Sound reinforcement system in the context of Audio console


Sound reinforcement system in the context of Audio console

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⭐ Core Definition: Sound reinforcement system

A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.

A sound reinforcement system for a rock concert in a stadium may be very complex, including hundreds of microphones, complex live sound mixing and signal processing systems, tens of thousands of watts of amplifier power, and multiple loudspeaker arrays, all overseen by a team of audio engineers and technicians. On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to a 100-watt amplified loudspeaker for a singer-guitarist playing in a small coffeehouse. In both cases, these systems reinforce sound to make it louder or distribute it to a wider audience.

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Sound reinforcement system in the context of Audio feedback

Audio feedback (also known as acoustic feedback, howlround in the UK, or simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup). In this example, a signal received by the microphone is amplified and passed out of the loudspeaker. The sound from the loudspeaker can then be received by the microphone again, amplified further, and then passed out through the loudspeaker again. The frequency of the resulting howl is determined by resonance frequencies in the microphone, amplifier, and loudspeaker, the acoustics of the room, the directional pick-up and emission patterns of the microphone and loudspeaker, and the distance between them. The principles of audio feedback were first discovered by Danish scientist Søren Absalon Larsen, hence it is also known as the Larsen effect.

Feedback is almost always considered undesirable when it occurs with a singer's or public speaker's microphone at an event using a sound reinforcement system or PA system. Audio engineers typically use directional microphones with cardioid pickup patterns and various electronic devices, such as equalizers and, since the 1990s, automatic feedback suppressors, to prevent feedback, which detracts from the audience's enjoyment of the event and may damage equipment or hearing.

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Sound reinforcement system in the context of Audio engineering

An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer…"

Sound engineering is increasingly viewed as a creative profession and art form, where musical instruments and technology are used to produce sound for film, radio, television, music and video games. Audio engineers also set up, sound check, and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games, and corporate events.

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Sound reinforcement system in the context of Loudspeaker enclosure

A loudspeaker enclosure or loudspeaker cabinet is an enclosure (often rectangular box-shaped) in which speaker drivers (e.g., woofers and tweeters) and associated electronic hardware, such as crossover circuits and, in some cases, power amplifiers, are mounted. Enclosures may range in design from simple, homemade DIY rectangular particleboard boxes to very complex, expensive computer-designed hi-fi cabinets that incorporate composite materials, internal baffles, horns, bass reflex ports and acoustic insulation. Loudspeaker enclosures range in size from small "bookshelf" speaker cabinets with 4-inch (10 cm) woofers and small tweeters designed for listening to music with a hi-fi system in a private home to huge, heavy subwoofer enclosures with multiple 18-inch (46 cm) or even 21-inch (53 cm) speakers in huge enclosures which are designed for use in stadium concert sound reinforcement systems for rock music concerts.

The primary role of an enclosure is to prevent sound waves generated by the rearward-facing surface of the diaphragm of an open speaker driver interacting with sound waves generated at the front of the speaker driver. Because the forward- and rearward-generated sounds are out of phase with each other, any interaction between the two in the listening space creates a distortion of the original signal as it was intended to be reproduced. As such, a loudspeaker cannot be used without installing it in a baffle of some type, such as a closed box, vented box, open baffle, or a wall or ceiling (infinite baffle).

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Sound reinforcement system in the context of Audio crossover

Audio crossovers are a type of electronic filter circuitry that splits an audio signal into two or more frequency ranges, so that the signals can be sent to loudspeaker drivers that are designed to operate within different frequency ranges. The crossover filters can be either active or passive. They are often described as two-way or three-way, which indicate, respectively, that the crossover splits a given signal into two frequency ranges or three frequency ranges. Crossovers are used in loudspeaker cabinets, power amplifiers in consumer electronics (hi-fi, home cinema sound and car audio) and pro audio and musical instrument amplifier products. For the latter two markets, crossovers are used in bass amplifiers, keyboard amplifiers, bass and keyboard speaker enclosures and sound reinforcement system equipment (PA speakers, monitor speakers, subwoofer systems, etc.).

Crossovers are used because most individual loudspeaker drivers are incapable of covering the entire audio spectrum from low frequencies to high frequencies with acceptable relative volume and absence of distortion. Most hi-fi speaker systems and sound reinforcement system speaker cabinets use a combination of multiple loudspeaker drivers, each catering to a different frequency band. A standard simple example is in hi-fi and PA system cabinets that contain a woofer for low and mid frequencies and a tweeter for high frequencies. Since a sound signal source, be it recorded music from a CD player or a live band's mix from an audio console, has all of the low, mid and high frequencies combined, a crossover circuit is used to split the audio signal into separate frequency bands that can be separately routed to loudspeakers, tweeters or horns optimized for those frequency bands.

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Sound reinforcement system in the context of CD player

A CD player is an electronic device that plays audio compact discs, which are a digital optical disc data storage format. CD players were first sold to consumers in 1982. CDs typically contain recordings of audio material such as music or audiobooks. CD players may be part of home stereo systems, car audio systems, personal computers, or portable CD players such as CD boomboxes. Most CD players produce an output signal via a headphone jack or RCA jacks. To use a CD player in a home stereo system, the user connects an RCA cable from the RCA jacks to a hi-fi (or other amplifier) and loudspeakers for listening to music. To listen to music using a CD player with a headphone output jack, the user plugs headphones or earphones into the headphone jack.

