Drawing in the context of Cel animation


Drawing in the context of Cel animation

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⭐ Core Definition: Drawing

Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface, or a digital representation of such. Traditionally, the instruments used to create a drawing include pencils, crayons, and ink pens, sometimes in combination. More modern tools include computer styluses with mice and graphics tablets and gamepads in VR drawing software.

A drawing instrument releases a small amount of material onto a surface, leaving a visible mark. There are many drawing instruments such as pen, pencils, pastel, crayons, markers, color pencils, water color, and more. The most common support for drawing is paper, although other materials, such as cardboard, vellum, wood, plastic, leather, canvas, and board, have been used. Temporary drawings may be made on a blackboard or whiteboard. Drawing has been a popular and fundamental means of public expression throughout human history. It is one of the simplest and most efficient means of communicating ideas. The wide availability of drawing instruments makes drawing one of the most common artistic activities.

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Drawing in the context of The arts

The arts, or creative arts, are a vast range of human practices involving creative expression, storytelling, and cultural participation. The arts encompass diverse and plural modes of thought, deeds, and existence in an extensive range of media. Both a dynamic and characteristically constant feature of human life, the arts have developed into increasingly stylized and intricate forms. This is achieved through sustained and deliberate study, training, or theorizing within a particular tradition, generations, and even between civilizations. The arts are a medium through which humans cultivate distinct social, cultural, and individual identities while transmitting values, impressions, judgments, ideas, visions, spiritual meanings, patterns of life, and experiences across time and space.

The arts are divided into three main branches: visual arts, literature, and performing arts. Examples of visual arts include architecture, ceramic art, drawing, filmmaking, painting, photography, and sculpture. Examples of literature include fiction, drama, poetry, and prose. Examples of performing arts include dance, music, and theatre. The arts can employ skill and imagination to produce physical objects and performances, convey insights and experiences, and construct new natural environments and spaces.

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Drawing in the context of Visual arts

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

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Drawing in the context of Graphic art

A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional graphics, i.e. produced on a flat surface, today normally paper or a screen on various electronic devices. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to drawing and the various printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing (silk-screen, serigraphy). Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.

In museum parlance "works on paper" is a common term, covering the various types of traditional fine art graphic art. There is now a large sector of graphic designers working mostly on web design.

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Drawing in the context of Vitruvian Man

Vitruvian Man (Italian: L'uomo vitruviano) is a drawing by the Italian Renaissance artist and scientist Leonardo da Vinci, dated to c. 1490. Inspired by the Roman architect Vitruvius, it depicts a nude man in two overlapping standing positions, inscribed within a circle and a square. Art historian Carmen C. Bambach described it as "justly ranked among the all-time iconic images of Western civilization". While not the only drawing inspired by Vitruvius, Leonardo's work uniquely combines artistic vision with scientific inquiry and is often considered an archetypal representation of the High Renaissance.

The drawing illustrates Leonardo's study of ideal human proportions, derived from Vitruvius but refined through his own observations, contemporary works, and the treatise De pictura by Leon Battista Alberti. Created in Milan, the Vitruvian Man likely passed to his student Francesco Melzi, and later to Venanzio de Pagave, who encouraged engraver Carlo Giuseppe Gerli to publish an engraving of it, spreading the image widely. It was then owned by Giuseppe Bossi, before being acquired in 1822 by the Gallerie dell'Accademia in Venice, where it remains. Because of its fragility, the drawing is rarely displayed. It was loaned to the Louvre in 2019 for the 500th anniversary of Leonardo's death.

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Drawing in the context of Narrative

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

Narrative is expressed in all mediums of human creativity, art, and entertainment, including speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio, structured and unstructured recreation, and potentially even purely visual arts like painting, sculpture, drawing, and photography, as long as a sequence of events is presented.

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Drawing in the context of Image

An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or photocopying. Images can also be animated through digital or physical processes.

In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term image (or optical image) refers specifically to the reproduction of an object formed by light waves coming from the object.

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Drawing in the context of Decorative art

The decorative arts are arts or crafts whose aim is the design and manufacture of objects that are both beautiful and functional. This includes most of the objects for the interiors of buildings, as well as interior design, but typically excludes architecture. Ceramic art, metalwork, furniture, jewellery, fashion, various forms of the textile arts and glassware are major groupings.

Applied arts largely overlap with the decorative arts, and in modern parlance they are both often placed under the umbrella category of design. The decorative arts are often categorized in distinction to the "fine arts", namely painting, drawing, photography, and large-scale sculpture, which generally produce objects solely for their aesthetic quality and capacity to stimulate the intellect.

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Drawing in the context of Fine art

In European academic traditions, fine art (or fine arts) is made primarily for aesthetics or creative expression, distinguishing it from popular art, decorative art or applied art, which also either serve some practical function (such as pottery or most metalwork) or is generally of limited artistic quality in order to appeal to the masses. In the aesthetic theories developed in the Italian Renaissance, the highest art was that which allowed the full expression and display of the artist's imagination, unrestricted by any of the practical considerations involved in, say, making and decorating a teapot. It was also considered important that making the artwork did not involve dividing the work between different individuals with specialized skills, as might be necessary with a piece of furniture, for example. Even within the fine arts, there was a hierarchy of genres based on the amount of creative imagination required, with history painting placed higher than still life.

