Stepping (debugging) in the context of Side effect (computer science)


Stepping (debugging) in the context of Side effect (computer science)

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⭐ Core Definition: Stepping (debugging)

Program animation or stepping refers to the debugging method of executing code one instruction or line at a time. The programmer may examine the state of the program, machine, and related data before and after execution of a particular line of code. This allows the programmer to evaluate the effects of each statement or instruction in isolation, and thereby gain insight into the behavior (or misbehavior) of the executing program. Nearly all modern IDEs and debuggers support this mode of execution.

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Stepping (debugging) in the context of Debugging tool

A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.

The code to be examined might alternatively be running on an instruction set simulator (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor. Some debuggers offer two modes of operation, full or partial simulation, to limit this impact.

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Stepping (debugging) in the context of Debugger

A debugger is software for executing a computer program in an environment that allows for programming-level inspection and control. A debugger is often used to debug, but can be used for other goals including testing. Common features of a debugger include stepping through code line-by-line, breaking into the program's flow of control, managing breakpoints, and reporting and modifying memory.

A source-level debugger (a.k.a. symbolic debugger) provides a user experience that integrates the program's source code. Typically, such a debugger can indicate which line of source code corresponds to the execution point of the program and allows for reading and writing memory via the symbols of the source code. In contrast, a low-level debugger (a.k.a. machine-language debugger) shows the execution point as machine code or its associated assembly language and allows memory access by address only.

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