Sound effect in the context of Recorded sound


Sound effect in the context of Recorded sound

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⭐ Core Definition: Sound effect

A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point without the use of dialogue or music. Traditionally, in the twentieth century, they were created with Foley. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called sound effects.

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Sound effect in the context of Sound recording and reproduction

Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording.

Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to a varying magnetic field by an electromagnet, which makes a representation of the sound as magnetized areas on a plastic tape with a magnetic coating on it. Analog sound reproduction is the reverse process, with a larger loudspeaker diaphragm causing changes to atmospheric pressure to form acoustic sound waves.

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Sound effect in the context of Special effect

Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theater, film, television, video game, amusement park and simulator industries to simulate the fictional events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to sound effects.

Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital filmmaking a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects.

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Sound effect in the context of Psychedelia

Psychedelia usually refers to a style or aesthetic that is resembled in the psychedelic subculture of the 1960s and the psychedelic experience produced by certain psychoactive substances. This includes psychedelic art, psychedelic music and style of dress during that era. This was primarily generated by people who used psychedelic drugs such as LSD, mescaline (found in peyote) and psilocybin (found in magic mushrooms) and also non-users who were participants and aficionados of this subculture. Psychedelic art and music typically recreate or reflect the experience of altered consciousness. Psychedelic art uses highly distorted, surreal visuals, bright colors and full spectrums and animation (including cartoons) to evoke, convey, or enhance the psychedelic experience.

Psychedelic music uses distorted electric guitar, Indian music elements such as the sitar and tabla, electronic effects, sound effects and reverb, and elaborate studio effects, such as playing tapes backwards or panning the music from one side to another.

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Sound effect in the context of Cue (theatrical)

A theatrical cue is the trigger for an action to be carried out at a specific time. It is generally associated with theatre and the film industry. They can be necessary for a lighting change or effect, a sound effect, or some sort of stage or set movement/change.

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Sound effect in the context of Foley (filmmaking)

In sound design, Foley is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality. It is named after sound-effects artist Jack Foley. Foley sounds are used to enhance the auditory experience of viewers across film, audio dramas, and video games. They can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. Foley can also be used to cover up unwanted sounds captured on the set of a movie during filming, such as overflying airplanes or passing traffic.

Places where the Foley process takes place are often referred to as a Foley stage or Foley studio. A Foley artist recreates the realistic ambient sounds that are portrayed in the film. The props and sets of a film often do not react the same way acoustically as their real-life counterparts, requiring filmmakers to Foley the sounds. The best Foley art is so well integrated into a film that it goes unnoticed by the audience. It helps to create a sense of reality within a scene. Without these crucial background noises, movies feel unnaturally quiet and uncomfortable.

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Sound effect in the context of Audio post-production

Audio post-production is all stages of audio production relating to sound produced and synchronized with moving picture (film, television, or video). It involves sound design, sound effects, Foley, ADR, sound editing, audio mixing, mastering, etc.

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Sound effect in the context of Subtitle

Subtitles are texts representing the contents of the audio in a film, television show, opera or other audiovisual media. Subtitles might provide a transcription or translation of spoken dialogue. Although naming conventions can vary, captions are subtitles that include written descriptions of other elements of the audio, like music or sound effects. Captions are thus especially helpful to deaf or hard-of-hearing people. Subtitles may also add information that is not present in the audio. Localizing subtitles provide cultural context to viewers. For example, a subtitle could be used to explain to an audience unfamiliar with sake that it is a type of Japanese wine. Lastly, subtitles are sometimes used for humor, as in Annie Hall, where subtitles show the characters' inner thoughts, which contradict what they were saying in the audio.

Creating, delivering, and displaying subtitles is a complicated and multi-step endeavor. First, the text of the subtitles needs to be written. When there is plenty of time to prepare, this process can be done by hand. However, for media produced in real-time, like live television, it may be done by stenographers or using automated speech recognition. Subtitles written by fans, rather than more official sources, are referred to as fansubs. Regardless of who does the writing, they must include information on when each line of text should be displayed.

