Assembly language in the context of Machine code


Assembly language in the context of Machine code

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⭐ Core Definition: Assembly language

In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine code instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported.

The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, Coding for A.R.C.. Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer, who, however, used the term to mean "a program that assembles another program consisting of several sections into a single program". The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.

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Assembly language in the context of Computer program

A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.

A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter written for the language.

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Assembly language in the context of High-level programming language

A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

High-level refers to a level of abstraction from the hardware details of a processor inherent in machine and assembly code. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, arithmetic and Boolean expressions, functions, loops, threads, locks, and other computer science abstractions, intended to facilitate correctness and maintainability. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly to a machine's native opcodes. Other features, such as string handling, object-oriented programming features, and file input/output, may also be provided. A high-level language allows for source code that is detached and separated from the machine details. That is, unlike low-level languages like assembly and machine code, high-level language code may result in data movements without the programmer's knowledge. Some control of what instructions to execute is handed to the compiler.

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Assembly language in the context of Compiler

In computing, a compiler is software that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.

There are many different types of compilers which produce output in different useful forms. A cross-compiler produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A bootstrap compiler is often a temporary compiler, used for compiling a more permanent or better optimized compiler for a language.

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Assembly language in the context of Translator (computing)

A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process. It is a generic term that can refer to a compiler, assembler, or interpreter—anything that converts code from one computer language into another. These include translations between high-level and human-readable computer languages such as C++ and Java, intermediate-level languages such as Java bytecode, low-level languages such as the assembly language and machine code, and between similar levels of language on different computing platforms, as well as from any of these to any other of these.

Software and hardware represent different levels of abstraction in computing. Software is typically written in high-level programming languages, which are easier for humans to understand and manipulate, while hardware implementations involve low-level descriptions of physical components and their interconnections. Translator computing facilitates the conversion between these abstraction levels. Overall, translator computing plays a crucial role in bridging the gap between software and hardware implementations, enabling developers to leverage the strengths of each platform and optimize performance, power efficiency, and other metrics according to the specific requirements of the application.

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Assembly language in the context of Disassembler

A disassembler is a computer program that translates machine language into assembly language—the inverse operation to that of an assembler. The output of disassembly is typically formatted for human-readability rather than for input to an assembler, making disassemblers primarily a reverse-engineering tool. Common uses include analyzing the output of high-level programming language compilers and their optimizations, recovering source code when the original is lost, performing malware analysis, modifying software (such as binary patching), and software cracking.

A disassembler differs from a decompiler, which targets a high-level language rather than an assembly language. A fundamental method of software analysis is disassembly. Unlike decompilers, which make attempts at recreating high-level human readable structures using binaries, disassemblers are aimed at generating a symbolic assembly, meaning it's attempting to reconstruct the assembly closest to its executions. Disassembled code is hence normally more accurate but also lower level and less abstract than decompiled code and thus it can be much more easily analyzed.

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Assembly language in the context of Bootstrap compiler

In computer science, bootstrapping is the technique for producing a self-compiling compiler – that is, a compiler (or assembler) written in the source programming language that it intends to compile. An initial core version of the compiler (the bootstrap compiler) is generated in a different language (which could be assembly language); successive expanded versions of the compiler are developed using this minimal subset of the language. The problem of compiling a self-compiling compiler has been called the chicken-or-egg problem in compiler design, and bootstrapping is a solution to this problem.

Bootstrapping is a fairly common practice when creating a programming language. Many compilers for many programming languages are bootstrapped, including compilers for ALGOL, BASIC, C, Common Lisp, D, Eiffel, Elixir, Factor, Go, Haskell, Java, Modula-2, Nim, Oberon, OCaml, Pascal, PL/I, Python, Rust, Scala, Scheme, TypeScript, Vala, Zig and more.

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Assembly language in the context of Addressing mode

Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. Addressing modes define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere.

In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode.

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Assembly language in the context of LLVM

LLVM is a set of compiler and toolchain technologies that can be used to develop a frontend for any programming language and a backend for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. The name LLVM originally stood for Low Level Virtual Machine. However, the project has since expanded, and the name is no longer an acronym but an orphan initialism.

LLVM is written in C++ and is designed for compile-time, link-time, and runtime optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of frontends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C# for .NET, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, FreeBASIC, Free Pascal, Halide, Haskell, Idris, Jai (only for optimized release builds), Java bytecode, Julia, Kotlin, LabVIEW's G language, Objective-C, OpenCL, PostgreSQL's SQL and PL/pgSQL, Ruby, Rust, Scala, Standard ML, Swift, Xojo, and Zig.

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Assembly language in the context of Linux kernel

The Linux kernel is a free and open-source Unix-like kernel that is used in many computer systems worldwide. The kernel was created by Linus Torvalds in 1991 and was soon adopted as the kernel for the GNU operating system (OS) which was created to be a free replacement for Unix. Since the late 1990s, it has been included in many operating system distributions, many of which are called Linux. One such Linux kernel operating system is Android which is used in many mobile and embedded devices.

Most of the kernel code is written in C as supported by the GNU Compiler Collection (GCC) which has extensions beyond standard C. The code also contains assembly code for architecture-specific logic such as optimizing memory use and task execution. The kernel has a modular design such that modules can be integrated as software components – including dynamically loaded. The kernel is monolithic in an architectural sense since the entire OS kernel runs in kernel space.

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Assembly language in the context of Jump table

In computer programming, a branch table or jump table is a method of transferring program control (branching) to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch. The branch table construction is commonly used when programming in assembly language but may also be generated by compilers, especially when implementing optimized switch statements whose values are densely packed together.

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Assembly language in the context of Struct (C programming language)

In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example, a bank customer struct might contain fields for the customer's name, address, telephone number, and balance.

A struct occupies a contiguous block of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start.

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Assembly language in the context of Label (computer science)

In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).

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Assembly language in the context of Kathleen Booth

Kathleen Hylda Valerie Booth (née Britten, 9 July 1922 – 29 September 2022) was a British computer scientist and mathematician who wrote the first assembly language and designed the assembler and autocode for the first computer systems at Birkbeck College, University of London. She helped design three different machines including the ARC (Automatic Relay Calculator), SEC (Simple Electronic Computer), and APE(X)C.

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