Vertex (graph theory) in the context of Minimum spanning tree


Vertex (graph theory) in the context of Minimum spanning tree

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⭐ Core Definition: Vertex (graph theory)

In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another.

From the point of view of graph theory, vertices are treated as featureless and indivisible objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects.

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Vertex (graph theory) in the context of Path (graph theory)

In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges). A directed path (sometimes called dipath) in a directed graph is a finite or infinite sequence of edges which joins a sequence of distinct vertices, but with the added restriction that the edges be all directed in the same direction.

Paths are fundamental concepts of graph theory, described in the introductory sections of most graph theory texts. See e.g. Bondy & Murty (1976), Gibbons (1985), or Diestel (2005). Korte et al. (1990) cover more advanced algorithmic topics concerning paths in graphs.

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Vertex (graph theory) in the context of Hasse diagram

In order theory, a Hasse diagram (/ˈhæsə/; German: [ˈhasə]) is a type of mathematical diagram used to represent a finite partially ordered set, in the form of a drawing of its transitive reduction. Concretely, for a partially ordered set one represents each element of as a vertex in the plane and draws a line segment or curve that goes upward from one vertex to another vertex whenever covers (that is, whenever , and there is no distinct from and with ). These curves may cross each other but must not touch any vertices other than their endpoints. Such a diagram, with labeled vertices, uniquely determines its partial order.

Hasse diagrams are named after Helmut Hasse (1898–1979); according to Garrett Birkhoff, they are so called because of the effective use Hasse made of them. However, Hasse was not the first to use these diagrams. One example that predates Hasse can be found in an 1895 work by Henri Gustave Vogt. Although Hasse diagrams were originally devised as a technique for making drawings of partially ordered sets by hand, they have more recently been created automatically using graph drawing techniques.

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Vertex (graph theory) in the context of Geodesic

In geometry, a geodesic (/ˌ.əˈdɛsɪk, --, -ˈdsɪk, -zɪk/) is a curve representing in some sense the locally shortest path (arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection. It is a generalization of the notion of a "straight line".

The noun geodesic and the adjective geodetic come from geodesy, the science of measuring the size and shape of Earth, though many of the underlying principles can be applied to any ellipsoidal geometry. In the original sense, a geodesic was the shortest route between two points on the Earth's surface. For a spherical Earth, it is a segment of a great circle (see also great-circle distance). The term has since been generalized to more abstract mathematical spaces; for example, in graph theory, one might consider a geodesic between two vertices/nodes of a graph.

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Vertex (graph theory) in the context of Tree (graph theory)

A directed tree, oriented tree, polytree, or singly connected network is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest.

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Vertex (graph theory) in the context of Hypercube graph

In graph theory, the hypercube graph is the edge graph of the -dimensional hypercube, that is, it is the graph formed from the vertices and edges of the hypercube. For instance, the cube graph is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. has vertices, edges, and is a regular graph with edges touching each vertex.

The hypercube graph may also be constructed by creating a vertex for each subset of an -element set, with two vertices adjacent when their subsets differ in a single element, or by creating a vertex for each -digit binary number, with two vertices adjacent when their binary representations differ in a single digit. It is the -fold Cartesian product of the two-vertex complete graph, and may be decomposed into two copies of connected to each other by a perfect matching.

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Vertex (graph theory) in the context of Hamiltonian path

In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. The computational problems of determining whether such paths and cycles exist in graphs are NP-complete; see Hamiltonian path problem for details.

Hamiltonian paths and cycles are named after William Rowan Hamilton, who invented the icosian game, now also known as Hamilton's puzzle, which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also invented by Hamilton). This solution does not generalize to arbitrary graphs.

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Vertex (graph theory) in the context of Graph theory

In mathematics and computer science, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.

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Vertex (graph theory) in the context of Graph (discrete mathematics)

In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called vertices (also called nodes or points) and each of the related pairs of vertices is called an edge (also called link or line). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges.

The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person A can shake hands with a person B only if B also shakes hands with A. In contrast, if an edge from a person A to a person B means that A owes money to B, then this graph is directed, because owing money is not necessarily reciprocated.

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Vertex (graph theory) in the context of Edge (graph theory)

This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges.

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Vertex (graph theory) in the context of Directed graph

In mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs.

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Vertex (graph theory) in the context of Dynamic network analysis

Dynamic network analysis (DNA) is an emergent scientific field that brings together traditional social network analysis (SNA), link analysis (LA), social simulation and multi-agent systems (MAS) within network science and network theory. Dynamic networks are a function of time (modeled as a subset of the real numbers) to a set of graphs; for each time point there is a graph. This is akin to the definition of dynamical systems, in which the function is from time to an ambient space, where instead of ambient space time is translated to relationships between pairs of vertices.

