Drawing in the context of "Print Room, Windsor"

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⭐ Core Definition: Drawing

Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface, or a digital representation of such. Traditionally, the instruments used to create a drawing include pencils, crayons, and ink pens, sometimes in combination. More modern tools include computer styluses with mice and graphics tablets and gamepads in VR drawing software.

A drawing instrument releases a small amount of material onto a surface, leaving a visible mark. There are many drawing instruments such as pen, pencils, pastel, crayons, markers, color pencils, water color, and more. The most common support for drawing is paper, although other materials, such as cardboard, vellum, wood, plastic, leather, canvas, and board, have been used. Temporary drawings may be made on a blackboard or whiteboard. Drawing has been a popular and fundamental means of public expression throughout human history. It is one of the simplest and most efficient means of communicating ideas. The wide availability of drawing instruments makes drawing one of the most common artistic activities.

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Drawing in the context of The arts

The arts, or creative arts, are a vast range of human practices involving creative expression, storytelling, and cultural participation. The arts encompass diverse and plural modes of thought, deeds, and existence in an extensive range of media. Both a dynamic and characteristically constant feature of human life, the arts have developed into increasingly stylized and intricate forms. This is achieved through sustained and deliberate study, training, or theorizing within a particular tradition, generations, and even between civilizations. The arts are a medium through which humans cultivate distinct social, cultural, and individual identities while transmitting values, impressions, judgments, ideas, visions, spiritual meanings, patterns of life, and experiences across time and space.

The arts are divided into three main branches: visual arts, literature, and performing arts. Examples of visual arts include architecture, ceramic art, drawing, filmmaking, painting, photography, and sculpture. Examples of literature include fiction, drama, poetry, and prose. Examples of performing arts include dance, music, and theatre. The arts can employ skill and imagination to produce physical objects and performances, convey insights and experiences, and construct new natural environments and spaces.

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Drawing in the context of Visual arts

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

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Drawing in the context of Graphic art

A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional graphics, i.e. produced on a flat surface, today normally paper or a screen on various electronic devices. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to drawing and the various printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing (silk-screen, serigraphy). Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.

In museum parlance "works on paper" is a common term, covering the various types of traditional fine art graphic art. There is now a large sector of graphic designers working mostly on web design.

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Drawing in the context of Vitruvian Man

Vitruvian Man (Italian: L'uomo vitruviano) is a drawing by the Italian Renaissance artist and scientist Leonardo da Vinci, dated to c. 1490. Inspired by the Roman architect Vitruvius, it depicts a nude man in two overlapping standing positions, inscribed within a circle and a square. Art historian Carmen C. Bambach described it as "justly ranked among the all-time iconic images of Western civilization". While not the only drawing inspired by Vitruvius, Leonardo's work uniquely combines artistic vision with scientific inquiry and is often considered an archetypal representation of the High Renaissance.

The drawing illustrates Leonardo's study of ideal human proportions, derived from Vitruvius but refined through his own observations, contemporary works, and the treatise De pictura by Leon Battista Alberti. Created in Milan, the Vitruvian Man likely passed to his student Francesco Melzi, and later to Venanzio de Pagave, who encouraged engraver Carlo Giuseppe Gerli to publish an engraving of it, spreading the image widely. It was then owned by Giuseppe Bossi, before being acquired in 1822 by the Gallerie dell'Accademia in Venice, where it remains. Because of its fragility, the drawing is rarely displayed. It was loaned to the Louvre in 2019 for the 500th anniversary of Leonardo's death.

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Drawing in the context of Narrative

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

Narrative is expressed in all mediums of human creativity, art, and entertainment, including speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio, structured and unstructured recreation, and potentially even purely visual arts like painting, sculpture, drawing, and photography, as long as a sequence of events is presented.

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Drawing in the context of Image

An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or photocopying. Images can also be animated through digital or physical processes.

In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term image (or optical image) refers specifically to the reproduction of an object formed by light waves coming from the object.

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