Machine code in the context of Debugger


Machine code in the context of Debugger

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⭐ Core Definition: Machine code

In computing, machine code is data encoded and structured to control a computer's central processing unit (CPU) via its programmable interface. A computer program consists primarily of sequences of machine-code instructions. Machine code is classified as native with respect to its host CPU since it is the language that the CPU interprets directly. A software interpreter is a virtual machine that processes virtual machine code.

A machine-code instruction causes the CPU to perform a specific task such as:

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Machine code in the context of Computer programming

Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process.

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Machine code in the context of Machine learning

Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalise to unseen data, and thus perform tasks without explicit instructions. Within a subdiscipline in machine learning, advances in the field of deep learning have allowed neural networks, a class of statistical algorithms, to surpass many previous machine learning approaches in performance.

ML finds application in many fields, including natural language processing, computer vision, speech recognition, email filtering, agriculture, and medicine. The application of ML to business problems is known as predictive analytics.

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Machine code in the context of Source code

In computing, source code, or simply code or source, is human readable plain text that can eventually result in controlling the behavior of a computer. In order to control a computer, it must be processed by a computer program – either executed directly via an interpreter or translated into a more computer-consumable form such as via a compiler. Sometimes, code is compiled directly to machine code so that it can be run in the native language of the computer without further processing. But, many modern environments involve compiling to an intermediate representation such as bytecode that can either run via an interpreter or be compiled on-demand to machine code via just-in-time compilation.

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Machine code in the context of High-level programming language

A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

High-level refers to a level of abstraction from the hardware details of a processor inherent in machine and assembly code. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, arithmetic and Boolean expressions, functions, loops, threads, locks, and other computer science abstractions, intended to facilitate correctness and maintainability. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly to a machine's native opcodes. Other features, such as string handling, object-oriented programming features, and file input/output, may also be provided. A high-level language allows for source code that is detached and separated from the machine details. That is, unlike low-level languages like assembly and machine code, high-level language code may result in data movements without the programmer's knowledge. Some control of what instructions to execute is handed to the compiler.

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Machine code in the context of Personal computer

A personal computer (PC), or simply computer, is a computer designed for personal use. It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term "home computer" has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people.

Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in ready-to-run, or binary form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers. Many personal computer users no longer need to write their programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software is often available only through a manufacturer-supported channel and end-user program development may be discouraged by lack of support by the manufacturer.

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Machine code in the context of Execution (computing)

In computing, execution is the process by which a computer program is processed to perform the actions that it encodes. As the processor follows the program instructions, effects are produced in accordance with the semantics of those instructions. The term run is generally synonymous. The act of starting execution is often called launching or invoking in addition to executing and running.

An execution processor comes in many forms. A machine code program may be executed via the programmable interface of a computer or virtual machine where execution involves repeatedly following a fetch–decode–execute cycle for each program instruction executed by the control unit. Source code may be executed by interpreter software. A program may be executed in a batch process without human interaction or a user may type commands in an interactive session.

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Machine code in the context of Compiler

In computing, a compiler is software that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.

There are many different types of compilers which produce output in different useful forms. A cross-compiler produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A bootstrap compiler is often a temporary compiler, used for compiling a more permanent or better optimized compiler for a language.

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Machine code in the context of Interpreter (computing)

In computing, an interpreter is software that executes source code without first compiling it to machine code. An interpreted runtime environment differs from one that processes CPU-native executable code which requires translating source code before executing it. An interpreter may translate the source code to an intermediate format, such as bytecode. A hybrid environment may translate the bytecode to machine code via just-in-time compilation, as in the case of .NET and Java, instead of interpreting the bytecode directly.

Before the widespread adoption of interpreters, the execution of computer programs often relied on compilers, which translate and compile source code into machine code. Early runtime environments for Lisp and BASIC could parse source code directly. Thereafter, runtime environments were developed for languages (such as Perl, Raku, Python, MATLAB, and Ruby), which translated source code into an intermediate format before executing to enhance runtime performance.

