Video game graphics in the context of Graphics hardware


Video game graphics in the context of Graphics hardware

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⭐ Core Definition: Video game graphics

A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.

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Video game graphics in the context of Legend of Grimrock

Legend of Grimrock is a 2012 action role-playing game by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master. It was released for Windows in April 2012, OS X and Linux in December 2012, iOS in May 2015, and Nintendo Switch on 15 January 2024.

Legend of Grimrock was the debut game of Almost Human, a four-man Finnish indie development team formed in February 2011, which self-financed the title's development. A sequel, Legend of Grimrock II, was released in 2014.

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Video game graphics in the context of History of Nintendo

The history of Nintendo, a Japanese video game company based in Kyoto, starts in 1889 when Fusajiro Yamauchi founded "Yamauchi Nintendo", a producer of hanafuda playing cards. Sekiryo Kaneda was company president from 1929 to 1949. His successor Hiroshi Yamauchi had Nintendo producing toys like the Ultra Hand, and video games, including arcade games, the Color TV-Game series of home game consoles (1977—83), and the Game & Watch series of handheld electronic games (1980—86).

Shigeru Miyamoto designed Donkey Kong (1981) for arcades: Nintendo's first international hit game, and origin of the company's mascot, Mario. After the American video game crash of 1983, Nintendo filled a market gap there by releasing their Japanese Famicom home console (1983) as the Nintendo Entertainment System (NES) in 1985. Miyamoto and Takashi Tezuka's innovative Famicom/NES titles, Super Mario Bros. and The Legend of Zelda, greatly influenced gaming. The Game Boy handheld console (1989) and the Super Nintendo Entertainment System home console (1990) were successful, yet Nintendo had an intense business rivalry with Sega's consoles. The Virtual Boy (1995), a portable console with stereoscopic 3D graphics, was a critical and financial failure. With the Nintendo 64 (1996), Nintendo began making games with fully-3D computer graphics. The Pokémon media franchise, partially owned by Nintendo, has been a worldwide hit since 1996.

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Video game graphics in the context of Wii U

The Wii U (/ˌw ˈj/ WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U is backward compatible with Wii software and accessories. Games can support any combination of the GamePad, Wii U Pro Controller, Wii Remote, Nunchuk, Balance Board, or Classic Controller. Online functionality centered around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.

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Video game graphics in the context of Q*bert

Q*bert (/ˈkjuːbərt/ ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.

The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.

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