Standard ML in the context of ML (programming language)


Standard ML in the context of ML (programming language)

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👉 Standard ML in the context of ML (programming language)

ML (Meta Language) is the metalanguage developed for the Edinburgh LCF theorem prover in the 1970s. It is an early statically typed, functional language with polymorphic type inference in the Hindley–Milner style, and other features like exceptions and mutable variables. ML's design in LCF directly inspired the later ML family (notably Standard ML, Caml, and their derivatives) and influenced subsequent functional language development.

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Standard ML in the context of LLVM

LLVM is a set of compiler and toolchain technologies that can be used to develop a frontend for any programming language and a backend for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. The name LLVM originally stood for Low Level Virtual Machine. However, the project has since expanded, and the name is no longer an acronym but an orphan initialism.

LLVM is written in C++ and is designed for compile-time, link-time, and runtime optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of frontends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C# for .NET, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, FreeBASIC, Free Pascal, Halide, Haskell, Idris, Jai (only for optimized release builds), Java bytecode, Julia, Kotlin, LabVIEW's G language, Objective-C, OpenCL, PostgreSQL's SQL and PL/pgSQL, Ruby, Rust, Scala, Standard ML, Swift, Xojo, and Zig.

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Standard ML in the context of Side effect (computer science)

In computer science, an operation or expression is said to have a side effect if it has any observable effect other than its primary effect of reading the value of its arguments and returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, a static local variable or a mutable argument passed by reference; performing I/O; or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories.Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to update a system's state. By contrast, declarative programming is commonly used to report on the state of system, without side effects.

Functional programming aims to minimize or eliminate side effects. The lack of side effects makes it easier to do formal verification of a program. The functional language Haskell eliminates side effects such as I/O and other stateful computations by replacing them with monadic actions. Functional languages such as Standard ML, Scheme and Scala do not restrict side effects, but it is customary for programmers to avoid them.

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