8-bit computing in the context of "Byte"

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⭐ Core Definition: 8-bit computing

In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors.

The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets – especially Latin 1 for English and Western European languages.

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👉 8-bit computing in the context of Byte

The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol (RFC 791) refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness.

The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding to 2, 3, 4, 5, 6, 8, or 10 six-bit bytes, and persisted, in legacy systems, into the twenty-first century. In this era, bit groupings in the instruction stream were often referred to as syllables or slab, before the term byte became common.

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8-bit computing in the context of S/360

The IBM System/360 (S/360) is a family of computer systems announced by IBM on April 7, 1964, and delivered between 1965 and 1978. System/360 was the first family of computers designed to cover both commercial and scientific applications and a complete range of sizes from small, entry-level machines to large mainframes. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible Model 44 and the most expensive systems use microcode to implement the instruction set, which used 8-bit byte addressing with fixed-point binary, fixed-point decimal and hexadecimal floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers, but did not include integrated circuits, which IBM considered too immature.

System/360's chief architect was Gene Amdahl and the project was managed by Fred Brooks, responsible to Chairman Thomas J. Watson Jr. The commercial release was piloted by another of Watson's lieutenants, John R. Opel, who managed the launch of IBM's System/360 mainframe family in 1964. The slowest System/360 model announced in 1964, the Model 30, could perform up to 34,500 instructions per second, with memory from 8 to 64 KB. High-performance models came later. The 1967 IBM System/360 Model 91 could execute up to 16.6 million instructions per second. The larger 360 models could have up to 8 MB of main memory, though that much memory was unusual; a large installation might have as little as 256 KB of main storage, but 512 KB, 768 KB or 1024 KB was more common. Up to 8 megabytes of slower (8 microsecond) Large Capacity Storage (LCS) was also available for some models.

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8-bit computing in the context of W65C816S

The W65C816S (also 65C816 or 65816) is a 16-bit microprocessor (MPU) developed and sold by the Western Design Center (WDC). Introduced in 1985, the W65C816S is an enhanced version of the WDC 65C02 8-bit MPU, itself a CMOS enhancement of the venerable MOS Technology 6502 NMOS MPU. The 65C816 is the CPU for the Apple IIGS and, in modified form, the Super Nintendo Entertainment System.

The 65 in the part's designation comes from its 65C02 compatibility mode, and the 816 signifies that the MPU has selectable 8- and 16-bit register sizes. In addition to the availability of 16-bit registers, the W65C816S extends memory addressing to 24 bits, supporting up to 16 megabytes of random-access memory. It has an enhanced instruction set and a 16-bit stack pointer, as well as several new electrical signals for improved system hardware management.

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8-bit computing in the context of ZX Spectrum

The ZX Spectrum (UK: /zɛd ɛks/) is an 8-bit home computer developed and marketed by Sinclair Research. The Spectrum played a pivotal role in the history of personal computers and video games, especially in the United Kingdom. It was one of the all-time bestselling British computers with over five million units sold. It was released in the UK on 23 April 1982, the United States in 1983, and Europe in 1984.

The machine was designed by the English entrepreneur and inventor Sir Clive Sinclair and his small team in Cambridge, and was manufactured in Dundee, Scotland by Timex Corporation. It was made to be small, simple, and most importantly inexpensive, with as few components as possible. The addendum "Spectrum" was chosen to highlight the machine's colour display, which differed from the black-and-white display of its predecessor, the ZX81. Rick Dickinson designed its distinctive case, rainbow motif, and rubber keyboard. Video output is transmitted to a television set rather than a dedicated monitor, while application software is loaded and saved onto compact audio cassettes.

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8-bit computing in the context of Side-scrolling

A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game consoles, and home computers. Examples include 8-bit systems like the Atari 8-bit computers and Nintendo Entertainment System, and 16-bit consoles, such as the Super Nintendo Entertainment System and Sega Genesis. These 16-bit consoles added multiple layers, which can be scrolled independently for a parallax scrolling effect.

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8-bit computing in the context of Apple I

The Apple Computer 1 (Apple-1), later known predominantly as the Apple I (written with a Roman numeral), is an 8-bit personal computer electrically designed by Steve Wozniak and released by the Apple Computer Company (now Apple Inc.) in 1976. The company was initially formed to sell the Apple I – its first product – and would later become the world's largest technology company. The idea of starting a company and selling the computer came from Wozniak's friend and Apple co-founder Steve Jobs.

The key differentiator of the Apple I was that it included video display terminal circuitry, allowing it to connect to a low-cost composite video monitor and keyboard instead of an expensive accompanying terminal such as the Teletype Model 33 commonly used by other early personal computers. The Apple I and the Sol-20 were some of the earliest home computers to have this capability.

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