or film stock for filmmaking. It can also apply to projected film, either slides or movies. The primary characteristic of a film format is its size and shape.

In the case of motion picture film, the format sometimes includes audio parameters. Other characteristics usually include the film gauge, pulldown method, lens anamorphosis (or lack thereof), and film gate or projector aperture dimensions, all of which need to be defined for photography as well as projection, as they may differ.

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Filmmaking in the context of Film frame

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually.

The term may also be used more generally as a noun or verb to refer to the edges of the image as seen in a camera viewfinder or projected on a screen. Thus, the camera operator can be said to keep a car in frame by panning with it as it speeds past.

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