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Sound effect in the context of Silent Movie

Silent Movie is a 1976 American satirical silent comedy film co-written, directed by and starring Mel Brooks, released by 20th Century Fox in summer 1976. The ensemble cast includes Dom DeLuise, Marty Feldman, Bernadette Peters, and Sid Caesar, with cameos by Anne Bancroft, Liza Minnelli, Burt Reynolds, James Caan, Marcel Marceau, and Paul Newman as themselves, and character cameos by Harry Ritz of the Ritz Brothers, Charlie Callas, and Henny Youngman. The film was produced in the manner of an early-20th-century silent film, with intertitles instead of spoken dialogue; the soundtrack consists almost entirely of orchestral accompaniment and sound effects. It is an affectionate parody of slapstick comedies, including those of Charlie Chaplin, Mack Sennett, and Buster Keaton. The film satirizes the film industry, presenting the story of a film producer trying to obtain studio support to make a silent film in the 1970s.

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Sound effect in the context of Psychedelic rock

Psychedelic rock is a subgenre of rock music that originally emerged during the mid-1960s, inspired by psychedelic culture and primarily centered around the influence of psychoactive and hallucinogenic drugs. The music incorporated new electronic sound effects and recording techniques, extended instrumental solos, and improvisation. Many psychedelic groups differ in style with the label often applied spuriously.

Originating in the mid-1960s among British and American musicians, the sound of psychedelic rock invokes three core effects of LSD: depersonalization, dechronicization (the bending of time), and dynamization (when fixed, ordinary objects dissolve into moving, dancing structures), all of which detach the user from everyday reality. Musically, the effects may be represented via novelty studio tricks, electronic or non-Western instrumentation, disjunctive song structures, and extended instrumental segments. Some of the earlier 1960s psychedelic rock musicians were based in folk, jazz, and the blues, while others showcased an explicit Indian classical influence called "raga rock". In the 1960s, there existed two main variants of the genre: the more whimsical, surrealist British psychedelia and the harder American West Coast "acid rock". While "acid rock" is sometimes deployed interchangeably with the term "psychedelic rock", it also refers more specifically to the heavier, harder, and more extreme ends of the genre.

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Sound effect in the context of DJ mixer

A DJ mixer is a type of audio mixing console used by disc jockeys (DJs) to control and manipulate multiple audio signals. Some DJs use the mixer to make seamless transitions from one song to another when they are playing records at a dance club. Hip hop DJs and turntablists use the DJ mixer to play record players like a musical instrument and create new sounds. DJs in the disco, house music, electronic dance music and other dance-oriented genres use the mixer to make smooth transitions between different sound recordings as they are playing. The sources are typically record turntables, compact cassettes, CDJs, or DJ software on a laptop. DJ mixers allow the DJ to use headphones to preview the next song before playing it to the audience. Most low- to mid-priced DJ mixers can only accommodate two turntables or CD players, but some mixers (such as the ones used in larger nightclubs) can accommodate up to six turntables or CD players. DJs and turntablists in hip hop music and nu metal use DJ mixers to create beats, loops and so-called scratching sound effects.

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Sound effect in the context of Staging (theatre, film, television)

Staging is the process of selecting, designing, adapting to, or modifying the performance space for a play or film. This includes the use or absence of stagecraft elements as well as the structure of the stage and its components.

Staging is also used to mean the result of this process, in other words the spectacle that a play presents in performance, its visual detail. This can include such things as positions of actors on stage (often referred to as blocking), their gestures and movements (also called stage business), the scenic background, the props and costumes, lighting, and sound effects. Besides costume, any physical object that appears in a play has the potential to become an important dramatic symbol. The first thing that the audience of a play sees is the stage set, the physical objects that suggest the world of the play. The stage set is usually indicated by the playwright, but the degree of detail and specificity of this rendering vary from one playwright to another and from one literary period to another. In film, staging is generally called set dressing.

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