Ray (optics) in the context of Light wave


Ray (optics) in the context of Light wave

Ray (optics) Study page number 1 of 4

Play TriviaQuestions Online!

or

Skip to study material about Ray (optics) in the context of "Light wave"


⭐ Core Definition: Ray (optics)

In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray optics or geometrical optics does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model.

↓ Menu
HINT:

In this Dossier

Ray (optics) in the context of Focus (optics)

In geometrical optics, a focus, also called an image point, is a point where light rays originating from a point on an object converge. Although the focus is conceptually a point, physically the focus has a spatial extent, called the blur circle. This non-ideal focusing may be caused by aberrations of the imaging optics. Even in the absence of aberrations, the smallest possible blur circle is the Airy disc caused by diffraction from the optical system's aperture; diffraction is the ultimate limit to the light focusing ability of any optical system. Aberrations tend to worsen as the aperture diameter increases, while the Airy circle is smallest for large apertures.

An image, or image point or region, is in focus if light from object points is converged almost as much as possible in the image, and out of focus if light is not well converged. The border between these is sometimes defined using a "circle of confusion" criterion.

View the full Wikipedia page for Focus (optics)
↑ Return to Menu

Ray (optics) in the context of Aperture

In optics, the aperture of an optical system (including a system consisting of a single lens) is the hole or opening that primarily limits light propagated through the system. The aperture defines a bundle of rays from each point on an object that will come to a focus in the image plane.

An optical system typically has many structures that limit ray bundles (ray bundles are also known as pencils of light). These structures may be the edge of a lens or mirror, or a ring or other fixture that holds an optical element in place or may be a special element such as a diaphragm placed in the optical path to limit the light admitted by the system. These structures are called stops, and the aperture stop is the stop that primarily determines the cone of rays that an optical system accepts (see entrance pupil). As a result, it also determines the ray cone angle and brightness at the image point (see exit pupil). Optical systems are typically designed for a particular stop to be the aperture stop, but it is possible for different stops to serve as the aperture stop for objects at different distances. Some rays from object points away from the optical axis may clip on surfaces other than the aperture stop. This is called vignetting. The aperture stop is not necessarily the smallest stop in the system. Magnification and demagnification by lenses and other elements can cause a relatively large stop to be the aperture stop for the system.

View the full Wikipedia page for Aperture
↑ Return to Menu

Ray (optics) in the context of Optics

Optics is the branch of physics that studies the behaviour, manipulation, and detection of electromagnetic radiation, including its interactions with matter and instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. The study of optics extends to other forms of electromagnetic radiation, including radio waves, microwaves, and X-rays. The term optics is also applied to technology for manipulating beams of elementary charged particles.

Most optical phenomena can be accounted for by using the classical electromagnetic description of light, however, complete electromagnetic descriptions of light are often difficult to apply in practice. Practical optics is usually done using simplified models. The most common of these, geometric optics, treats light as a collection of rays that travel in straight lines and bend when they pass through or reflect from surfaces. Physical optics is a more comprehensive model of light, which includes wave effects such as diffraction and interference that cannot be accounted for in geometric optics. Historically, the ray-based model of light was developed first, followed by the wave model of light. Progress in electromagnetic theory in the 19th century led to the discovery that light waves were in fact electromagnetic radiation.

View the full Wikipedia page for Optics
↑ Return to Menu

Ray (optics) in the context of Geometrical optics

Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.

The simplifying assumptions of geometrical optics include that light rays:

View the full Wikipedia page for Geometrical optics
↑ Return to Menu

Ray (optics) in the context of Vergence (optics)

In optics, vergence is the angle formed by rays of light that are not perfectly parallel to one another. Rays that move closer to the optical axis as they propagate are said to be converging, while rays that move away from the axis are diverging. These imaginary rays are always perpendicular to the wavefront of the light, thus the vergence of the light is directly related to the radii of curvature of the wavefronts. A convex lens or concave mirror will cause parallel rays to focus, converging toward a point. Beyond that focal point, the rays diverge. Conversely, a concave lens or convex mirror will cause parallel rays to diverge.

Light does not actually consist of imaginary rays and light sources are not single-point sources, thus vergence is typically limited to simple ray modeling of optical systems. In a real system, the vergence is a product of the diameter of a light source, its distance from the optics, and the curvature of the optical surfaces. An increase in curvature causes an increase in vergence and a decrease in focal length, and the image or spot size (waist diameter) will be smaller. Likewise, a decrease in curvature decreases vergence, resulting in a longer focal length and an increase in image or spot diameter. This reciprocal relationship between vergence, focal length, and waist diameter are constant throughout an optical system, and is referred to as the optical invariant. A beam that is expanded to a larger diameter will have a lower degree of divergence, but if condensed to a smaller diameter the divergence will be greater.

