Video card in the context of Video overlay


Video card in the context of Video overlay

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⭐ Core Definition: Video card

A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, or display adapter GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously.

Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molecular simulation.

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👉 Video card in the context of Video overlay

Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards. The term is also used to describe the annotation or inclusion of interactivity on online videos, such as overlay advertising (mid-roll overlay).

Various methods to achieve video overlay are in use:

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Video card in the context of Graphics hardware

Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card (video card) in combination with a device driver to create the images on the screen.

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Video card in the context of YPbPr

YPbPr or , also written as YPBPR, is a color space used in video electronics, in particular in reference to component video cables. Like YCBCR, it is based on gamma corrected RGB primaries; the two are numerically equivalent but YPBPR is designed for use in analog systems while YCBCR is intended for digital video. The EOTF (gamma correction) may be different from common sRGB EOTF and BT.1886 EOTF. Sync is carried on the Y channel and is a bi-level sync signal, but in HD formats a tri-level sync is used and is typically carried on all channels.

YPBPR is commonly referred to as component video by manufacturers; however, there are many types of component video, most of which are some form of RGB. Some video cards come with video-in video-out (VIVO) ports for connecting to component video devices.

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Video card in the context of Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.

Direct3D contains many commands for 3D computer graphics rendering; however, since version 8, Direct3D has superseded the DirectDraw framework and also taken responsibility for the rendering of 2D graphics. Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent. The API does include a Reference Rasterizer (or REF device), which emulates a generic graphics card in software, although it is too slow for most real-time 3D applications and is typically only used for debugging. A new real-time software rasterizer, WARP, designed to emulate the complete feature set of Direct3D 10.1, is included with Windows 7 and Windows Vista Service Pack 2 with the Platform Update; its performance is said to be on par with lower-end 3D cards on multi-core CPUs.

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Video card in the context of Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used.

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Video card in the context of Computer cooling

Computer cooling is required to remove the waste heat produced by computer hardware, to keep components within permissible operating temperature limits. Components that are susceptible to temporary malfunction or permanent failure if overheated include integrated circuits such as central processing units (CPUs), chipsets, graphics cards, hard disk drives, and solid state drives (SSDs).

Components are often designed to generate as little heat as possible, and computers and operating systems may be designed to reduce power consumption and consequent heating according to workload, but more heat may still be produced than can be removed without attention to cooling. Use of heatsinks cooled by airflow reduces the temperature rise produced by a given amount of heat. Attention to patterns of airflow can prevent the development of hotspots. Computer fans are widely used along with heatsink fans to reduce temperature by actively exhausting hot air. There are also other cooling techniques, such as liquid cooling. All modern day processors are designed to cut out or reduce their voltage or clock speed if the internal temperature of the processor exceeds a specified limit. This is generally known as Thermal Throttling in the case of reduction of clock speeds, or Thermal Shutdown in the case of a complete shutdown of the device or system.

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Video card in the context of Sound card

A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term sound card is also applied to external audio interfaces used for professional audio applications.

Sound functionality can also be integrated into the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a sound card. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card.

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Video card in the context of Video-in video-out

Video in video out (usually seen as the acronym VIVO), commonly pronounced (/ˈvi.v/ VEE-voh), is a graphics port which enables some video cards to have bidirectional (input and output) analog video transfer through a mini-DIN connector, usually of the 9-pin variety, and a specialised splitter cable (which can sometimes also transfer analog audio).

VIVO was found on high-end ATI and NVIDIA computer video cards, sometimes labeled "TV OUT". VIVO on these graphics cards typically supports composite, component, and S-Video as outputs, and composite and S-Video as inputs. Many other video cards only support component and/or S-Video outputs to complement VGA or DVI, typically using a component breakout cable and an S-Video cable. While component-out operation supports high-definition resolutions, it does not support the HDCP standard which would be required for official HDTV support as set out by the EICTA.

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Video card in the context of DirectDraw

DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping. Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different types of display adapters.

Because DirectDraw is a 2D API, it contains commands for 2D rendering and although it does not support 3D hardware acceleration, versions through to 7.0 of DirectDraw are tightly coupled to their respective version of Direct3D. In order to utilize 3D acceleration in Direct3D 7.0 and below, DirectDraw must be used in order to create an IDirect3D interface with the help of IDirectDraw7->QueryInterface, from which comes an IDirect3DDevice, and from there the remainder of the Direct3D API can be accessed and utilized. DirectDraw provides Textures (through Surfaces), Clippers, Palettes and Pixel Formats to Direct3D as well as the final presentation pass to display rendered images to the screen.

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Video card in the context of General-purpose computing on graphics processing units (software)

General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing.

Essentially, a GPGPU pipeline is a kind of parallel processing between one or more GPUs and CPUs, with special accelerated instructions for processing image or other graphic forms of data. While GPUs operate at lower frequencies, they typically have many times the number of Processing elements. Thus, GPUs can process far more pictures and other graphical data per second than a traditional CPU. Migrating data into parallel form and then using the GPU to process it can (theoretically) create a large speedup.

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Video card in the context of Conventional PCI

Peripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format that is independent of any given processor's native bus. Devices connected to the PCI bus appear to a bus master to be connected directly to its own bus and are assigned addresses in the processor's address space. It is a parallel bus, synchronous to a single bus clock.Attached devices can take either the form of an integrated circuit fitted onto the motherboard (called a planar device in the PCI specification) or an expansion card that fits into a slot. The PCI Local Bus was first implemented in IBM PC compatibles, where it displaced the combination of several slow Industry Standard Architecture (ISA) slots and one fast VESA Local Bus (VLB) slot as the bus configuration. It has subsequently been adopted for other computer types. Typical PCI cards used in PCs include: network cards, sound cards, modems, extra ports such as Universal Serial Bus (USB) or serial, TV tuner cards and hard disk drive host adapters. PCI video cards replaced ISA and VLB cards until rising bandwidth needs outgrew the abilities of PCI. The preferred interface for video cards then became Accelerated Graphics Port (AGP), a superset of PCI, before giving way to PCI Express.

The first version of PCI found in retail desktop computers was a 32-bit bus using a 33 MHz bus clock and V signaling, although the PCI 1.0 standard provided for a 64-bit variant as well. These have one locating notch in the card. Version 2.0 of the PCI standard introduced 3.3 V slots, physically distinguished by a flipped physical connector to prevent accidental insertion of 5 V cards. Universal cards, which can operate on either voltage, have two notches. Version 2.1 of the PCI standard introduced optional 66 MHz operation. A server-oriented variant of PCI, PCI Extended (PCI-X) operated at frequencies up to 133 MHz for PCI-X 1.0 and up to 533 MHz for PCI-X 2.0. An internal connector for laptop cards, called Mini PCI, was introduced in version 2.2 of the PCI specification. The PCI bus was also adopted for an external laptop connector standard – the CardBus. The first PCI specification was developed by Intel, but subsequent development of the standard became the responsibility of the PCI Special Interest Group (PCI-SIG).

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