Setting (narrative) in the context of "Plot (narrative)"

⭐ In the context of plot, what role is the setting considered to play within a narrative, according to E.M. Forster’s principle of cause-and-effect?

Ad spacer

⭐ Core Definition: Setting (narrative)

A setting (or backdrop) is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world or milieu to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<

πŸ‘‰ Setting (narrative) in the context of Plot (narrative)

In a literary work, film, or other narrative, the plot is the mapping of events in which each one (except the final) affects at least one other. Plot is similar in meaning to the term storyline. Simple plots, such as in a traditional ballad, can be linearly sequenced, but plots can form complex interwoven structures, with each part sometimes referred to as a subplot.

E. M. Forster described plot events as relating through the principle of cause-and-effect; the causal events of a plot can be thought of as a selective collection of events from a narrative, all linked by the connector "and so". According to American science fiction writer Ansen Dibell, the term plot highlights important points which have consequences within the story, in the narrative sense. The premise sets up the plot, the characters take part in events, while the setting is not only part of, but also influences, the final story.

↓ Explore More Topics
In this Dossier

Setting (narrative) in the context of Fiction

Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose – often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.

↑ Return to Menu

Setting (narrative) in the context of Film genre

A film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.

Drawing heavily from the theories of literary-genre criticism, film genres are usually delineated by "conventions, iconography, settings, narratives, characters and actors". One can also classify films by the tone, theme/topic, mood, format, target audience, or budget. These characteristics are most evident in genre films, which are "commercial feature films [that], through repetition and variation, tell familiar stories with familiar characters and familiar situations" in a given genre.

↑ Return to Menu

Setting (narrative) in the context of Role-playing games

A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume and play out the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms can have features of a storytelling game. In both TTRPGs and LARPs, often an arranger called a game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of the other players then takes on the role of a single character in the experience.

↑ Return to Menu

Setting (narrative) in the context of Exposition (narrative)

Narrative exposition, now often simply exposition, is the insertion of background information within a story or narrative. This information can be about the setting, characters' backstories, prior plot events, historical context, etc. In literature, exposition appears in the form of expository writing embedded within the narrative.

↑ Return to Menu

Setting (narrative) in the context of Mood (literature)

In literature, mood is the atmosphere of the narrative. Mood is created by means of setting (locale and surroundings in which the narrative takes place), attitude (of the narrator and of the characters in the narrative), and descriptions. Though atmosphere and setting are connected, they may be considered separately to a degree. Atmosphere is the aura of mood that surrounds the story. It is to fiction what the sensory level is to poetry or mise-en-scene is to cinema. Mood is established to affect the reader emotionally and psychologically and to provide a feeling for the narrative.

↑ Return to Menu

Setting (narrative) in the context of Historical fiction

Historical fiction is a literary genre in which a fictional plot takes place in the setting of particular real historical events. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels.

An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period. Authors also frequently choose to explore notable historical figures in these settings, allowing readers to better understand how these individuals might have responded to their environments. The historical romance usually seeks to romanticize eras of the past. Some subgenres such as alternate history and historical fantasy insert intentionally ahistorical or speculative elements into a novel.

↑ Return to Menu

Setting (narrative) in the context of Magic realism

Magical realism, magic realism, or marvelous realism is a style or genre of fiction and art that presents a realistic view of the world while incorporating magical elements, often blurring the lines between speculation and reality. Magical realism is the most commonly used of the three terms, and refers to literature, in particular, with magical or supernatural phenomena presented in an otherwise real-world or mundane setting, and is commonly found in novels and dramatic performances. In his article "Magical Realism in Spanish American Literature", Luis Leal explains the difference between magic literature and magical realism, stating that, "Magical realism is not magic literature either. Its aim, unlike that of magic, is to express emotions, not to evoke them." Despite including certain magic elements, it is generally considered to be a different genre from fantasy because magical realism uses a substantial amount of realistic detail and employs magical elements to make a point about reality, while fantasy stories are often separated from reality. The two are also distinguished in that magic realism is closer to literary fiction than to fantasy, which is instead a type of genre fiction. Magical realism is often seen as an amalgamation of real and magical elements that produces a more inclusive writing form than either literary realism or fantasy.

↑ Return to Menu