Anthropomorphic in the context of "Luxo Jr. (character)"


Anthropomorphic in the context of "Luxo Jr. (character)"

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⭐ Core Definition: Anthropomorphic

Anthropomorphism (from the Greek words "ánthrōpos" (ἄνθρωπος), meaning "human," and "morphē" (μορφή), meaning "form" or "shape") is the attribution of human form, character, or attributes to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.

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👉 Anthropomorphic in the context of Luxo Jr. (character)

Luxo Jr. is a semi-anthropomorphic toy desk lamp character used as the primary mascot of Pixar Animation Studios. He is the protagonist of the short film Luxo Jr. and appears on the production logo of every Pixar film, hopping into view and jumping on the capital letter "I" in "PIXAR" to flatten it ever since 1995. John Lasseter created the character, modeling it after his own Luxo brand lamp. In 2009, the manufacturer of Luxo lamps sued Disney, the parent company of Pixar, for selling Luxo Jr.-branded merchandise.

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