Computer architecture in the context of 64-bit


Computer architecture in the context of 64-bit

Computer architecture Study page number 1 of 4

Play TriviaQuestions Online!

or

Skip to study material about Computer architecture in the context of "64-bit"


⭐ Core Definition: Computer architecture

In computer science and computer engineering, a computer architecture is the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation.

↓ Menu
HINT:

In this Dossier

Computer architecture in the context of Computer science

Computer science is the study of computation, information, and automation. Included broadly in the sciences, computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software). An expert in the field is known as a computer scientist.

Algorithms and data structures are central to computer science.The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories of data. Human–computer interaction investigates the interfaces through which humans and computers interact, and software engineering focuses on the design and principles behind developing software. Areas such as operating systems, networks and embedded systems investigate the principles and design behind complex systems. Computer architecture describes the construction of computer components and computer-operated equipment. Artificial intelligence and machine learning aim to synthesize goal-orientated processes such as problem-solving, decision-making, environmental adaptation, planning and learning found in humans and animals. Within artificial intelligence, computer vision aims to understand and process image and video data, while natural language processing aims to understand and process textual and linguistic data.

View the full Wikipedia page for Computer science
↑ Return to Menu

Computer architecture in the context of Software

Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications.

The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases.

View the full Wikipedia page for Software
↑ Return to Menu

Computer architecture in the context of IBM System/360 architecture

The IBM System/360 architecture is the model independent architecture for the entire S/360 line of mainframe computers, including but not limited to the instruction set architecture. The elements of the architecture are documented in the IBM System/360 Principles of Operation and the IBM System/360 I/O Interface Channel to Control Unit Original Equipment Manufacturers' Information manuals.

View the full Wikipedia page for IBM System/360 architecture
↑ Return to Menu

Computer architecture in the context of Computer scientist

A computer scientist is a scientist who specializes in the academic study of computer science and technology.

Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering, information theory, database theory, theoretical computer science, numerical analysis, programming language theory, compiler, computer graphics, computer vision, robotics, computer architecture, operating system), their foundation is the theoretical study of computing from which these other fields derive.

View the full Wikipedia page for Computer scientist
↑ Return to Menu

Computer architecture in the context of S/360

The IBM System/360 (S/360) is a family of computer systems announced by IBM on April 7, 1964, and delivered between 1965 and 1978. System/360 was the first family of computers designed to cover both commercial and scientific applications and a complete range of sizes from small, entry-level machines to large mainframes. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible Model 44 and the most expensive systems use microcode to implement the instruction set, which used 8-bit byte addressing with fixed-point binary, fixed-point decimal and hexadecimal floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers, but did not include integrated circuits, which IBM considered too immature.

System/360's chief architect was Gene Amdahl and the project was managed by Fred Brooks, responsible to Chairman Thomas J. Watson Jr. The commercial release was piloted by another of Watson's lieutenants, John R. Opel, who managed the launch of IBM's System/360 mainframe family in 1964. The slowest System/360 model announced in 1964, the Model 30, could perform up to 34,500 instructions per second, with memory from 8 to 64 KB. High-performance models came later. The 1967 IBM System/360 Model 91 could execute up to 16.6 million instructions per second. The larger 360 models could have up to 8 MB of main memory, though that much memory was unusual; a large installation might have as little as 256 KB of main storage, but 512 KB, 768 KB or 1024 KB was more common. Up to 8 megabytes of slower (8 microsecond) Large Capacity Storage (LCS) was also available for some models.

View the full Wikipedia page for S/360
↑ Return to Menu

Computer architecture in the context of Byte

The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol (RFC 791) refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness.

The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding to 2, 3, 4, 5, 6, 8, or 10 six-bit bytes, and persisted, in legacy systems, into the twenty-first century. In this era, bit groupings in the instruction stream were often referred to as syllables or slab, before the term byte became common.

View the full Wikipedia page for Byte
↑ Return to Menu

Computer architecture in the context of Word (computer architecture)

In computing, a word is any processor design's natural unit of data. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the word size, word width, or word length) is an important characteristic of any specific processor design or computer architecture.

The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used).

View the full Wikipedia page for Word (computer architecture)
↑ Return to Menu

Computer architecture in the context of C (programming language)

C is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains widely used and influential. By design, C gives the programmer relatively direct access to the features of the typical CPU architecture, customized for the target instruction set. It has been and continues to be used to implement operating systems (especially kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is used on computers that range from the largest supercomputers to the smallest microcontrollers and embedded systems.

A successor to the programming language B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming Language, co-authored by the original language designer, served for many years as the de facto standard for the language. C has been standardized since 1989 by the American National Standards Institute (ANSI) and, subsequently, jointly by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC).

View the full Wikipedia page for C (programming language)
↑ Return to Menu

Computer architecture in the context of Microarchitecture

In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be implemented with different microarchitectures; implementations may vary due to different goals of a given design or due to shifts in technology.

Computer architecture is the combination of microarchitecture and instruction set architecture.

View the full Wikipedia page for Microarchitecture
↑ Return to Menu

Computer architecture in the context of Gerald Jay Sussman

Gerald Jay Sussman (born February 8, 1947) is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT). He has been involved in artificial intelligence (AI) research at MIT since 1964. His research has centered on understanding the problem-solving strategies used by scientists and engineers, with the goals of automating parts of the process and formalizing it to provide more effective methods of science and engineering education. Sussman has also worked in computer languages, in computer architecture, and in Very Large Scale Integration (VLSI) design.

View the full Wikipedia page for Gerald Jay Sussman
↑ Return to Menu

Computer architecture in the context of Bus (computing)

In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers data between components inside a computer or between computers. It encompasses both hardware (e.g., wires, optical fiber) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires, traces on a circuit board, or busbars, that allows multiple devices to communicate. To prevent conflicts and ensure orderly data exchange, buses rely on a communication protocol to manage which device can transmit data at a given time.

Buses are categorized based on their role, such as system buses (also known as internal buses, internal data buses, or memory buses) connecting the CPU and memory. Expansion buses, also called peripheral buses, extend the system to connect additional devices, including peripherals. Examples of widely used buses include PCI Express (PCIe) for high-speed internal connections and Universal Serial Bus (USB) for connecting external devices.

View the full Wikipedia page for Bus (computing)
↑ Return to Menu

Computer architecture in the context of Assembly language

In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine code instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported.

The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, Coding for A.R.C.. Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer, who, however, used the term to mean "a program that assembles another program consisting of several sections into a single program". The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.

View the full Wikipedia page for Assembly language
↑ Return to Menu

Computer architecture in the context of Virtual machine

In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two.Virtual machines differ and are organized by their function, shown here:

Some virtual machine emulators, such as QEMU and video game console emulators, are designed to also emulate (or "virtually imitate") different system architectures, thus allowing execution of software applications and operating systems written for another CPU or architecture. OS-level virtualization allows the resources of a computer to be partitioned via the kernel. The terms are not universally interchangeable.

View the full Wikipedia page for Virtual machine
↑ Return to Menu