Historically, the five main fine arts were painting, sculpture, architecture, music, and poetry. Other "minor or subsidiary arts" were also included, especially performing arts such as theatre and dance, which were counted as "among the most ancient and universal." In practice, outside education, the concept is typically only applied to the visual arts. The old master print and drawing were included as related forms to painting, just as prose forms of literature were to poetry. Today, the range of what would be considered fine arts (in so far as the term remains in use) commonly includes additional modern forms, such as film, photography, and video production/editing, as well as traditional forms made in a fine art setting, such as studio pottery and studio glass, with equivalents in other materials.

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Drawing in the context of Gallerie dell'Accademia

The Gallerie dell'Accademia is a museum gallery of pre-19th-century art in Venice, northern Italy. A few weeks every six years, it houses the Leonardo da Vinci drawing The Vitruvian Man. It is housed in the Scuola della Carità on the south bank of the Grand Canal, within the sestiere of Dorsoduro.

It was originally the gallery of the Accademia di Belle Arti di Venezia, the art academy of Venice, from which it became independent in 1879, and for which the Ponte dell'Accademia and the Accademia boat landing station for the vaporetto water bus are named. The two institutions remained in the same building until 2004, when the art school moved to the Ospedale degli Incurabili.

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Drawing in the context of Pencil

A pencil (/ˈpɛnsəl/ ) is a writing or drawing implement with a solid pigment core in a protective casing that reduces the risk of core breakage and keeps it from marking the user's hand.

Pencils create marks by physical abrasion, leaving a trail of solid core material that adheres to a sheet of paper or other surface. They are distinct from pens, which dispense liquid or gel ink onto the marked surface.

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Drawing in the context of Ink

Ink is a gel, sol, or solution that contains at least one colorant, such as a dye or pigment, and is used to color a surface to produce an image, text, or design. Ink is used for drawing or writing with a pen, brush, reed pen, or quill. Thicker inks, in paste form, are used extensively in letterpress and lithographic printing.

Ink can be a complex medium, composed of solvents, pigments, dyes, resins, lubricants, solubilizers, surfactants, particulate matter, fluorescents, and other materials. The components of inks serve multiple purposes; the ink's carrier, colorants, and other additives affect the flow and thickness of the ink and its dry appearance.

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Drawing in the context of Pen

A pen is a common writing instrument that applies ink to a surface, typically paper, for writing or drawing. Early pens such as reed pens, quill pens, dip pens and ruling pens held a small amount of ink on a nib or in a small void or cavity that had to be periodically recharged by dipping the tip of the pen into an inkwell. Today, such pens find only a small number of specialized uses, such as in illustration and calligraphy. Reed pens, quill pens and dip pens, which were used for writing, have been replaced by ballpoint pens, rollerball pens, fountain pens and felt or ceramic tip pens.

Ruling pens, which were used for technical drawing and cartography, have been replaced by technical pens such as the Rapidograph. All of these modern pens contain internal ink reservoirs, such that they do not need to be dipped in ink while writing.

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Drawing in the context of Creative work

A creative work is a manifestation of creative effort in the world through a creative process involving one or more individuals. The term includes fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, and musical composition. Creative works require a creative mindset and are not typically rendered in an arbitrary fashion, although works may demonstrate (i.e., have in common) a degree of arbitrariness, such that it is improbable that two people would independently create the same work.

At its base, creative work involves two main steps – having an idea, and then turning that idea into a substantive form or process. Typically, the creative process results in work that has some aesthetic value, identified as a creative expression. Naturally, this expression generally invokes external stimuli (e.g., influences and experiences) which a person draws on because they view the source as creative or inspirational; the degree to which this is reflected may be used in determinations of the derivativeness of the created work. Alternatively, the creator may draw on imagination, and their references may be clouded even to them, for the nature of imagination is as yet not fully understood philosophically, and the level of necessary self-examination of an artist's internal processing is a challenge for even those most self-aware of their minds and mental processes.

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Drawing in the context of Monotyping

Monotyping is a type of printmaking made by drawing or painting on a smooth, non-absorbent surface. The surface, or matrix, was historically a copper etching plate, but in contemporary work it can vary from zinc or glass to acrylic glass. The image is then transferred onto a paper by pressing the two together, using a printing press, brayer, baren or by techniques such as rubbing with the back of a wooden spoon or the fingers which allow pressure to be controlled selectively. Monotypes can also be created by inking an entire surface and then, using brushes or rags, removing ink to create a subtractive image, e.g. creating lights from a field of opaque colour. The inks used may be oil or water-based. With oil-based inks, the paper may be dry, in which case the image has more contrast, or the paper may be damp, in which case the image has a 10 percent greater range of tones.

Monotyping produces a unique print, or monotype; most of the ink is removed during the initial pressing. Although subsequent reprintings (called ghost prints) are sometimes possible, they differ substantially from the original and are generally considered inferior. A print made by pressing a new print onto another surface, effectively making the print into a plate, is called a "cognate". Stencils, watercolor, solvents, brushes, and other tools are often used to embellish a monotype print. Monotypes can be spontaneously executed and with no previous sketch.

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