View the full Wikipedia page for Vergence (optics)
↑ Return to Menu

Ray (optics) in the context of Circle of confusion

In optics, a circle of confusion (CoC) is an optical spot caused by a cone of light rays from a lens not coming to a perfect focus when imaging a point source. It is also known as disk of confusion, circle of indistinctness, blur circle, or blur spot.

In photography, the circle of confusion is used to determine the depth of field, the part of an image that is acceptably sharp. A standard value of CoC is often associated with each image format, but the most appropriate value depends on visual acuity, viewing conditions, and the amount of enlargement. Usages in context include maximum permissible circle of confusion, circle of confusion diameter limit, and the circle of confusion criterion.

View the full Wikipedia page for Circle of confusion
↑ Return to Menu

Ray (optics) in the context of Line (geometry)

In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature. It is a special case of a curve and an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher. The word line may also refer, in everyday life, to a line segment, which is a part of a line delimited by two points (its endpoints).

Euclid's Elements defines a straight line as a "breadthless length" that "lies evenly with respect to the points on itself", and introduced several postulates as basic unprovable properties on which the rest of geometry was established. Euclidean line and Euclidean geometry are terms introduced to avoid confusion with generalizations introduced since the end of the 19th century, such as non-Euclidean, projective, and affine geometry.

View the full Wikipedia page for Line (geometry)
↑ Return to Menu

Ray (optics) in the context of Fermat's principle

Fermat's principle, also known as the principle of least time, is the link between ray optics and wave optics. Fermat's principle states that the path taken by a ray between two given points is the path that can be traveled in the least time.

First proposed by the French mathematician Pierre de Fermat in 1662, as a means of explaining the ordinary law of refraction of light (Fig. 1), Fermat's principle was initially controversial because it seemed to ascribe knowledge and intent to nature. Not until the 19th century was it understood that nature's ability to test alternative paths is merely a fundamental property of waves. If points A and B are given, a wavefront expanding from A sweeps all possible ray paths radiating from A, whether they pass through B or not. If the wavefront reaches point B, it sweeps not only the ray path(s) from A to B, but also an infinitude of nearby paths with the same endpoints. Fermat's principle describes any ray that happens to reach point B; there is no implication that the ray "knew" the quickest path or "intended" to take that path.

View the full Wikipedia page for Fermat's principle
↑ Return to Menu

Ray (optics) in the context of Subsolar point

The subsolar point on a planet or a moon is the point at which its Sun is perceived to be directly overhead (at the zenith); that is, where the Sun's rays strike the planet exactly perpendicular to its surface. The subsolar point occurs at the location on a planet or a moon where the Sun culminates at the location's zenith. This occurs at solar noon. At this point, the Sun's rays will fall exactly vertical relative to an object on the ground and thus cast no observable shadow.

To an observer on a planet with an orientation and rotation similar to those of Earth, the subsolar point will appear to move westward with a speed of 1600 km/h, completing one circuit around the globe each day, approximately moving along the equator. However, it will also move north and south between the tropics over the course of a year, so will appear to spiral like a helix.

View the full Wikipedia page for Subsolar point
↑ Return to Menu

Ray (optics) in the context of Objective (optics)

In optical engineering, an objective is an optical element that gathers light from an object being observed and focuses the light rays from it to produce a real image of the object. Objectives can be a single lens or mirror, or combinations of several optical elements. They are used in microscopes, binoculars, telescopes, cameras, slide projectors, CD players and many other optical instruments. Objectives are also called object lenses, object glasses, or objective glasses.

View the full Wikipedia page for Objective (optics)
↑ Return to Menu

Ray (optics) in the context of Mirror

A mirror, also known as a looking glass, is an object that reflects an image. Light that bounces off a mirror forms an image of whatever is in front of it, which is then focused through the lens of the eye or a camera. Mirrors reverse the direction of light at an angle equal to its incidence. This allows the viewer to see themselves or objects behind them, or even objects that are at an angle from them but out of their field of view, such as around a corner. Natural mirrors have existed since prehistoric times, such as the surface of water, but people have been manufacturing mirrors out of a variety of materials for thousands of years, like stone, metals, and glass. In modern mirrors, metals like silver or aluminium are often used due to their high reflectivity, applied as a thin coating on glass because of its naturally smooth and very hard surface.

