Programmer in the context of "C (programming language)"

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⭐ Core Definition: Programmer

A programmer, computer programmer or coder is an author of computer source code – someone with skill in computer programming.

The professional titles software developer and software engineer are used for jobs that require a programmer.

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👉 Programmer in the context of C (programming language)

C is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains widely used and influential. By design, C gives the programmer relatively direct access to the features of the typical CPU architecture, customized for the target instruction set. It has been and continues to be used to implement operating systems (especially kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is used on computers that range from the largest supercomputers to the smallest microcontrollers and embedded systems.

A successor to the programming language B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming Language, co-authored by the original language designer, served for many years as the de facto standard for the language. C has been standardized since 1989 by the American National Standards Institute (ANSI) and, subsequently, jointly by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC).

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Programmer in the context of Computer programming

Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process.

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Programmer in the context of Software engineering

Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.

The terms programmer and coder overlap software engineer, but they imply only the construction aspect of a typical software engineer workload.

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Programmer in the context of Edsger Dijkstra

Edsger Wybe Dijkstra (/ˈdkstrə/ DYKE-strə; Dutch: [ˈɛtsxər ˈʋibə ˈdɛikstraː] ; 11 May 1930 – 6 August 2002) was a Dutch computer scientist, programmer, mathematician, and science essayist.

Born in Rotterdam in the Netherlands, Dijkstra studied mathematics and physics and then theoretical physics at the University of Leiden. Adriaan van Wijngaarden offered him a job as the first computer programmer in the Netherlands at the Mathematical Centre in Amsterdam, where he worked from 1952 until 1962. He formulated and solved the shortest path problem in 1956, and in 1960 developed the first compiler for the programming language ALGOL 60 in conjunction with colleague Jaap A. Zonneveld. In 1962 he moved to Eindhoven, and later to Nuenen, where he became a professor in the Mathematics Department at the Technische Hogeschool Eindhoven. In the late 1960s he built the THE multiprogramming system, which influenced the designs of subsequent systems through its use of software-based paged virtual memory. Dijkstra joined Burroughs Corporation as its sole research fellow in August 1973. The Burroughs years saw him at his most prolific in output of research articles. He wrote nearly 500 documents in the "EWD" series, most of them technical reports, for private circulation within a select group.

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Programmer in the context of Biocuration

Biocuration is the field of life sciences dedicated to organizing biomedical data, information and knowledge into structured formats, such as spreadsheets, tables and knowledge graphs. The biocuration of biomedical knowledge is made possible by the cooperative work of biocurators, software developers and bioinformaticians and is at the base of the work of biological databases.

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Programmer in the context of Audio games

An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual.

Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers.But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc.

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Programmer in the context of Comment (computer programming)

In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation intended to make the code easier for a programmer to understand – often explaining an aspect that is not readily apparent in the program (non-comment) code. For this article, comment refers to the same concept in a programming language, markup language, configuration file and any similar context. Some development tools, other than a source code translator, do parse comments to provide capabilities such as API document generation, static analysis, and version control integration. The syntax of comments varies by programming language yet there are repeating patterns in the syntax among languages as well as similar aspects related to comment content.

The flexibility supported by comments allows for a wide degree of content style variability. To promote uniformity, style conventions are commonly part of a programming style guide. But, best practices are disputed and contradictory.

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Programmer in the context of Breakpoint

In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.

More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general-purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted.

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