Conflict (narrative) in the context of "Suspense"

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⭐ Core Definition: Conflict (narrative)

Conflict is a major element of narrative or dramatic structure in literature, particularly European and European diaspora literature starting in the 20th century, that adds a goal and opposing forces to add uncertainty as to whether the goal will be achieved. In narrative, conflict delays the characters and events from reaching a goal or set of goals. This may include main characters or it may include characters around the main character.

Despite this, conflict as a concept in stories is not universal as there are story structures that are noted to not center conflict such as griot, morality tale, kishōtenketsu, ta'zieh and so on.

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👉 Conflict (narrative) in the context of Suspense

Suspense is a state of anxiety or excitement caused by mysteriousness, uncertainty, doubt, or undecidedness. In a narrative work, suspense is the audience's excited anticipation about the plot or conflict (which may be heightened by a violent moment, stressful scene, puzzle, mystery, etc.), particularly as it affects a character for whom the audience feels sympathy. However, suspense is not exclusive to narratives.

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Conflict (narrative) in the context of Character (arts)

In fiction, a character is a person or being in a narrative (such as a novel, play or film). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed. (Before this development, the term dramatis personae, naturalized in English from Latin and meaning "masks of the drama", encapsulated the notion of characters from the literal aspect of masks.) A character, particularly when enacted by an actor in the theater or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterization.

A character who stands as a representative of a particular class or group of people is known as a type. Types include both stock characters and those that are more fully individualized. The characters in Henrik Ibsen's Hedda Gabler (1891) and August Strindberg's Miss Julie (1888), for example, are representative of specific positions in the social relations of class and gender, such that the conflicts between the characters reveal ideological conflicts.

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Conflict (narrative) in the context of Subplot

In fiction, a subplot or side story is a strand of the plot that is a supporting side story for any story or for the main plot. Subplots may connect to main plots, in either time and place or thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist. Subplots may also intertwine with the main plot at some point in a story.

An example of a subplot interacting with a main plot can be found in the TV series Mr. Robot (season 1). One of the main plots followed the hacker ring known as F-society, led by Elliot Alderson, in which they intended to perform a massive hack against the conglomerate Evil Corp; they were executing this hack through a partnership with another hack-ring known as The Dark Army. A subplot emerged around the character development of Elliot's childhood friend and love interest Angela Moss, in which she evolved from a brow-beaten assistant at cybersecurity firm Allsafe into a powerbroker at Evil Corp through first leading a massive lawsuit against them. During an early point of this subplot, Angela Moss is blackmailed by The Dark Army into installing spyware (surveillance malware) into an Allsafe computer (the cybersecurity firm responsible for protecting Evil Corp). The result of her action in this subplot ended up affecting the main plot when F-society was ready to initiate the hack against Evil Corp. The Dark Army decided to back out from participating in the hack because of information they learned as a result of Angela Moss installing the spyware. Without The Dark Army's support, F-society was unable to initiate the hack and had to realign their strategy, thus introducing a new obstacle in the main plot that had to be overcome. Throughout the story, her subplot repeatedly affected this main plot.

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Conflict (narrative) in the context of Kishōtenketsu

Kishōtenketsu (起承転結) describes the four-part structure of many classic Chinese, Korean, Japanese and Vietnamese narratives. The parts can be summarized as: introduction, development, twist or reversal, and resolution.

Kishōtenketsu as a narrative structure does not center conflict as part of its structure, especially when compared to common Western narrative structures like the three-act structure and Joseph Campbell's "Hero's Journey." This has led to the structure being popularly described as "without conflict," although narratives created using kishōtenketsu, such as the 2019 South Korean film Parasite, can and often do contain conflict.

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Conflict (narrative) in the context of Action fiction

Action fiction is a genre in literature that focuses on stories involving high-stakes, high-energy, and fast-paced events. This genre includes a wide range of subgenres, such as spy novels, adventure stories, tales of terror, intrigue ("cloak and dagger"), and mysteries. These kinds of stories utilize suspense, the tension that is built up when the reader wishes to know how the conflict between the protagonist and antagonist is going to be resolved or the solution to a mystery of a thriller.

The intricacies of human relationships or the nuances of philosophy and psychology are rarely explored in action fiction, typically being fast-paced mysteries that merely seek to provide the reader with an exhilarating experience.

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Conflict (narrative) in the context of Slice of life

Slice of life is a depiction of mundane experiences in art and entertainment. In theater, slice of life refers to naturalism, while in literary parlance it is a narrative technique in which a seemingly arbitrary sequence of events in a character's life is presented, often lacking plot development, conflict, and exposition, as well as often having an open ending.

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