Byte in the context of "Character (computing)"

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👉 Byte in the context of Character (computing)

In computing and telecommunications, a character is the encoded representation of a natural language character (including letter, numeral and punctuation), whitespace (space or tab), or a control character (controls computer hardware that consumes character-based data). A sequence of characters is called a string.

Some character encoding systems represent each character using a fixed number of bits whereas other systems use varying sizes. Various fixed-length sizes were used for now obsolete systems such as the six-bit character code, the five-bit Baudot code and even 4-bit systems (with only 16 possible values). The more modern ASCII system uses the 8-bit byte for each character. Today, the Unicode-based UTF-8 encoding uses a varying number of byte-sized code units to define a code point which combine to encode a character.

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Byte in the context of File format

A file format is the way that information is encoded for storage in a computer file. It may describe the encoding at various levels of abstraction including low-level bit and byte layout as well high-level organization such as markup and tabular structure. A file format may be standarized (which can be proprietary or open) or it can be an ad hoc convention.

Some file formats are designed for very particular types of data: PNG files, for example, store bitmapped images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container for different types of multimedia including any combination of audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various character encoding schemes. Some file formats, such as HTML, scalable vector graphics, and the source code of computer software are text files with defined syntaxes that allow them to be used for specific purposes.

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Byte in the context of String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. More general, string may also denote a sequence (or list) of data other than just characters.

Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements.

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Byte in the context of Hexadecimal

Hexadecimal (hex for short) is a positional numeral system for representing a numeric value as base 16. For the most common convention, a digit is represented as "0" to "9" like for decimal and as a letter of the alphabet from "A" to "F" (either upper or lower case) for the digits with decimal value 10 to 15.

As typical computer hardware is binary in nature and that hex is power of 2, the hex representation is often used in computing as a dense representation of binary information. A hex digit represents 4 contiguous bits –known as a nibble. An 8-bit byte is two hex digits, such as 2C.

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Byte in the context of Bit stream

A bitstream (or bit stream), also known as binary sequence, is a sequence of bits.A bytestream is a sequence of bytes. Typically, each byte is an 8-bit quantity, and so the term octet stream is sometimes used interchangeably. An octet may be encoded as a sequence of 8 bits in multiple different ways (see bit numbering) so there is no unique and direct translation between bytestreams and bitstreams.

Bitstreams and bytestreams are used extensively in telecommunications and computing. For example, synchronous bitstreams are carried by SONET, and Transmission Control Protocol transports an asynchronous bytestream.

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Byte in the context of Coldness

In statistical thermodynamics, thermodynamic beta, also known as coldness, is the reciprocal of the thermodynamic temperature of a system: (where T is the temperature and kB is Boltzmann constant).

Thermodynamic beta has units reciprocal to that of energy (in SI units, reciprocal joules, ). In non-thermal units, it can also be measured in byte per joule, or more conveniently, gigabyte per nanojoule; 1 K is equivalent to about 13,062 gigabytes per nanojoule; at room temperature: T = 300K, β ≈ 44 GB/nJ39 eV2.4×10 J. The conversion factor is 1 GB/nJ = J.

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Byte in the context of Electronic circuit

An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electrical circuit. For a circuit to be referred to as electronic, rather than electrical, generally at least one active component must be present. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved from one place to another.

Circuits can be constructed of discrete components connected by individual pieces of wire, but today it is much more common to create interconnections by photolithographic techniques on a laminated substrate (a printed circuit board or PCB) and solder the components to these interconnections to create a finished circuit. In an integrated circuit or IC, the components and interconnections are formed on the same substrate, typically a semiconductor such as doped silicon or (less commonly) gallium arsenide.

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Byte in the context of Human-readable medium and data

In computing, a human-readable medium or human-readable format is any encoding of data or information that can be naturally read by humans, resulting in human-readable data. It is often encoded as ASCII or Unicode text, rather than as binary data.

In most contexts, the alternative to a human-readable representation is a machine-readable format or medium of data primarily designed for reading by electronic, mechanical or optical devices, or computers. For example, Universal Product Code (UPC) barcodes are very difficult to read for humans, but very effective and reliable with the proper equipment, whereas the strings of numerals that commonly accompany the label are the human-readable form of the barcode information. Since any type of data encoding can be parsed by a suitably programmed computer, the decision to use binary encoding rather than text encoding is usually made to conserve storage space. Encoding data in a binary format typically requires fewer bytes of storage and increases efficiency of access (input and output) by eliminating format parsing or conversion.

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Byte in the context of Memory chip

Semiconductor memory is a digital electronic semiconductor device used for digital data storage, such as computer memory. It typically refers to devices in which data is stored within metal–oxide–semiconductor (MOS) memory cells on a silicon integrated circuit memory chip. There are numerous different types using different semiconductor technologies. The two main types of random-access memory (RAM) are static RAM (SRAM), which uses several transistors per memory cell, and dynamic RAM (DRAM), which uses a transistor and a MOS capacitor per cell. Non-volatile memory (such as EPROM, EEPROM and flash memory) uses floating-gate memory cells, which consist of a single floating-gate transistor per cell.

Most types of semiconductor memory have the property of random access, which means that it takes the same amount of time to access any memory location, so data can be efficiently accessed in any random order. This contrasts with data storage media such as CDs which read and write data consecutively and therefore the data can only be accessed in the same sequence it was written. Semiconductor memory also has much faster access times than other types of data storage; a byte of data can be written to or read from semiconductor memory within a few nanoseconds, while access time for rotating storage such as hard disks is in the range of milliseconds. For these reasons it is used for primary storage, to hold the program and data the computer is currently working on, among other uses.

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