Variable (programming) in the context of "String (computer science)"

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⭐ Core Definition: Variable (programming)

In high-level programming, a variable is an abstract storage or indirection location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...) or undefined. A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.

Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physical object such as storage location. The value of a computing variable is not necessarily part of an equation or formula as in mathematics. Furthermore, the variables can also be constants if the value is defined statically. Variables in computer programming are frequently given long names to make them relatively descriptive of their use, whereas variables in mathematics often have terse, one- or two-character names for brevity in transcription and manipulation.

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👉 Variable (programming) in the context of String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. More general, string may also denote a sequence (or list) of data other than just characters.

Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements.

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Variable (programming) in the context of Array data structure

In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key, a collection of which may be a tuple, known as an index tuple. In general, an array is a mutable and linear collection of elements with the same data type. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.

For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index i has the address 2000 + (i × 4).The memory address of the first element of an array is called first address, foundation address, or base address.

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Variable (programming) in the context of Literal (computer programming)

In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects. An anonymous function is a literal for the function type.

In contrast to literals, variables or constants are symbols that can take on one of a class of fixed values, the constant being constrained not to change. Literals are often used to initialize variables; for example, in the following, 1 is an integer literal and the three letter string in "cat" is a string literal:

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Variable (programming) in the context of Automatic variable

In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in which a variable is defined. Local data is typically (in most languages) invisible outside the function or lexical context where it is defined. Local data is also invisible and inaccessible to a called function, but is not deallocated, coming back in scope as the execution thread returns to the caller.

Automatic local variables primarily applies to recursive lexically scoped languages. Automatic local variables are normally allocated in the stack frame of the procedure in which they are declared. This was originally done to achieve re-entrancy and allowing recursion, a consideration that still applies today. The concept of automatic variables in recursive (and nested) functions in a lexically scoped language was introduced to the wider audience with ALGOL in the late 1950s, and further popularized by its many descendants.

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Variable (programming) in the context of Expression (computer science)

In computer science, an expression is a syntactic notation in a programming language that may be evaluated to determine its value of a specific semantic type. It is a combination of one or more numbers, constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).

Expressions are often contrasted with statementssyntactic entities that have no value (an instruction).

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Variable (programming) in the context of Free variables and bound variables

In mathematics, and in other disciplines involving formal languages, including mathematical logic and computer science, a variable may be said to be either free or bound. Some older books use the terms real variable and apparent variable for free variable and bound variable, respectively. A free variable is a notation (symbol) that specifies places in an expression where substitution may take place and is not a parameter of this or any container expression. The idea is related to a placeholder (a symbol that will later be replaced by some value), or a wildcard character that stands for an unspecified symbol.

In computer programming, the term free variable refers to variables used in a function that are neither local variables nor parameters of that function. The term non-local variable is often a synonym in this context.

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