Stylus (computing) in the context of "Touchscreen interface"

Play Trivia Questions online!

or

Skip to study material about Stylus (computing) in the context of "Touchscreen interface"




⭐ Core Definition: Stylus (computing)

In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as laptops, smartphones, game consoles, and graphics tablets can usually be operated with a fingertip, a stylus can provide more accurate and controllable input.

↓ Menu

In this Dossier

Stylus (computing) in the context of Drawing

Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface, or a digital representation of such. Traditionally, the instruments used to create a drawing include pencils, crayons, and ink pens, sometimes in combination. More modern tools include computer styluses with mice and graphics tablets and gamepads in VR drawing software.

A drawing instrument releases a small amount of material onto a surface, leaving a visible mark. There are many drawing instruments such as pen, pencils, pastel, crayons, markers, color pencils, water color, and more. The most common support for drawing is paper, although other materials, such as cardboard, vellum, wood, plastic, leather, canvas, and board, have been used. Temporary drawings may be made on a blackboard or whiteboard. Drawing has been a popular and fundamental means of public expression throughout human history. It is one of the simplest and most efficient means of communicating ideas. The wide availability of drawing instruments makes drawing one of the most common artistic activities.

↑ Return to Menu

Stylus (computing) in the context of Graphics tablet

A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus, similar to the way a person draws pictures with a pencil and paper by hand.

Graphics tablets may also be used to capture data or handwritten signatures. They can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing.

↑ Return to Menu

Stylus (computing) in the context of Touchscreen

A touchscreen (or touch screen) is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablets, laptops, and other electronic devices. The display is often an LCD, AMOLED or OLED display.

A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size.

↑ Return to Menu

Stylus (computing) in the context of Selection (user interface)

In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically.

Selections are enacted through combinations of key presses on a keyboard, with a precision pointing device (mouse or touchpad and cursor, stylus), or by hand on a touchscreen device. The simultaneous selection of a group of items (either a subset of elements in a list, or discontinuous regions in a text) is called a multiple selection.

↑ Return to Menu

Stylus (computing) in the context of S Pen

S Pen (KoreanS펜) is a wireless digital pen stylus designed and developed by Samsung Electronics featuring Wacom's digital pen technology. It is made for use (and often bundled) with supported Galaxy mobile devices like smartphones and tablets, as well as selected Samsung Notebook, Galaxy Book, and Chromebook notebooks. It was first released with the Galaxy Note in 2011, becoming a core feature of the Note line of products. The S Pen supports features such as translating text by hovering the pen, and creating animated messages.

↑ Return to Menu

Stylus (computing) in the context of Samsung Galaxy Note series

The Samsung Galaxy Note series is a discontinued line of high-end flagship Android phablets manufactured, developed and marketed by Samsung Electronics. The line was primarily oriented towards pen computing; all Galaxy Note models shipped with a stylus pen, called the S Pen, and incorporate a pressure-sensitive Wacom digitizer. All Galaxy Note models also include software features that are oriented towards the stylus and the devices' large screens, such as note-taking, digital scrapbooking apps, tooltips, and split-screen multitasking. The line served as Samsung's flagship smartphone model, positioned and slotted above the Galaxy S series, and was part of the wider Samsung Galaxy series of Android computing devices.

The Galaxy Note smartphone series is noteworthy for being considered the first commercially successful examples of "phablets"—a class of smartphones with large screens that are intended to straddle the functionality of a traditional tablet with that of a phone, and having helped accelerate the trend of bigger screened smartphones becoming the norm around the mid 2010s. Samsung sold over 50 million Galaxy Note devices between September 2011 and October 2013.

↑ Return to Menu