Subscription business model in the context of Clarivate


Subscription business model in the context of Clarivate

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⭐ Core Definition: Subscription business model

The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It is particularly common now for digital products, which lend themselves more naturally toward a subscription model.

Subscriptions can be a more convenient, hassle-free transaction for consumers. However, due to inertia among some consumers, they may inadvertently pay for subscriptions that they no longer value because they do not realize that they are subscribed.

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πŸ‘‰ Subscription business model in the context of Clarivate

Clarivate Plc is a British-American publicly traded analytics company that operates a collection of subscription-based services, in the areas of bibliometrics and scientometrics; business and market intelligence, and competitive profiling for pharmacy and biotech, patents, and regulatory compliance; trademark protection, and domain and brand protection. Clarivate calculates the impact factor of scientific journals, using data from its Web of Science product family, that also includes services and applications such as Publons, EndNote, and EndNote Click. Its other product families are Cortellis, DRG, CPA Global, Derwent, CompuMark, and Darts-ip, and also the various ProQuest products and services.

Clarivate was formed in 2016, following the acquisition of Thomson Reuters' Intellectual Property and Science business by Onex Corporation and Baring Private Equity Asia. Clarivate has acquired various companies since then, including, notably, ProQuest in 2021.

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Subscription business model in the context of Magazine

A magazine is a periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented textual and visual content forms. Magazines are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. They are categorised by their frequency of publication (i.e., as weeklies, monthlies, quarterlies, etc.), their target audiences (e.g., women's and trade magazines), their subjects of focus (e.g., popular science and religious), and their tones or approach (e.g., works of satire or humor). Appearance on the cover of print magazines has historically been understood to convey a place of honor or distinction to an individual or event.

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Subscription business model in the context of Newspaper

A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background. Newspapers can cover a wide variety of fields such as politics, business, sports, art, science, and religions. They often include materials such as opinion columns, weather forecasts, reviews of local services, obituaries, birth notices, crosswords, sudoku puzzles, editorial cartoons, comic strips, and advice columns.

Most newspapers are businesses, and they pay their expenses with a mixture of subscription revenue, newsstand sales, and advertising revenue. The journalism organizations that publish newspapers are themselves often metonymically called newspapers. Newspapers have traditionally been published in print (usually on cheap, low-grade paper called newsprint). However, today most newspapers are also published on websites as online newspapers, and some have even abandoned their print versions entirely.

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Subscription business model in the context of Hulu

Hulu (/ˈhuːluː/, HOO-loo) is an American subscription streaming media service owned by Disney Streaming, a subsidiary of the Disney Entertainment segment of the Walt Disney Company. It is one of the most-subscribed video on demand streaming media services, with 64.1 million paid memberships. Its headquarters are located in Los Angeles, California, with offices in Santa Monica, California (the former West Coast bureau for HBO), New York City, and Seattle, Washington. Hulu was launched on October 29, 2007, initially as a joint venture between News Corporation and NBC Universal; Providence Equity, Disney, and Time Warner later made investments in the service.

Hulu originally served as an aggregator, streaming recent episodes of programs from the companies' television networks (including ABC, NBC, and Fox). In 2010, Hulu launched a subscription service, initially branded as "Hulu Plus," which featured full seasons of programs from the companies and other partners, and access to new episodes immediately after their airing. In 2016, Hulu syndicated its free library to Yahoo in order to focus exclusively on Hulu Plus. In 2017, the company launched "Hulu + Live TV"β€”a superset of Hulu Plus also offering access to broadcast and cable television channels.

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Subscription business model in the context of Pay television

Pay television, also known as subscription television, premium television or, when referring to an individual service, a premium channel, refers to subscription-based television services, usually provided by multichannel television providers, but also increasingly via digital terrestrial and streaming television. In the United States, subscription television began in the late 1970s and early 1980s in the form of encrypted analog over-the-air broadcast television which could be decrypted with special equipment. The concept rapidly expanded through the multi-channel transition and into the post-network era. Other parts of the world beyond the United States, such as France and Latin America have also offered encrypted analog terrestrial signals available for subscription.

The term is most synonymous with premium entertainment services focused on films or general entertainment programming such as, in the United States, Cinemax, HBO, MGM+, Showtime, and Starz, but such services can also include those devoted to sports, as well as adult entertainment.

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Subscription business model in the context of Apple TV+

Apple TV, formerly known as Apple TV+, is a subscription over-the-top streaming service owned by Apple. The service launched on November 1, 2019, and it offers a selection of original production film and television series called Apple Originals. Its programming arm is Apple Studios.

The service was announced during the Apple Special Event of March 2019. It can be accessed through Apple's website and through the Apple TV app. Apple TV has over 45 million paid memberships. The service was rebranded in late 2025, removing the + from "Apple TV".

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Subscription business model in the context of Routledge Encyclopedia of Philosophy

The Routledge Encyclopedia of Philosophy is an encyclopedia of philosophy edited by Edward Craig that was first published by Routledge in 1998. Originally published in both 10 volumes of print and as a CD-ROM, in 2002 it was made available online on a subscription basis. The online version is regularly updated with new articles and revisions to existing articles. It has 1,300 contributors providing over 2,000 scholarly articles.

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Subscription business model in the context of YouTube Premium

YouTube Premium (formerly Music Key and YouTube Red) is a subscription service offered by the American video platform YouTube. The service provides ad-free access to content across the service, as well as access to exclusive YouTube Originals programming produced in collaboration with the site's creators, ability to download videos and listen background playback of videos on mobile devices, and access to the music streaming service, YouTube Music, along with other benefits. It has over 125 million subscribers.

The service was launched on November 14, 2014, as Music Key, offering advertisement-free streaming of music videos from participating labels on YouTube and Google Play Music. The service was then revised and relaunched as YouTube Red on October 21, 2015, expanding its scope to offer advertisement-free access to all YouTube videos, as opposed to just music.

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Subscription business model in the context of TV Everywhere

TV Everywhere (also known as authenticated streaming or authenticated video on-demand) refers to a type of American subscription business model wherein access to streaming video content from a television channel requires users to "authenticate" themselves as current subscribers to the channel, via an account provided by their participating pay television provider, in order to access the content.

Under the model, broadcasters offer their customers the ability to access content from their channels through internet-based services and mobile appsβ€”either live or on-demand, as part of their subscription to the service. Time Warner Cable first proposed the concept in 2009; in 2010, many television providers and networks began to roll out TV Everywhere services for their subscribers, including major networks such as TBS and TNT (whose owner, Time Warner, was an early supporter of the concept), ESPN, and HBO among others. Broadcast television networks have also adopted TV Everywhere restrictions for their online content, albeit in a less broad-scale adoption than their cable counterparts.

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Subscription business model in the context of Buy-to-play

Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular intervals to continue having access to the game.

Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online games (MMO). This support can be monetized through additional microtransactions or through an ongoing subscription fee. Microtransactions are becoming evermore entwined with the buy-to-play revenue model as most recent games allow for some sort of additional purchase. For example, buy-to-play title Guild Wars 2 allows players to purchase additional in-game items with microtransactions, while Destiny 2 lets users purchase season passes for additional content.

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Subscription business model in the context of Publication by subscription

From the late 16th to the 18th centuries, books were published by subscription in English-speaking areas including Britain, Ireland, and British America. Subscriptions were an alternative to the prevailing mode of publication, whereby booksellers would buy authors' manuscripts outright and produce and sell books on their own initiative. The subscription model was not common and books published using the model were often about specialist subjects. Contemporaries sometimes considered subscription unseemly.

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