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Vertex (graph theory) in the context of Biological network

A biological network is a method of representing systems as complex sets of binary interactions or relations between various biological entities. In general, networks or graphs are used to capture relationships between entities or objects. A typical graphing representation consists of a set of nodes connected by edges.

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Vertex (graph theory) in the context of Neighbourhood (graph theory)

In graph theory, an adjacent vertex of a vertex v in a graph is a vertex that is connected to v by an edge. The neighbourhood of a vertex v in a graph G is the subgraph of G induced by all vertices adjacent to v, i.e., the graph composed of the vertices adjacent to v and all edges connecting vertices adjacent to v.

The neighbourhood is often denoted or (when the graph is unambiguous) . The same neighbourhood notation may also be used to refer to sets of adjacent vertices rather than the corresponding induced subgraphs. The neighbourhood described above does not include v itself, and is more specifically the open neighbourhood of v; it is also possible to define a neighbourhood in which v itself is included, called the closed neighbourhood and denoted by . When stated without any qualification, a neighbourhood is assumed to be open.

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Vertex (graph theory) in the context of Semantic network

A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, which represent concepts, and edges, which represent semantic relations between concepts, mapping or connecting semantic fields. A semantic network may be instantiated as, for example, a graph database or a concept map. Typical standardized semantic networks are expressed as semantic triples.

Semantic networks are used in natural language processing applications such as semantic parsing and word-sense disambiguation. Semantic networks can also be used as a method to analyze large texts and identify the main themes and topics (e.g., of social media posts), to reveal biases (e.g., in news coverage), or even to map an entire research field.

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Vertex (graph theory) in the context of Distance (graph theory)

In the mathematical field of graph theory, the distance between two vertices in a graph is the number of edges in a shortest path (also called a graph geodesic) connecting them. This is also known as the geodesic distance or shortest-path distance. Notice that there may be more than one shortest path between two vertices. If there is no path connecting the two vertices, i.e., if they belong to different connected components, then conventionally the distance is defined as infinite.

In the case of a directed graph the distance d(u,v) between two vertices u and v is defined as the length of a shortest directed path from u to v consisting of arcs, provided at least one such path exists. Notice that, in contrast with the case of undirected graphs, d(u,v) does not necessarily coincide with d(v,u)—so it is just a quasi-metric, and it might be the case that one is defined while the other is not.

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Vertex (graph theory) in the context of Graph drawing

Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional (or, sometimes, three-dimensional) depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics.

A drawing of a graph or network diagram is a pictorial representation of the vertices and edges of a graph. This drawing should not be confused with the graph itself: very different layouts can correspond to the same graph. In the abstract, all that matters is which pairs of vertices are connected by edges. In the concrete, however, the arrangement of these vertices and edges within a drawing affects its understandability, usability, fabrication cost, and aesthetics. The problem gets worse if the graph changes over time by adding and deleting edges (dynamic graph drawing) and the goal is to preserve the user's mental map.

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Vertex (graph theory) in the context of Transitive reduction

In the mathematical field of graph theory, a transitive reduction of a directed graph D is another directed graph with the same vertices and as few edges as possible, such that for all pairs of vertices v, w a (directed) path from v to w in D exists if and only if such a path exists in the reduction. Transitive reductions were introduced by Aho, Garey & Ullman (1972), who provided tight bounds on the computational complexity of constructing them.

More technically, the reduction is a directed graph that has the same reachability relation as D. Equivalently, D and its transitive reduction should have the same transitive closure as each other, and the transitive reduction of D should have as few edges as possible among all graphs with that property.

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Vertex (graph theory) in the context of Shortest path problem

In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment.

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Vertex (graph theory) in the context of Spatial network

A spatial network (sometimes also geometric graph) is a graph in which the vertices or edges are spatial elements associated with geometric objects, i.e., the nodes are located in a space equipped with a certain metric. The simplest mathematical realization of spatial network is a lattice or a random geometric graph (see figure in the right), where nodes are distributed uniformly at random over a two-dimensional plane; a pair of nodes are connected if the Euclidean distance is smaller than a given neighborhood radius. Transportation and mobility networks, Internet, mobile phone networks, power grids, social and contact networks and biological neural networks are all examples where the underlying space is relevant and where the graph's topology alone does not contain all the information. Characterizing and understanding the structure, resilience and the evolution of spatial networks is crucial for many different fields ranging from urbanism to epidemiology.

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