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Machine code in the context of Instruction set architecture

An instruction set architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer; how software can control a computer. A device (i.e. CPU) that interprets instructions described by an ISA is an implementation of that ISA. Generally, the same ISA is used for a family of related CPU devices.

In general, an ISA defines the instructions, data types, registers, and the programming interface for managing main memory such as addressing modes, virtual memory, and memory consistency mechanisms. The ISA also includes the input/output model of the programmable interface.

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Machine code in the context of Semantics encoding

A semantics encoding is a translation between formal languages. For programmers, the most familiar form of encoding is the compilation of a programming language into machine code or byte-code. Conversion between document formats are also forms of encoding. Compilation of TeX or LaTeX documents to PostScript are also commonly encountered encoding processes. Some high-level preprocessors, such as OCaml's Camlp4, also involve encoding of a programming language into another.

Formally, an encoding of a language A into language B is a mapping of all terms of A into B. If there is a satisfactory encoding of A into B, B is considered at least as powerful (or at least as expressive) as A.

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Machine code in the context of Binary code

A binary code is the value of a data-encoding convention represented in a binary notation that usually is a sequence of 0s and 1s; sometimes called a bit string. For example, ASCII is an 8-bit text encoding that in addition to the human readable form (letters) can be represented as binary. Binary code can also refer to the mass noun code that is not human readable in nature such as machine code and bytecode.

Even though all modern computer data is binary in nature, and therefore can be represented as binary, other numerical bases may be used. Power of 2 bases (including hex and octal) are sometimes considered binary code since their power-of-2 nature makes them inherently linked to binary. Decimal is, of course, a commonly used representation. For example, ASCII characters are often represented as either decimal or hex. Some types of data such as image data is sometimes represented as hex, but rarely as decimal.

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Machine code in the context of Translator (computing)

A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process. It is a generic term that can refer to a compiler, assembler, or interpreter—anything that converts code from one computer language into another. These include translations between high-level and human-readable computer languages such as C++ and Java, intermediate-level languages such as Java bytecode, low-level languages such as the assembly language and machine code, and between similar levels of language on different computing platforms, as well as from any of these to any other of these.

Software and hardware represent different levels of abstraction in computing. Software is typically written in high-level programming languages, which are easier for humans to understand and manipulate, while hardware implementations involve low-level descriptions of physical components and their interconnections. Translator computing facilitates the conversion between these abstraction levels. Overall, translator computing plays a crucial role in bridging the gap between software and hardware implementations, enabling developers to leverage the strengths of each platform and optimize performance, power efficiency, and other metrics according to the specific requirements of the application.

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Machine code in the context of Assembly language

In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine code instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported.

The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, Coding for A.R.C.. Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer, who, however, used the term to mean "a program that assembles another program consisting of several sections into a single program". The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.

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Machine code in the context of Executable

In computing, an executable is a resource that a computer can use to control its behavior. As with all information in computing, it is data, but distinct from data that does not imply a flow of control. Terms such as executable code, executable file, executable program, and executable image describe forms in which the information is represented and stored. A native executable is machine code and is directly executable at the instruction level of a CPU. A script is also executable although indirectly via an interpreter. Intermediate executable code (such as bytecode) may be interpreted or converted to native code at runtime via just-in-time compilation.

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Machine code in the context of Bytecode

Bytecode (also called portable code or p-code) is an intermediate representation form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.

The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance.

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Machine code in the context of Just-in-time compilation

In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is compilation (of computer code) during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code.

JIT compilation is a combination of the two traditional approaches to translation to machine code: ahead-of-time compilation (AOT), and interpretation, which combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compiling and linking (not just interpreting). JIT compilation is a form of dynamic compilation, and allows adaptive optimization such as dynamic recompilation and microarchitecture-specific speedups. Interpretation and JIT compilation are particularly suited for dynamic programming languages, as the runtime system can handle late-bound data types and enforce security guarantees.

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