Modern units can play audio formats other than the original CD PCM audio coding, such as MP3, AAC and WMA. DJs playing dance music at clubs often use specialized players with an adjustable playback speed to alter the pitch and tempo of the music. Audio engineers using CD players to play music for an event through a sound reinforcement system use professional audio-grade CD players. CD playback functionality is also available on CD-ROM/DVD-ROM drive-equipped computers as well as on DVD players and most optical disc-based home video game consoles.

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Sound reinforcement system in the context of Dynamic range compression

Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction, broadcasting, live sound reinforcement and some instrument amplifiers.

A dedicated electronic hardware unit or audio software that applies compression is called a compressor. In the 2000s, compressors became available as software plugins that run in digital audio workstation software. In recorded and live music, compression parameters may be adjusted to change the way they affect sounds. Compression and limiting are identical in process but different in degree and perceived effect. A limiter is a compressor with a high ratio and, generally, a short attack time.

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Sound reinforcement system in the context of Feedback suppressor

A feedback suppressor is an audio signal processing device which is used in the signal path in a live sound reinforcement system to prevent or suppress audio feedback.

Digital feedback reduction is the application of digital techniques to sound reinforcement in order to reduce audio feedback and increase headroom.

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Sound reinforcement system in the context of Professional audio

Professional audio, abbreviated as pro audio, refers to both an activity and a category of high-quality, studio-grade audio equipment. Typically it encompasses sound recording, sound reinforcement system setup and audio mixing, and studio music production by trained sound engineers, audio engineers, record producers, and audio technicians who work in live event support and recording using mixing consoles, recording equipment and sound reinforcement systems. Professional audio is differentiated from consumer- or home-oriented audio, which are typically geared toward listening in a non-commercial environment.

Professional audio can include, but is not limited to broadcast radio, audio mastering in a recording studio, television studio, and sound reinforcement such as a live concert, DJ performances, audio sampling, public address system set up, sound reinforcement in movie theatres, and design and setup of piped music in hotels and restaurants. Professional audio equipment is sold at professional audio stores and music stores.

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Sound reinforcement system in the context of Mixing console

A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded.

Mixing consoles are used for applications including recording studios, public address systems, sound reinforcement systems, nightclubs, broadcasting, and post-production. A typical, simple application combines signals from microphones on stage into an amplifier that drives one set of loudspeakers for the audience. A DJ mixer may have only two channels, for mixing two record players. A coffeehouse's small stage might only have a six-channel mixer, enough for two singer-guitarists and a percussionist. A nightclub stage's mixer for rock music shows may have 24 channels for mixing the signals from a rhythm section, lead guitar and several vocalists. A mixing console in a professional recording studio may have as many as 96 channels. Consoles used for live sound can go even higher, with some having up to 384 input channels.

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Sound reinforcement system in the context of Rave

A rave (from the verb: to rave) is a dance party at a warehouse, club, or other public or private venue, typically featuring performances by DJs playing electronic dance music. The style is most associated with the early 1990s dance music scene when DJs played at illegal events in musical styles dominated by electronic dance music from a wide range of sub-genres, including drum and bass, dubstep, trap, break, happy hardcore, trance, techno, hardcore, house, and alternative dance. Occasionally live musicians have been known to perform at raves, in addition to other types of performance artists such as go-go dancers and fire dancers. The music is amplified with a large, powerful sound reinforcement system, typically with large subwoofers to produce a deep bass sound. The music is often accompanied by laser light shows, projected coloured images, visual effects and fog machines.

Fuelled by the emerging dance scene, and spearheaded by acid house music and underground bands such as The Prodigy, many of the "acid house" parties were held in squats during the late 1980s. Well known locations such as the "Dole House" (Peckham), the abandoned bus station and the squatted children's home in Camberwell known as Groove Park had crowds of over a thousand. Full Moon parties were organised at Groove Park by Pete Marland (who went on to start the dance scene in Western Ireland in the early 1990s) and multiple events went on for over a year as an Art Collective sanctioned by locals. The Times' first colour supplement carried an article about the dance scene at Groove Park, though some of the organisers did not want to be photographed. While some raves may be small parties held at nightclubs or private homes, some others have grown to immense size, such as the large festivals and events featuring multiple DJs and dance areas (e.g., the Castlemorton Common Festival in 1992).

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Sound reinforcement system in the context of Soundcheck

A soundcheck is the preparation that takes place before a concert, speech, or similar performance to adjust the sound on the venue's sound reinforcement or public address system. The performer and the audio engineers run through a small portion of the upcoming show to ensure the venue's front of house and stage monitor systems are producing clear sound, are set at the proper volume, and have the correct mix and equalization (the latter step using the mixing console). When applied to microphones exclusively, it is more commonly (and appropriately) called a mic check.

Sound checks are especially important for rock music shows and other performances that rely heavily on sound reinforcement systems.

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Sound reinforcement system in the context of Audio filter

An audio filter is a frequency-dependent circuit, working in the audio frequency range, 0 Hz to 20 kHz. Audio filters can amplify (boost), pass or attenuate (cut) some frequency ranges. Many types of filters exist for different audio applications including hi-fi stereo systems, musical synthesizers, effects units, sound reinforcement systems, instrument amplifiers and virtual reality systems.

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