X86-64 in the context of "Mac transition to Apple silicon"

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👉 X86-64 in the context of Mac transition to Apple silicon

The Mac transition to Apple silicon was the process of switching the central processing units (CPUs) of Apple's line of Mac computers from Intel's x86-64 processors to Apple-designed Apple silicon ARM64 systems-on-a-chip.

Apple CEO Tim Cook announced a "two-year transition plan" to Apple silicon on June 22, 2020. The first Macs with Apple-designed systems on a chip were released that November; the last with an Intel processor, the Mac Pro, was discontinued in June 2023, completing the transition in three years.

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X86-64 in the context of CompCert

CompCert is a formally verified optimizing compiler for a large subset of the C99 programming language (known as Clight) which currently targets PowerPC, ARM, RISC-V, x86 and x86-64 architectures. This project, led by Xavier Leroy, started officially in 2005, funded by the French institutes ANR and INRIA. The compiler is specified, programmed and proven in the Rocq proof assistant. It aims to be used for programming embedded systems requiring reliability. The performance of its generated code is often close to that of GCC (version 3) at optimization level -O1, and always better than that of GCC without optimizations.

Since 2015, AbsInt offers commercial licenses, provides support and maintenance, and contributes to the advancement of the tool. CompCert is released under a noncommercial license, and is therefore not free software, although some of its source files are dual-licensed with the GNU Lesser General Public License version 2.1 or later or are available under the terms of other licenses.

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X86-64 in the context of PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range video and playback of 4K resolution multimedia.

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X86-64 in the context of Xbox One

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.

Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an Accelerated Processing Unit (APU) from AMD built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition.

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X86-64 in the context of Xbox Series X and Series S

The Xbox Series X and Xbox Series S are the fourth generation of consoles in Microsoft's Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Series X and lower-end Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month.

Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing. Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged a "soft" transition between generations, similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S.

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X86-64 in the context of Mac transition to Intel processors

The Mac transition to Intel processors was the process of switching the central processing units (CPUs) of Apple's line of Mac and Xserve computers from PowerPC processors over to Intel's x86-64 processors. The change was announced at the 2005 Worldwide Developers Conference (WWDC) by then-Apple CEO Steve Jobs, who said Apple would gradually stop using PowerPC microprocessors supplied by Freescale (formerly Motorola) and IBM.

The transition was the second time Apple had switched the processor instruction set architecture of its personal computers, after the Mac transition to PowerPC processors in 1994 from the original Motorola 68000 series architecture.

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X86-64 in the context of Linux Mint

Linux Mint is a community-developed Linux distribution based primarily on Ubuntu, with an alternative version based on Debian known as Linux Mint Debian Edition (LMDE). It is available for x86-64 systems, while LMDE supported the IA-32 architecture until 2025. First released in 2006, Linux Mint is often noted for its ease of use, out-of-the-box functionality, and appeal to desktop users. It comes bundled with a selection of free and open-source software. The default desktop environment is Cinnamon, developed by the Linux Mint team, with MATE and Xfce available as alternatives.

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X86-64 in the context of Red Hat Enterprise Linux

Red Hat Enterprise Linux (RHEL) is a commercial Linux distribution developed by Red Hat. Red Hat Enterprise Linux is released in server versions for x86-64, Power ISA, ARM64, and IBM Z and a desktop version for x86-64. Fedora Linux and CentOS Stream serve as its upstream sources. All of Red Hat's official support and training, together with the Red Hat Certification Program, focuses on the Red Hat Enterprise Linux platform.

The first version of Red Hat Enterprise Linux to bear the name originally came onto the market as "Red Hat Linux Advanced Server". In 2003, Red Hat rebranded Red Hat Linux Advanced Server to "Red Hat Enterprise Linux AS" and added two more variants, Red Hat Enterprise Linux ES and Red Hat Enterprise Linux WS.

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X86-64 in the context of 32-bit

In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GiB of RAM to be accessed, far more than previous generations of system architecture allowed.

32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Macintosh. Fully 32-bit microprocessors such as the HP FOCUS, Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided with and enabled the first mass-adoption of the World Wide Web. While 32-bit architectures are still widely-used in specific applications, the PC and server market has moved on to 64 bits with x86-64 and other 64-bit architectures since the mid-2000s with installed memory often exceeding the 32-bit address limit of 4 GiB on entry level computers. The latest generation of smartphones have also switched to 64 bits.

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