Character (computing) in the context of Teleprinter art


Character (computing) in the context of Teleprinter art

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⭐ Core Definition: Character (computing)

In computing and telecommunications, a character is the encoded representation of a natural language character (including letter, numeral and punctuation), whitespace (space or tab), or a control character (controls computer hardware that consumes character-based data). A sequence of characters is called a string.

Some character encoding systems represent each character using a fixed number of bits whereas other systems use varying sizes. Various fixed-length sizes were used for now obsolete systems such as the six-bit character code, the five-bit Baudot code and even 4-bit systems (with only 16 possible values). The more modern ASCII system uses the 8-bit byte for each character. Today, the Unicode-based UTF-8 encoding uses a varying number of byte-sized code units to define a code point which combine to encode a character.

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Character (computing) in the context of Grapheme

In linguistics, a grapheme is the smallest functional unit of a writing system. The word grapheme is derived from Ancient Greek's gráphō ('write'), and the suffix -eme (by analogy with phoneme and other emic units). The study of graphemes is called graphemics. The concept of a grapheme is abstract; it is similar to the notion of a character in computing. (A specific geometric shape that represents any particular grapheme in a given typeface is called a glyph.) In orthographic and linguistic notation, a particular glyph (character) is represented as a grapheme (is used in its graphemic sense) by enclosing it within angle brackets: e.g. ⟨a⟩.

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Character (computing) in the context of Symbolic language (mathematics)

In mathematics, a symbolic language is a language that uses characters or symbols to represent concepts, such as mathematical operations, expressions, and statements, and the entities or operands on which the operations are performed.

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Character (computing) in the context of The Unicode Standard

Unicode (also known as The Unicode Standard and TUS) is a character encoding standard maintained by the Unicode Consortium designed to support the use of text in all of the world's writing systems that can be digitized. Version 17.0 defines 159,801 characters and 172 scripts used in various ordinary, literary, academic, and technical contexts.

Unicode has largely supplanted the previous environment of myriad incompatible character sets used within different locales and on different computer architectures. The entire repertoire of these sets, plus many additional characters, were merged into the single Unicode set. Unicode is used to encode the vast majority of text on the Internet, including most web pages, and relevant Unicode support has become a common consideration in contemporary software development. Unicode is ultimately capable of encoding more than 1.1 million characters.

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Character (computing) in the context of Data

Data (/ˈdtə/ DAY-tə, US also /ˈdætə/ DAT) are a collection of discrete or continuous values that convey information, describing the quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted formally. A datum is an individual value in a collection of data. Data are usually organized into structures such as tables that provide additional context and meaning, and may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements.Data are commonly used in scientific research, economics, and virtually every other form of human organizational activity. Examples of data sets include price indices (such as the consumer price index), unemployment rates, literacy rates, and census data. In this context, data represent the raw facts and figures from which useful information can be extracted.

Data are collected using techniques such as measurement, observation, query, or analysis, and are typically represented as numbers or characters that may be further processed. Field data are data that are collected in an uncontrolled, in-situ environment. Experimental data are data that are generated in the course of a controlled scientific experiment. Data are analyzed using techniques such as calculation, reasoning, discussion, presentation, visualization, or other forms of post-analysis. Prior to analysis, raw data (or unprocessed data) is typically cleaned: Outliers are removed, and obvious instrument or data entry errors are corrected.

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Character (computing) in the context of Computer keyboard

A computer keyboard is a built-in or peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s, and the touchscreen since the 2000s.

Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only which physical key (or keys) was pressed or released.

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Character (computing) in the context of String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. More general, string may also denote a sequence (or list) of data other than just characters.

Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements.

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Character (computing) in the context of Serial number

A serial number (SN) is a unique identifier used to uniquely identify an item, and is usually assigned incrementally or sequentially.

Despite being called serial "numbers", they do not need to be strictly numerical and may contain letters and other typographical symbols, or may consist entirely of a character string.

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Character (computing) in the context of Password

A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the claimant while the party verifying the identity of the claimant is called the verifier. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity.

In general, a password is a sequence of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal identification number (PIN).

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Character (computing) in the context of Character encoding

Character encoding is a convention of using a numeric value to represent each character of a writing script. Not only can a character set include natural language symbols, but it can also include codes that have meanings or functions outside of language, such as control characters and whitespace. Character encodings have also been defined for some constructed languages. When encoded, character data can be stored, transmitted, and transformed by a computer. The numerical values that make up a character encoding are known as code points and collectively comprise a code space or a code page.

Early character encodings that originated with optical or electrical telegraphy and in early computers could only represent a subset of the characters used in languages, sometimes restricted to upper case letters, numerals and limited punctuation. Over time, encodings capable of representing more characters were created, such as ASCII, ISO/IEC 8859, and Unicode encodings such as UTF-8 and UTF-16.

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Character (computing) in the context of Alphabet (formal languages)

In formal language theory, an alphabet, often called a vocabulary in the context of terminal and nonterminal symbols, is a non-empty set of indivisible symbols/characters/glyphs, typically thought of as representing letters, characters, digits, phonemes, or even words. The definition is used in a diverse range of fields including logic, mathematics, computer science, and linguistics. An alphabet may have any cardinality ("size") and, depending on its purpose, may be finite (e.g., the alphabet of letters "a" through "z"), countable (e.g., ), or even uncountable (e.g., ).

Strings, also known as "words" or "sentences", over an alphabet are defined as a sequence of the symbols from the alphabet set. For example, the alphabet of lowercase letters "a" through "z" can be used to form English words like "iceberg" while the alphabet of both upper and lower case letters can also be used to form proper names like "Wikipedia". A common alphabet is {0,1}, the binary alphabet, and "00101111" is an example of a binary string. Infinite sequences of symbols may be considered as well (see Omega language).

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Character (computing) in the context of Byte

The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol (RFC 791) refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness.

The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding to 2, 3, 4, 5, 6, 8, or 10 six-bit bytes, and persisted, in legacy systems, into the twenty-first century. In this era, bit groupings in the instruction stream were often referred to as syllables or slab, before the term byte became common.

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Character (computing) in the context of Control character

In computing and telecommunications, a control character or non-printing character (NPC) is a code point in a character set that does not represent a written character or symbol. They are used as in-band signaling to cause effects other than the addition of a symbol to the text. All other characters are mainly graphic characters, also known as printing characters (or printable characters), except perhaps for "space" characters. In the ASCII standard there are 33 control characters, such as code 7, BEL, which might ring a bell.

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