A mirror is a wave reflector. Light consists of waves, and when light waves reflect from the flat surface of a mirror, those waves retain the same degree of curvature and vergence, in an equal yet opposite direction, as the original waves. This allows the waves to form an image when they are focused through a lens, just as if the waves had originated from the direction of the mirror. The light can also be pictured as rays (imaginary lines radiating from the light source, that are always perpendicular to the waves). These rays are reflected at an equal yet opposite angle from which they strike the mirror (incident light). This property, called specular reflection, distinguishes a mirror from objects that diffuse light, breaking up the wave and scattering it in many directions (such as flat-white paint). Thus, a mirror can be any surface in which the texture or roughness of the surface is smaller (smoother) than the wavelength of the waves.

View the full Wikipedia page for Mirror
↑ Return to Menu

Ray (optics) in the context of Entrance pupil

In an optical system (generally a lens), the entrance pupil is the optical image of the physical aperture, as 'seen' through the optical elements in front of the stop. The corresponding image of the aperture stop as seen through the optical elements behind it is called the exit pupil. The entrance pupil defines the cone of rays that can enter and pass through the optical system. Rays that fall outside of the entrance pupil will not pass through the system.

If there is no lens in front of the aperture (as in a pinhole camera), the entrance pupil's location and size are identical to those of the aperture. Optical elements in front of the aperture will produce a magnified or diminished image of the aperture that is displaced from the aperture location. The entrance pupil is usually a virtual image: it lies behind the first optical surface of the system.

View the full Wikipedia page for Entrance pupil
↑ Return to Menu

Ray (optics) in the context of Exit pupil

In optics, the exit pupil is a virtual aperture in an optical system. Only rays which pass through this virtual aperture can exit the system. The exit pupil is the image of the aperture stop in the optics that follow it. In a telescope or compound microscope, this image is the image of the objective element(s) as produced by the eyepiece. The size and shape of this disc is crucial to the instrument's performance, because the observer's eye can see light only if it passes through the aperture. The term exit pupil is also sometimes used to refer to the diameter of the virtual aperture. Older literature on optics sometimes refers to the exit pupil as the Ramsden disc, named after English instrument-maker Jesse Ramsden.

View the full Wikipedia page for Exit pupil
↑ Return to Menu

Ray (optics) in the context of Refractive index

In optics, the refractive index (also called refraction index or index of refraction), often denoted n, is the ratio of the speed of light in vacuum (c) to the speed of light in a given optical medium (v), n=c/v. The refractive index determines how much the path of light is bent, or refracted, when entering a material, as described by Snell's law of refraction, n1 sin θ1 = n2 sin θ2, where θ1 and θ2 are the angle of incidence and angle of refraction, respectively, of a ray crossing the interface between two media with refractive indices n1 and n2. The refractive indices also determine the amount of light that is reflected when reaching the interface, as well as the critical angle for total internal reflection, their intensity (Fresnel equations) and Brewster's angle.

The refractive index, , can be seen as the factor by which the speed and the wavelength of the radiation are reduced with respect to their vacuum values: the speed of light in a medium is v = c/n, and similarly the wavelength in that medium is λ = λ0/n, where λ0 is the wavelength of that light in vacuum. This implies that vacuum has a refractive index of 1, and assumes that the frequency (f = v/λ) of the wave is not affected by the refractive index.

View the full Wikipedia page for Refractive index
↑ Return to Menu

Ray (optics) in the context of Line of sight

The line of sight, also known as visual axis or sightline (also sight line), is an imaginary line between a viewer/observer/spectator's eye(s) and a subject of interest, or their relative direction. The subject may be any definable object taken note of or to be taken note of by the observer, at any distance more than least distance of distinct vision. In optics, refraction of a ray due to use of lenses can cause distortion. Shadows, patterns and movement can also influence line of sight interpretation (as in optical illusions).

The term "line" typically presumes that the light by which the observed object is seen travels as a straight ray, which is sometimes not the case as light can take a curved/angulated path when reflected from a mirror, refracted by a lens or density changes in the traversed media, or deflected by a gravitational field. Fields of study feature specific targets, such as vessels in navigation, marker flags or natural features in surveying, celestial objects in astronomy, and so on. To have optimal observational outcome, it is preferable to have a completely unobstructed sightline.

View the full Wikipedia page for Line of sight
↑ Return to Menu